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Topics - Fishbreath

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16
DF Gameplay Questions / Caravan woes
« on: February 17, 2010, 04:30:23 pm »
So I seem to have developed two problems with caravans and trade of late:

1. Caravans will refuse to leave my depot. The 'merchants from location are departing' message shows up, and then the wagons/animals/guards just kind of sit there until I either forbid everything in the depot via d-b-f (in which case they leave without all their stuff) or deconstruct the depot (in which case they leave without all their stuff).

2. When a caravan does leave, my exported wealth doesn't go up (presumably because they left it all behind when I forced them out of my depot).

17
DF Gameplay Questions / Fishing zone no longer works
« on: February 01, 2010, 07:47:11 pm »
I had a nice one indoors, in an artificial channel off the brook on my map. For a couple of years it worked perfectly--my fisherdwarves could snag yummy/shell-bearing animals without having to go out into the sun, which they seemed to like.

But now the zone is broken. Previously when I cursored over it, the menu would say 'Fishing (<big number>)'. Now, it says 'Fishing (0)', despite being large and adjacent to water. What happened?

18
DF Gameplay Questions / Stockpiling a specific kind of stone blocks?
« on: July 31, 2009, 01:23:01 pm »
Since I have to buy my bauxite, I'd like to be able to put it somewhere in its own stockpile, right next to a mechanic's workshop. Caravans only sell me bauxite in block form, though, and I don't see a way to define a custom stockpile that only accepts a certain kind of stone.

Am I out of luck? Should I look into buying actual unblocked rocks from the caravan? Do they even sell those?

19
Oh my. After my first fortress worked out pretty well (it's going strong eight years in, doesn't seem particularly likely to fall to any sieges, and has no other real challenges besides building impressive things), I've moved on to a second--which, as you may have gathered, has the three things in the topic. I've got a few questions, though, for clarification on how exactly things work.

My location has a small brook waterfall (drop of 1 z-level). The muddy brook at the other end is underground. Would this little section be my underground river?

There's that issue with pressure for waterfalls. Look at the diagram below and tell me if I've got things right:
Code: [Select]
####### <--Level 1
  #   # <--Level 2
###~~~# <--Level 3
####### <--Level 4
#s are land, ~s are water. Level 1 is ground level, where the open space above the original brook is. Level 2 is the open space above the underground brook and 7/7 of the original brook. There's also a tunnel nearly into the open space of the underground brook. Level 3 is 7/7 of the underground brook. Level 4 is just rock.

If I open the tunnel on level 2 to the brook, will it flood? (I think the answer here is no).
If I channel from level 2 down to level 3 to access the brook, with the tunnel on level 2 flood? (I think the answer here is yes).
Can I tap into the above ground brook, drop the water down a level into my fortress (from level 1 to level 2) and then route it so that it dumps into the brook at level 2 (via tunnel?)

If I do this:
Code: [Select]
######## <--Level 1
  xx   # <--Level 2
  ##~~~# <--Level 3
######## <--Level 4
with the X's being a pump and the empty space in level 3 being a channel, will the tunnel at level 2 flood? (I think the answer is yes)

Would it be easier just to build a waterway and dump the water into my chasm? Will flying nasties be able to get into the fortress that way?

My magma question is a lot simpler. Fire snakes spawn in magma biomes. Does that mean the original magma pipe area only, or anywhere I route the magma?

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