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Messages - Xenxe

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1
Other Games / SUPERHOT - your legs control time
« on: September 12, 2013, 06:18:44 pm »
I found this neat little indie game. It's super short but I really really enjoyed it. I think I would like to see a more fleshed out game from this.

http://www.superhotgame.com/

Its so short so I don't want to say too much but basically you have some control of time and you shoot people.

2
DF General Discussion / Re: Kill All Bogeymen
« on: December 03, 2012, 09:11:30 pm »
This was a few versions ago but I have a dwarf character that was able to hit bogeymen consistently and after killing off a couple of nights worth they just stopped coming after me. I don't know if it was a bug or a feature but I am thinking both.

3
DF Suggestions / Re: Reverse burrows
« on: November 28, 2012, 12:04:19 am »
Well there is that but I am talking about off limits areas for other dwarves. Like maybe military bases or nobles quarters that normal dwarves can't access. Or maybe just to keep immigrants out until you get them sorted.

4
DF Suggestions / Re: Reverse burrows
« on: November 27, 2012, 11:30:16 pm »
Hmm yeah I really should get into the habit of using the search button. But the fact that it has come up again should attest to something.

5
DF Suggestions / Reverse burrows
« on: November 27, 2012, 11:22:59 pm »
Pretty much as they sound. Its a burrow that if a dwarf is assigned they cannot enter. I Think this would be useful for separation of dwarves.

6
DF Suggestions / Re: Arena/Zoo zone
« on: September 07, 2012, 07:27:43 pm »
Zone or not I think we all agree that dwarves need to stop being afraid of creatures that they shouldn't be afraid of because they can't get to them. I am actually thinking what GreatWyrmGold said is best now because then siege operators won't flee their posts.

7
DF Suggestions / Re: Arena/Zoo zone
« on: September 07, 2012, 06:33:42 pm »
A better idea would be to have dwarves not freak out unless the critter can get at them.

Well yes and no. See that would be an idea with less micromanagment at the sake of performance, since now you have to have some sort of path finding running in the background to check if that creature can actively eat him or not.

8
DF Suggestions / Re: Arena/Zoo zone
« on: September 07, 2012, 04:28:36 pm »
move to sugeston thread

I uh...what? I am posting this in the suggestions forum...Is this not what it's for?

9
DF Suggestions / Arena/Zoo zone
« on: September 07, 2012, 04:05:48 pm »
I had an idea that would fix a minor frustration of mine. I love making pointless things like zoos and arenas but don't we all? I was annoyed because I cannot display open habitats without animals in cages to dwarves without them getting scared of the animals inside. Or when making an arena I can't let dwarves see or they will be scared of whatever I throw in there.

So this is what I am suggesting. An Arena/Zoo zone type. As long as a creature is inside this zone and a dwarf isn't actively inside the same zone with it. The dwarf will not be scared of the creature and perhaps will even admire it.

This way we can build public zoos and arenas next to dining rooms without worry since dwarves wont be scared of creatures inside the zone unless they happen to be in the same zone with it.

10
Other Games / Re: [Giveaway] Borderlands 2 Back to School Bonanza
« on: September 04, 2012, 04:52:37 am »
Here is my contribution to this. A short story. Also sorry the forum didnt keep the formatting very well heres a google docs link if you want some better formatting. https://docs.google.com/document/d/18dO5A6K2_h5Ihrvagf0gN1MJhpbPuQ6Zne-ePjZpypU

A small trail of smoke slowly drifted from a decrepit building under the moonlit sky. A single man sat staring up at the sky, a cigarette on his lips and anger strewn across his face.
   “That damned Hyperion corporation. They think they can do anything they want. Taking my home from me.” He said as a great thump came from the wall as he punched it.
   “That place was all I had left. After all the mistakes I have made in my life. This was my last chance.” His cigarette dimmed as he hung his head down lower.
   “My last one.” He lamented sadly. Throwing the cigarette outside to the wind as he stood up.
   “What should I do now?” He thought briefly, but then a great noise was heard.
   “DAMN!” He spat as a contrail was coming from something was visible coming from the Hyperion station on the moon.
   “They've noticed me.” He grabbed his weapon for the incoming assault. An Ocelot. A DAHL Brand machine gun. Fired fast but kept steady. It was all he needed throughout his time on this planet and its kept him alive since.
   The first pod touched down about 50 feet from the building. Assault robots poured out of it.
   “This is gonna be fun.” He yelled as he readied his weapon out a window. The second they were in firing distance he pulled the trigger.
   A flurry of bullets let loose from the end of the barrel. Direct hits, all of them. The first robot that was in his sights exploded from the shear force of all the bullets. He fired and fired his ammunition supply never wavering. Until all that was left was a pile of robot scrap.
   “That was only a scouting party. I am sure there will be more” He sighed as he loaded a new belt into his gun.
   Sure enough a few more loud bangs were heard and three pods were inbound. He pulled a grenade off his belt and readied it.
The pods all hit the ground nearly at the same time. He pulled the pin and threw it at the nearest one. It exploded with everything inside it.
The rest of the pods were now piling robots out.
“That was my last grenade.” He said pulling the trigger on his gun.
The cheap mass produced robots and their weapons were no match for his machine gun. They fell one by one until the last one turned its set of gears for the last time.
“Before he could breath a sigh of relief a single loud bang could be heard from the moon. The pod landed only a few seconds later only about 20 feet from the house. It was larger than all the others. When the dust settled, a large combat robot emerged.
“A big one huh?” He said as he glared at it. His index finger flexed and the trigger on his gun pressed a bullet storm launched from his gun.
A cloud of sparks and noise flew from the surface of the large combat robot.
He kept the trigger squeezed on his gun until all he heard was clicks. His ammunition belt had run out. He looked up at the robot. It was unscathed save a few scratched.
“So this is it? This is how I die?” He accepted this as he sat there waiting for the robot to move.
The robot then raised its left arm and fired a cannon. The whole house was engulfed in an explosion of fire. And not much is known from there. Only that when they searched for a body there wasn’t any. The only they they found was a camo green DAHL machine gun.

11
DF Suggestions / Farming Overhaul
« on: August 24, 2012, 12:02:56 am »
I am sure there is a farming overhaul somewhere in the mix. But hear me out.

Farming as it is now is really really easy. And makes the game really really easy.

Once you get a decent enough farm setup you have infinite food for free with no danger or issues.
I think a few changes could fix this to make acquiring food more of a challenge.

First, Crops should need to be watered or composted.
Right now dwarves just kind of grow mushrooms from nothing in the dirt. There needs to be some sort of watering or composting system. So you need access to rotting food (or bodies) or clean water depending on what you are growing

Second, Vermin should be able to eat and breed inside of your farms.
This would encourage somehow directing spiders to your farms or keeping vermin hunters like cats around so your farms don't go to shit.

Third, Farms should take longer to yield produce.
Maybe twice a season and that's being really generous. But currently we make so much food for dwarves that only eat 4 times a year and they can eat a mushroom and be fine.


But with some way of making farming a more in depth part of the game i think it should be a little more... fun for all of us.

12
Other Games / Re: Mass Effect 3 - Extended Cut is out
« on: June 27, 2012, 12:51:47 am »
So many spoilers... MUST NOT CLICK

13
DF General Discussion / Re: Which therapist do you use?
« on: June 22, 2012, 08:34:03 pm »
The reason I use The Rapist is for the best function it has. Sort by migrant wave. That function lets me quickly integrate every new migrant wave into the fortress with useful jobs within a matter of minutes.

14
DF General Discussion / Re: ASCII or Tilesets?
« on: June 11, 2012, 09:54:18 am »
I used to be pure ASCII or bust. But ever since Jolly Bastion I can't play dwarf fortress without it.

15
DF General Discussion / Re: How do you "See" your dwarfs?
« on: February 28, 2012, 07:26:58 am »
<image>

Pretty much like that except without the horns on the helmets cause they are not damn Vikings. :)

but everything they make menaces with spikes of something

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