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Messages - Zangi

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661
For the floor, some of them is a few randoms and others are many randoms, depending on the fail notes.  Doesn't count the ones that spawn later / from corpses. 
(I've managed to fail a few...)

662
Distrust = surly/ angry
You can't recruit them.

663
Basically what it says on the tin. 
They heal to max, random status effects, spreading distrust or whatever.

Failing against heroics really suck.

664
General Discussion / Re: I like anime, do you like anime?
« on: September 06, 2017, 09:14:34 am »
Anyone else figure the whooshing and blinging sounds in the intro of knights n magic detract from the music?

Edit: also, the smartphone anime.  It ain't really about using the smartphone in awesome ways to get ahead.  More about Gary StuSue's OPness.  And his growing harem.(That he doesn't even boink.)

665
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: September 06, 2017, 03:02:33 am »
If they do TFTD....   I want an actually complete Apocalypse after.  ...  With real-time dual-wielding autocannons loaded with explosive ammo.  And many structures with many floors.  Including the unhappiness related to property damage.

666
Other Games / Re: Outer Colony
« on: September 06, 2017, 02:30:11 am »
My peasants stopped doing things after I set up a bureaucracy to get into the autostuff.  (Still only the 8 original colonists working.)  Also set-up an agricultural zone and office space with table/chair.
EDIT: Apparently they got stuck on some incompleteable jobs?


And... it also kinda annoys me that even trying for underground city, there are places I cannot set-up light structures.  'Cannot build on uneven ground.'  ... I should look into using the freeform construction thing shouldn't I?  Whole thing is a lot to read up on.

667
Other Games / Re: Outer Colony
« on: September 05, 2017, 12:54:15 pm »
This game needs a better worker shift management UI.  As in one where I don't have to wait around hoping I'd ambush the right colonist that looks vaguely similar to every other colonist.  And if there is a better way, please enlighten.

(Skipped Tutorial.)

668
I just wish we had a thread celebrating one place actually do things correctly, since that hardly gets anywhere near as much attention as when they fuck up :-c
Considering it... doing it correctly should happen most of the time.  Its usually nothing to write home about.

Cops do have the benefit of doubt on their side.  People trust they will do the right thing.  It also means they should be held to a higher standard. 
And here we are seeing that trust being abused, by individuals.  And more often then not, they are not getting what should be coming to them.

669
Other Games / Re: Middle-earth: Shadow of War
« on: September 03, 2017, 02:40:11 am »
If only they could mandate one death per project.
'Hire' someone with incurable disease.  Make sure they'll expire before release.

670
Other Games / Re: Land of Lords: Crusader Kings crossed with Anno
« on: September 02, 2017, 12:04:01 am »
- A carebear mentality among most players reduces the odds for any meaningful conflict, making the game less exciting.  This is maybe half the fault of the players, half the result of the game's design.  People don't want to risk their carefully built up domains in a war.  It's also fairly easy to spam so many knights that you become nigh invulnerable, and it becomes stupidly hard to attack someone once they get up some walls.

- It shouldn't be possible to endlessly spam knights to make yourself invulnerable, basically rendering meaningful conflict extremely unlikely.

- I can't tell if the game dev intended for there to be conflict in the game, or he intended it to be "medieval FarmVille" with no conflict.  It kind of seems like he tried to design something that appeals to both the carebear and the competitive player, and failed.

- The maximum price caps on goods for sale in the market have a profoundly negative impact on the game.  They are supposed to curb inflation and help new players, but in fact they do neither.  New players have a hard time getting some goods they need because no one is going to bother selling them on the market if it's not profitable.  The price caps ensure that you will have to produce just about everything you need yourself, encouraging owning multiple domains in different climes and increasing micromanagement.

I could go on.

Game dev seriously wants there to be conflict, but... the fundamentals of the game mechanics very strongly dissuade people from waging wars. 
Potential losses in war are still much greater then what players could possibly gain.

-Mostly cause civilians are open to retaliation.  Can't feasibly hide all civilian production within walls, if you've expanded your domain's production out near the borders for resources you couldn't get otherwise.  That also means war stops the economy... and many people have poor economies to begin with.
-Peasants take a long time to train up in levels.  You can't just up and replace a lvl 9 guy that gets shanked.  Plus, stats are a thing on them, which means people are even less likely to want there lvl 9 craftsman with 18 agility to get shanked.

Current change, peasants leaving is actually to 'fix' that... but... yea... not really.  It just ends up screwing people who play the 'right way' over.  The ones who do not optimize nor produce a bit of everything...

-Players should not even consider waging war till they have walls set-up to a closed off area.  But that could literally take months, depending on the player's economy and the wall plans.  Even then, not big enough to cover all the economic buildings and yea... you get the idea?

As for Knights, it is also a thing of game dev's own making, refusing to balance military/combat.  Though, recently did balance Pikemen to kinda counter Knights.  It is conditional...  It really hasn't changed much.

Oh right.... I can bet you that recent new changes are still gonna be a downer on any war happening, except for people looking to go out with a bang or troll types.  (Anyone can create multiple accounts and takeover an inactive domain.  Using that to train troops and wage war without any blowback on their main account.)

671
Nah man, I'm pretty sure I hit game over when my HP became 0/0. 

I must have gotten really unlucky, fighting against things that took my MaxHP one after another....  Obviously, did not have any skills to fix my MaxHP.


Current run: Necroguy, with Dark skills, cause MaxHP.  Doing pretty ok.  Randomly recruit things only to sell em. 
Cat Ccoa is my only unique right now.  And somehow picked up a lvl 16 Raiju.  He was one of those chase around guys, but he started inside a room, so he stayed there, making it super easy.  (Necroguy's dark starter mobility skill is also pretty decent at catching up to runners also.)

Level 5 relic upgrade = Dismiss Summon
This skill is practically a minimum requirement.  Cause instead of taking 2 turns to replace a pokemon, it only takes 1.  Gloryguy's 0 turn to replace things is nice, but meh, I'll have to take another look at his skill options later, now I got a better idea of what is decent and what ain't.

EDIT:
Serious Necroguy tip...
Recruit Corpse Pokemon

EDIT2:
Fist Wraith
#8273
2 Ecounters

672
Hmmm.... well, maybe its just the DPS skill with half accuracy and the 'take-1-turn' debuff.

I don't like relying on RNGesus to decide if the DPS does damage or does absolutely nothing.  And using other skills = less SP and turns spent on killing things when all I want her to do is stay back and shoot.  (That weakness to melee skills is a huge liability when she runs out of SP.)

Anyways, I probably need more experience with skills, I am the sort to get decision paralysis when buffing my guys/buying new skills cost so much.

I might try a dark-light type Faith this time around.  Or maybe go for the one that sacrifices minions for credits.  Always short on credits.


Also, first game ever, Faith Pyro.  First enemies/anything I see are resistant to fire and I tried to recruit em.  It didn't go well.

673
Gave it a run down.

Picked the Faith, Pyro.  They are half-way decent at being HP/SP regens.  Damage output is absolute garbage and I didn't pick up any decent damage dealers along the way.  Plus, costing 1 turn to dismiss and another to summon was really becoming a problem by the time I hit level 4.

So I wiped and went to the Glory route.  Healing slasher type.  Being able to slash away infections is pretty durn decent.
Picked up some 'Deadly' minions along the way.  They are pretty awesome with the area attacks.  Especially on the Jing Sha or however you spell it. 
Artemis Unique.... but, it feels like something is just plain wrong with her starting skill loadout.
Grabbed the Friar, but there was something else there... I tried to recruit it.... but... I ended up running away.

After that, my MaxHP steadily took a dive... from 57 to 28 to 10 to 6 to... 0.  It took a few hundred turns, but yea... There were no icons or anything telling me why that was happening.  Please fix.

674
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: August 30, 2017, 02:51:28 pm »
You'll have to manual control the shooter if you want them to point blank, as pawns will default to melee at that range.

675
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: August 29, 2017, 11:12:46 am »
Personally I cheat when it comes to the hauling/cleaning thing. 
Hauler bots(from a mod) and portable power source(another mod) to go with.  Start game with em.  Cleaning actually gets done eventually.  There are cleaning bots too, mighty useful after a prison riot. 
Spend less days hauling things.  Get other stuff done.

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