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Messages - Slashcko

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1
DF Dwarf Mode Discussion / Re: Hoarding
« on: February 02, 2011, 05:11:28 pm »
I'm quite the opposite actually, I try to use any and all metal I get, whether it be armour weapons or even furniture.
It might be why I fail so many mandates.

2
DF Dwarf Mode Discussion / Re: Shortest Lived Forts
« on: February 02, 2011, 05:07:59 pm »
Back in 40d I embarked right next to a GCS, that didn't go too well.

3
DF Dwarf Mode Discussion / Re: Immigrants
« on: April 03, 2010, 04:52:34 pm »
What I don't like about this is getting weird profession combonations.
Like a milker and a mechanic, just doesn't make sense.
But I like how there's more skilled migrants instead of just regular ones.

4
-1st Moonstone 209 Early Winter

I noticed that we were dangerously low on booze:
Spoiler (click to show/hide)
Due to the lack of barrels, so I decided that I would use the silver that was mined to make silver barrels, since wood supplies are limited.
This should bring back our booze supplies to a more stable level and prevent an abundance of dorfs going on breaks.
To my great disappointment there has not been a single golbin attack, ambush or even one measly theif, this is turning out to be very boring.
Maybe we should have embarked on a terrifying biome. Hell I didn't even see an elf or human caravan.

-30th Obsidian 209 Late Winter
A fey mood happened again, this time a gem cutter, he took advantage of those emeralds I found to make:
Spoiler (click to show/hide)
Picture complete with a skilled artist's representation of the artifact.
Well that makes me one for three on fey moods completed in this season.
In addition the booze supplies are now going up rather than down.
Spoiler (click to show/hide)
It's the least I could do before handing the fort to someone else.
Oh and that baby is still wandering around, the dorfs are feeding her but it looks like she's on her own now.

Well this is it for my round, I think I maintained the fort pretty well.
It was fun and I look forward to seeing what happens next.

Here's the file: http://dffd.wimbli.com/file.php?id=1833

5
DF Dwarf Mode Discussion / Re: What happens to Duke when King arrives?
« on: February 04, 2010, 09:38:06 pm »
Mine carries a crossbow, and regualrily reloads, I made his bedroom walls out of fortifications, and put him on the top of my forward tower.  Haven't had a seige since, that got past him.  He's a legendary marksdwarf now, bloody crazy ass king, shooting all the baddies.... and crazed dwarfs..... and elves.
Hail to the king, baby.

6
-1st Limestone 209 Early autumn

I noticed that there were some rotting plump helmets in the refuse pile due to the lack of room in the food stockpile.
Spoiler (click to show/hide)
So I decided to extend the food stock piles to prevent further waste of delicious delicious plump helmets.
I have also gotten the masons working on furnishing for the greedy jews nobles, therefore they won't ask for so much god damn stuff.
That's all I have to say until the end of the season.

-30th Timber 209 Late Autumn
The caravan arrived during autumn, bringing with them lots of wood, which was enough for me to make some more rooms, I recommend the next person after me to make some more though.
Spoiler (click to show/hide)
All of the rooms are engraved and have beds now, in addition the noble rooms are engraved and furnished.
We had some migrants arrive, no new nobles yet but we don't have enough exported wealth for the other nobles to haul their lazy asses here, it's probably better this way.
Oh and one more thing before I go: I noticed a dead baby in the water resivior, I guess he fell into the well.
Ontop of that the baby of the glassmaker that had a fey mood is wandering around the fortress
Spoiler (click to show/hide)
I'm sure he will survive and live on to be the greatest glassmaker in the fortress, which still has no god damn sand.
With autumn over there's just winter left, which I'll do tomorrow, because I feel like playing Mass Effect 2 now.

7
Alright, will do.

8
-1st Hematite 209 early summer

And so summer begins with death.
The cheese maker who was possesed in spring finally went berzerk and was swiftly killed by a few nearby marksdwarfs:
Spoiler (click to show/hide)
WOO THE CHEESE MAKER IS DEAD, LET'S PARTY!
I decided to randomly dig on the bottom floor, I'm not expecting to find much but it'll keep the miners busy.
The next update will be at the end of summer.


-29th Galena 209 Late Summer

While digging I found some silver and emerald, pretty decent.
Spoiler (click to show/hide)
I don't know what to use it for but I'm just going to smelt it into bars maybe I'll think of something to do with it, if not it's there for someone else.
Another damn fey mood, this time a glassmaker on a map with no god damn sand, stupid dwarf, what was he thinking?
"OH BOY I'M OFFICIALLY A GLASSMAKER I'LL GO TO THAT NEW SETTLEMENT THE LEAKY NOBLE THAT HAS ABSOLUTELY NO SAND."
Maybe he was hit on the head as a child.
A bunch of dorfs are thristy, apparently they don't know how to drink from a well(I checked the water level, it's fine), oh well (hurr) that's what we humans call darwinism.
Spoiler (click to show/hide)
Pic related, it's the near full water levels. Also why the constructed walls? Does that have an effect on the water quality or something?
I decided mine around the well so it has more access, it seemed to help.

That's all for summer, I'm gunna start on Autumn tonight, I may or may not finish it.

9
-Captain's log starda 4th Granite 209 Early Spring

I was assigned to rule over the Leaky Noble for the period of one year.
The first thing I noticed was the lack of bedrooms, caused by the lack of a lumber source, with any luck the previous ruler of this fortress asked for tower cap logs from the liason.
Knowing that lumber would eventually find its way to the Leaky Noble I started plotting more bedrooms, just below the dining hall:
Spoiler (click to show/hide)
Also some rooms for the two resident nobles were made, having these demands met makes mandates less frequent.

The roads of this settlement were of little worth, they were removed, I ordered the masons to make blocks out of stone for more high quality pavement.
That's all until the end of this season.


-22nd Felsite 209 Late Spring

Nothing surprising happened other than a cheese maker getting possesed, he made some pretty unreasonable demands so he hasn't been delt with.
The roads that I stated to be building eariler have almost been completed:
Spoiler (click to show/hide)
Just a few more sections to complete, it goes from the depot to the edge of the map.
The rooms have also been dug out, they are designated to be smoothed now, I'm also working on getting some doors up.

Well that's it for Spring of 209, I'll be back tomorrow for Summer, and possibly Autumn.

Oh and just for fun here's the fort in the visualiser:
Spoiler (click to show/hide)

10
I thought this went to shit, but I'm going to begin my year tomorrow, luckly a thread on /v/ was made about it.

11
Well damn, that sure fort sure got fun fast, huh?

12
Downloading to check out the fort.
And remember if you don't want to see the stone, hide it.
"d" "b" "h" then just hide the stone  so you don't have to haul all of it out, unless you want a stockpile, in that case make a 1x1 dump zone and just mark all the stones you want dumped by "d" "b" "d"

13
I can go at any time in January by the way so just put me whereever.

14
BROFIST

Sign me up.

15
DF Gameplay Questions / Re: Child being kidnapped
« on: October 04, 2009, 07:02:09 pm »
My first thought is: "Oh good, one less child off of my hands."

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