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Messages - hurtmypony

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Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: April 05, 2013, 02:21:26 pm »
Hello!

Not sure if I should put this as an independent message or keep it here, since I am using DFHack to defeat a DF bug of sorts.

I was having issues with the population cap not being respected by my game.  I haven't played in a couple of years, and I wanted to keep the population under 23. 

I have child cap at 0:0
I originally had the pop cap at 23.
I am using LazyNewb, but I updated DFHack manually to 34.11 R3.  It shows as the correct version in the command prompt.


Since I was having population issues in my other maps, I started a new one with the settings above.

Immediately upon starting the game, I tried to run the script "population-cap". 
Since it was a new game and no caravan had visited yet, it threw the error and told me to run "fix/population-cap" script. 
I did that, adn I got the "home civ notified" message.

I got my first two waves, before any caravan, which put me right at 23. 
Each time after, I ran "population-cap" script.  Got the confirmation message.
So far, so good.
Now a season or so after the first dwarf Caravan, and immediately after the first elf one, I got another wave of 14 or so dwarves, putting me at 32 dwarves.  Well over my set 23.


Did I do something wrong?  Is there any way to stop the inflow?  I would rather manage my population at my own pace with my first game back in years.  Does anyone have any advice?  I'd appreciate it.




2
Here’s a guy that indirectly speaks of an individual’s “societal obligations”, and then illustrates it by presenting (and defending) early civilization’s ”greatest hits” of non-elective body modification on children as a glistening example of why all individuals should (and must) conform to societal whims and perspectives.

He then goes on to essentially suggest that anyone that has any kind of unique contribution – be it idea, art, lifelong dream or perhaps just something you’d like to see realized – must immediately hop on the fast train to commercialization and perhaps begin marketing an exclusive, limited edition set of autographed mouse pads with Your Idea™ emblazoned across the surface (order now, and we'll double the offer!) OR ELSE YOU ARE DOING IT WRONG.   

In MalstromWorld, anyone not interested in making a buck first and foremost is officially wrong.  Anyone not immediately and vigorously coding or marketing their game based on the random whim of his communal brothers (i.e. “Everyone Else”) needs to report to the Malstrom Department of Societal Adjustment.  Apparently, something went wrong when we surgically implanted the Herd Chip after your birth.  You need to stop in so we can adjust the Altruism dispenser.

His words might initially sound like those of a liberating laissez-faire capitalist trying to show a befuddled traveler the easiest path to [financial] freedom and unchallenged personal sovereignty, but really he is just trying to confirm his own belief that individuals are somehow obligated to serve both our society and its conventional perceptions.  That's what he likes to call "Ethical Goodness".

Wolf in sheep’s clothing?  Naw, Malstrom is more like Ellsworth Toohey parading around in a Howard Roark mask. 

What would happen if you took away this forum?  Took away the fanbase?  Took away the donations? I have always strongly suspected Toady would continue coding this game, working on it for decades, even if he was the only player to ever see or play it. I could be wrong about that, but I don’t think I am.

That’s a concept Sean Malstrom, and the others like him, seem to be unable to understand.

3
DF Bug Reports / Re: [40d13] Sub-menus scrambled
« on: July 28, 2009, 10:00:05 am »
Yeah, that works, though I prefer a permanent fix.  Oddly, I have stopped playing completely due to this minor annoyance.  Guess I am getting old and curmudgeonly...

4
DF Bug Reports / Re: [40d13] Sub-menus scrambled
« on: July 23, 2009, 09:04:10 am »
Same issue here on Windows 7, playing at 1920 x 1200...

It's especially impairing for me, as I am coming back after a break and have forgotten many of the hotkey combinations....

5
DF Dwarf Mode Discussion / Re: GIGANTIC HOLE
« on: March 20, 2009, 06:34:29 pm »
Same reason I use it- to pick the biggest, underground, unmarred space to carve out my fortress.

So, there is no way to get the seed from this uploaded save game without altering all the files he did, right?

I wanna start the fortress!


6
DF Dwarf Mode Discussion / Re: GIGANTIC HOLE
« on: March 20, 2009, 05:50:04 pm »
I have had no luck getting Reveal to work with D9.  I usually just copy the save file over to an older DF version, run reveal, research what I want, close it and play on my D9 from memory.

7
DF Dwarf Mode Discussion / Re: GIGANTIC HOLE
« on: March 20, 2009, 01:33:59 pm »
Can anyone post the seed for this world?

Thanks!

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