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Messages - Zangi

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271
General Discussion / Re: AmeriPol thread
« on: September 05, 2019, 10:06:01 am »

272
It was 100% free version on my end.

273
I actually tried a play through and died over there.  They follow you, if you are too slow on following the worms, the people in the rear get crushed by the tunnels as they collapse.  (Is not instant death, just huge damage.)
Bigger party, closer you gotta stick to that worm's arse.

274
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: August 25, 2019, 10:11:21 pm »
They dont seems so wrong, actually all the bigger factions seems too carebear for me, not allowing me to use force for vassalization :D
Realistically, it is easy to get people to follow along with a carrot. Use too much stick and they'll end up quitting or back stabbing you later on.

275
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: August 23, 2019, 11:44:28 am »
I am also awful.  So I use big ship with big 360 shields.  Put most of the weapons on autofire(and/or make them point defense) and only focus on using the ones pointing forward.

276
Other Games / Re: Similar to...games
« on: August 22, 2019, 11:16:28 am »
On the point of Sims/The Guild X--

There is also SAELIG, which is The Guild but in viking age(?) Scandinavian culture instead of medieval city states.
Ok sounds interesting.  You'd never be able to tell that this was a trade/management thing based on the graphic-focused screenshots that really show nothing at all, except for that 1 that is out of nowhere.

277
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: August 21, 2019, 12:29:49 pm »
Technology is a means to their end.  There must be some pragmatism.  If they can't win space battles, they can't enforce their ideology. save humanity from itself.

278
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: August 21, 2019, 10:50:56 am »
Huh, that is pretty interesting.  Reckon you could make a faction like the luddites or pirates pretty powerful by selling them premium tech.  Destabilize the sector even more.

279
Other Games / Re: Mount & Blade II: Bannerlord
« on: August 21, 2019, 10:46:58 am »
Bah, the only thing I care about is the singleplayer campaign.

280
General Discussion / Re: AmeriPol thread
« on: August 12, 2019, 10:55:06 am »
Relavent: https://notalwaysright.com
Customers and other assorted humans being human.

281
Other Games / Re: Warhammer: End Times, Vermintide. Now with II!
« on: August 12, 2019, 10:32:17 am »
I distinctly remember losing a good chunk of life.  As in, legendary lone slaverat stabbing you in the ass damage.  It is not small. 
It was kinda funny, we were not prepared at all and low on ammo.  Poor huntsman kept getting surprised from behind. (Too lazy to quote properly on mobile phone.)
So far in the first three weaves, the only thing that truly surprised me was on Weave 12, Azyr, where...

Spoiler (click to show/hide)

282
Other Games / Re: Warhammer: End Times, Vermintide. Now with II!
« on: August 09, 2019, 11:20:11 am »
Alright, so I saw a trash chaos soldier who was running up behind a teammate heading off in a different direction. 
Then he swings, but jukes hard right to hit another player who was now closer then the chased player.  Hit player was standing still and looking the other way.

Seriously, they really changed how fast enemies acquire new targets.

283
Other Games / Re: Warhammer: End Times, Vermintide. Now with II!
« on: August 08, 2019, 12:38:12 pm »
Even if the weaves is supposed to be competitive, it'll leave a lot of people who won't want to bother helping others clear weaves they've already done.
Not really great for Quickplay people like me.  But with the fact that it is all resetting anyways, not gonna bother.

As for the base game, some of the changes do make it harder.  The WHC shout doesn't stagger most things in legend till you hit 35.  Which was really embarssing when You are expecting breathing space to snipe things, but get smashed instead.

The enemy AI is more effective at surrounding players and switching to closer targets.  I have been punished severely many times for sniping specials, when I'd have normally got away with it.  Plus running attacks are my bane.
Typically, more spawn points are utilized in non-ambush hordes, which makes it harder to gain room for sniping specials.
Some things were also made harder, like fort brackenburg now spawns elites and specials during the finale.

284
Creative Projects / Re: The All Guardsmen Party
« on: August 07, 2019, 12:35:20 pm »
Apparently there has been some progress.

285
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: August 05, 2019, 10:27:25 am »
If you are looking to carry contraband, I remember that there are some pirate type ships that have hidden compartments or something that will hide contraband from inspections.

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