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Messages - Zangi

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646
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: September 11, 2017, 03:49:38 pm »
After using a gunslinger type Sniper in vanilla... it is disappointing that vanilla LW2 doesn't have any gunslinger types.

The AWC lets you make anyone into a gunslinger.
Oh... I'll have to look into it later.  When I either get a new cpu or get the inspiration to fix the always crashing after I land somewhere for 2nd mission thing.

647
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: September 11, 2017, 02:36:33 pm »
After using a gunslinger type Sniper in vanilla... it is disappointing that vanilla LW2 doesn't have any gunslinger types.

648
Other Games / Re: Outer Colony
« on: September 11, 2017, 01:15:41 am »
While we are talking about UI upgrades....  that event log. 
It needs a filter.   I don't really care that Colonist #5 went to sleep.... for the umpteenth time during the same leisure shift.  Seriously, they usually have nothing better to do and their sleep time is like 5 seconds. 

I know some players have gotten much farther then me... is that 4 line event log a whirlwind or what?  Already bad enough for me after buying another set of peasants and they also procreated.

649
Other Games / Re: Outer Colony
« on: September 08, 2017, 02:35:59 am »
And Zangi, you're totally correct - there's way too much stuff that's entirely counter-intuitive. There's probably some aspect of your office space that isn't quite perfect or something else like that. I've never tested light structures underground - in fact, I've never even thought to build them there, so you're in uncharted territory and are likely uncovering tons of bugs. In interacting with Asgarus, one of the biggest general issues is something you're experiencing now. When things don't work, as a player, no one has any clear idea as to why. It's a significant problem that I've got to address.

Finally, as for structures, Outer Colony's are a bit weird. Shooer is right, proper structures' nodes occupy full volumes (an entire Z level) themselves. Light structures sorta'-semi have walls, floors, and ceilings within a single tile, while free-form structures do not. The system just sorta' evolved this way. Initially, there were no such things as light structures, but I added them to the game to help players get started, as building proper structures was proving a major challenge to brand new players. Now, though, it's almost like there are two competing systems for structures, and I'm not sure if it's a problem. I need to think more about this, too.

I'm going to get some sleep soon, but I will try to provide more thorough responses this weekend. You guys are seriously awesome with this play-testing.

Can't believe I'm the first to bring up issues with underground light structures. ...  It seemed a natural thing to do.
Anyways, I've also noticed that the AI sometimes wanders back and forth on a different floor from their destination, like trying to feed babies or something.  (1 stair/entrance between the surface and the underground colony.  Underground area is built wide.)

I assume, from my experience you'll have to take a long look at how light structures... and floors/doors(they blocked pathing when I tried) bjork the underground.
Though, the way I did my underground is cut out paths and individual squares to hold the light structures, rather then mining out every-which-way.

If I may suggest, allow floors to also act as roofing for the floor below?  That would make things much more simplistic, plus... it makes sense for multifloor buildings.  Not so much when you have a multifloor building, where each floor has an arbitrary double layer of building material between them. ... awesome for vermin I guess? 
You essentially build both out of the same amount of materials anyways.

Also, do I need to use the room autobuild option to make custom buildings register?  Or am I able to individually build and designate rooms/buildings on my own?  My limited experience in using the autobuild option, putting in the numbers for dimensions, it just doesn't match.

I get huge lag when designating a large chunk of area for logging / plant gathering, it even does the hickup when I do around a 7x7 area.  Also happened when I set up an agricultural zone for my Agricultural Bureaucrat...

It irks me that I can't build the mine stairs down to floor 1.  The pop-up even says floor 1 should be an option.

(I've stopped playing for now, considering how frustrating it is to manage peasants.  It is worse then doing it in DF... plus the underground city issues.)

650
Positive Outlook: Trump will continue playing the 'dealmaker', by throwing the Republicans under the bus until they get with whatever program Trump is trying for.  But the Republicans don't until after they suffer in the midterm elections.  By then, Trump would actually be willing to compromise to get things done and play to his 'role'.
Then somehow, bipartisanship is revived and Trump continues to stroke his own ego as such an 'awesome' dealmaker.


Give me a good slap if this does happen.  I might be in some trauma-induced fever dream.

EDIT: Or he was a liberal-russian sleeper agent all along.

651
That has a cooldown, he survives one hit, but won't survive the next for a few turns.

652
Profit trumps ethics.  Until you are caught.

653
I ended up with +10k just spending money copying skills, maybe only one or two fusions.  Eating pokemon for their credits all the time is a huger money saver/gainer.  Especially the ones from corpses.

That was my +6 floor run with necroguy dark/dark.  Being able to fix/gain maxHP and essentially being able to tank a bunch of stuff is pretty good too.  (Enemy AI likes to attack squishier people though.)
With that build, you could essentially run 2 ranged units and a healer.  Once the ranged units run out of SP, you switch them out and bring in melee allies. 
Switch healer out for a more durable healer/place em out of melee range, when they run out of SP.  Or be like me and use the SP transfer skill for the healer/ranged to keep em in the fight longer.  The 0SP Lucky Aid is awesome when it rolls up 50 more SP to anyone.

When is the next Relic upgrade?  I know you get one at lvl 5.  (Fast unsummon = essential in my books.)   I had hit lvl 10... but no Relic upgrade.



Fusion is only really useful for changing resistance... for example, changing a weakness into a resistant.  But you also have to account for the stat changes... so yea.   You can at least remove the random skills for free if they are no good.

654
Other Games / Re: Outer Colony
« on: September 07, 2017, 11:55:27 am »
That applies to underground also?  How does that work if I want multiple floors / a tower?

655
Other Games / Re: Outer Colony
« on: September 07, 2017, 10:55:30 am »
What was the problem with the light building? (You seem to have been able to place one now)
Its purely random where I can and cannot place it.  It goes against my aesthetic sense to tear down the natural walls, plus it takes 200 materials per floor/wall piece.

I tried building rooms by doing individual floors/doors.... but it just seemed to have blocked access to the places beyond.  Pathfinding for that seems to be voodoo/broken.

656
I've hit around 6.  Died to a heroic unique.  Forgot his name, but I really wanted his skills.

And yea, much of the combat, you are the support, not DPS.  Mostly cause it seems like everyone around you moves 2-3 times.

And yea... Lighting spam floors...  I don't look forward to it with my next guy, who is weak to electricity.

My playstyle is 2-3 healers.  I keep the beginner fairy and give her the 0SP lucky aid.  The rest is varying levels of tank/DPS/Resistance.
I also like having the SP exchanger on my main guy.
There is also SP cost of your Pokemon skills to consider.  Many battles can be drawn out and you just don't want your magic/ranged DPS to decide to go in and hit em with their fists or having to switch em out too much.

657
Alternatively, we could end illegal Mexican immigration forever by annexing Mexico. That's only slightly less feasible than mass deportation, and probably more humane.
I'd like to point out that most border hopping immigrants do not come from Mexico.  It is further south ya gotta look.


And for reference, USCIS, that shit took at least 3 years for my sister's husband to get approved.  The backlog is yuge I tell ya,  Yuge. 
And there is a yearly quota also.  Maybe if you fix those two...   You'd get less border hopping.

658
Other Games / Re: Outer Colony
« on: September 06, 2017, 04:41:28 pm »
I've got like 5 people with the exact same first and last names.  ...  Oh there is a batch of 6 with same first/last names... and another 5 here... and another 4 there...


And I cannot for the life of me figure out why I my bureaucrats still won't do their bureaucrating.  Is it cause they arn't supposed to be soldiers?
Office Space designated inside an underground 5x5 light shack.   8 pairs of table/chairs.  The place is set to be communal.  Has power running to it.  Halp.

659
Cause they are clearly different in some way.

660
General Discussion / Re: philosophy: is "chair" an opinion?
« on: September 06, 2017, 02:14:49 pm »
Is saying something is a chair an opinion?

In the sense that I can put the full weight of my arse on it, without discomfort on my part, sure.  I can opinionate that just about anything, including another human, could be a opinioned as a chair.

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