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Messages - cerapa

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226
Forum Games and Roleplaying / Re: Final Stage
« on: April 15, 2015, 09:23:00 am »
Currently voted for design:


General:
Modules: 30
Size Classification: Cruiser
Design style: Amalglam

Power:
Power Output: 20
Max Engine Power Drain: 13
Max Weapons Power Drain: 20
Power Shortage: 13

Weapon groups:
Weak laser x2 [Primary]
Weak laser x3 [Fire Control]

You will convert to modfication points:
Standard Reactor x2
Standard Engine x2
Standard Jump Drive
Weak laser



You have not specified what modules were converted into armour. Pick [2] or change design.

227
Went to see a doctor about my head always itching. Comes out I have something called psoriasis. So seems there's a good reason why I can sometimes run my hands through my hair and cause something akin to a snowstorm, except with flecks of skin instead of snow.

Maybe I can finally get rid of some of this itching, got prescribed an ointment of some kind.

So yeah, kinda happy about starting to get one of my problems fixed.

228
Forum Games and Roleplaying / Re: Final Stage
« on: April 13, 2015, 02:19:54 pm »
then converting the rest to armor.

Wait, we can convert other modules into armour?!

Yep. That's option 3. I'm surprised you didn't notice, since you noticed to option for fire control modules.

EDIT: And just a note on the math of evasion: Engines always add more evasion than they remove if you have them powered. So there isn't a reason besides wanting mod points to not attach them.

229
Forum Games and Roleplaying / Re: Final Stage
« on: April 13, 2015, 01:38:59 pm »
out of curiosity, do we have to make a choice between salvaging scrap or masquerading as new Sedna or can we do both

You can salvage and later go to the planet and try to use the code you got.

But as far as anyone else could see, you would be in a completely different and far larger ship. Which you apparently procured in a very short period of time.

230
Forum Games and Roleplaying / Re: Final Stage
« on: April 13, 2015, 01:18:01 pm »
That they exist, have the insignia of some sort of bird and that they made at least half of your ship. Plus whatever you got from their reaction here.

231
Forum Games and Roleplaying / Re: Final Stage
« on: April 13, 2015, 01:03:15 pm »
"My name is Artemis Shmip and I hail from New Sedna. Due to a horrible accident our ship was severely damaged and we ended up in your sector. Due to the tragic state of our ship we needed to scavenge a few bits of extra scrap so we would be able to fight off any bandits we may have encountered, such as those ships you fought. I assume they're bandits at least.

I don't want any trouble, I just want to go home without having to fear other ships trying to destroy me. Please don't hurt me."




There is a minute of silence before Aphelion responds.
"Uhhh...shit Please wait a moment, sir."
They take a few minutes, seemingly to scan you and to deliberate over something. The ships then power down their weapons, and the Aphelion powers up its Jump Drive to the level neccessary to send FTL messages. Someone with a different voice then speaks.

"We apologize for our rudeness, your eminence, I assure you that the "bandit" situation is being handled and that you will not be fired upon. We will inform high command of your presence and set up a proper escort back to New Sedna immediately. At the moment we have to investigate an incident at a nearby Jump Network Beacon. Please jump to our planet at these coordinates [E2] and identify yourself with the code B16DF4C9. You will be provided with whatever you need."

They then send whatever message they had and jump away. You guess that you handled it pretty well. Although "high command" has apparently been informed of your presence.


ENCOUNTER END



Salvage:
Contact #4:

Contact #6:


For each piece of valid salvage pick one:
[] Attach to ship (specify location)
[] Convert to modification points based on type
[] Convert to armour and attach to ship (specify location)
[] (bridge only) Convert to standard fire control module and attach to ship (specify location)

Construction notes:
All engines need to connect to space, either directly or through other engines. Disabling the outermost engine also disables the ones pathing through it.
All weapons need to be connected to space. If a module is in the way of an enemy, then the weapon cannot fire.
Weapons can be mounted on the sides for broadside firing if you so desire.
Fire control modules need to be directly next to weapons modules, and they allow those modules to attack targets seperate from the main target. They will not gain the focus bonus when doing so.



Notes:
For some reason, while writing all the relationships, I didn't expect you to straight up masquerade as New Sedna. I don't know why.
You got more salvage from this than I expected, even rolled perfectly so all the damaged modules are salvageable. I may need to add rolls even for modules in perfect condition.
You can also leave all this salvage and continue masquerading as New Sedna.

232
Do an awesome jumpkick to Fniffs wound.

And if he manages to get the dart out: DODGE. Otherwise kick him again.

233
Razing causes a loss of ownership at the end of the turn.

234
(1) Channel 136/150
(1) Irrigate 150
(1) City 150
(6) Fortify EVERYTHING

235
Move to the west.

Throw lawn dart towards Fniff.

236
Forum Games and Roleplaying / Re: Final Stage
« on: April 12, 2015, 09:07:27 am »
>Can we tell if there are any insignias on our ship? Anything that could peg it as part of a certain group, or even it's christened name?

You are carrying the Gaunti Conglomerate reactor you looted from the platforms.
Your bridge is entirely misshappen and cannot be identified.
The reactor + 2 engines wing had the insignia of some sort of bird, and a bit of writing in a script you do not understand.
The jump drive has the same insignia, and some writing you do understand, identifying it as having been made by New Sedna.
Your lasers have no obvious markings, but are identical to the ones held by both the platforms and the losing side of the battle you saw.

(I have deliberate differences in ship design. You might gain some information about the area by comparing all the designs you have seen.)

237
Sorry about missing the turn.

I open my crate.

238
Forum Games and Roleplaying / Re: Final Stage
« on: April 11, 2015, 11:31:28 am »
As far as I can tell, the pacifist option is winning. Since there has been a lot of arguing, I'm gonna declare not attacking as the chosen option. So the discussion can now focus on other matters.

What is the message you will send?

Edit: And just to note, I am not fond of anyone metagaming with "we can just die and restart". I don't want to be too harsh, but if endlessblaze continues in that spirit, then I will be ignoring his votes in the future. Wanting better equipment or wanting to take a risk is one thing, but metagaming like that and thinking "lets be so stupid that the plot favors us" is entirely unacceptable, and honestly makes GM-ing this whole thing a bit less fun for me.

240
As has been discussed here, with "acceleration" you can also control practically everything in the universe. Killing someone is trivial. You can cause nuclear fusion, superheat literally anything and deorbit planets.

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