Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Zangi

Pages: 1 ... 485 486 [487] 488 489 ... 528
7291
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: March 02, 2010, 06:35:29 pm »
Designing components and ships is part of the game's charm.

But yeah, where the hell can I design fighters? Perhaps I haven't researched the necessary technologies, or else it'd appear in the standard ship design screen, along with normal vessels and PDCs.

You research specific Fighter engines for it in Engines and Propulsions.  After researching Fast Attack Craft Engine.  (No clue what goes before FAC Engine right now...)

The RP cost is 12,000.

7292
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: March 02, 2010, 05:59:30 pm »
Well, even if you have Thermal and EM sight on them, you can't aim and shoot at them. 

Need an AS that sees them for that....  Odd though, you should have been able to see them since they are up in your face... and your AS was on right? 
You have/had resolution 0 AS?  Should be a default for missile detection... Those would have detected the enemy for sure.

Were you checking the combat screen? or the system map?
Combat screen, you have to click on a different ship for list of targets to update.

Sometimes, the system map doesn't show any hostile ships and needs to be restarted.  At least thats what I found during my last encounter...  Aurora autosaves, so no harm in that.


7293
Other Games / Re: Mount and Blade
« on: March 02, 2010, 05:33:53 pm »
I clearly suck in warband. 

AI are far far far easier to kill at least.... >.>

7294
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: March 02, 2010, 05:31:38 pm »
@Journier, what resolution is your active sensor?  And you are saying your thermal sensor and EM sensor are not working?

@Greenbane, its possible that you were never detected by the NPR.... in any shape or form.  Ground troops probably can't detect spaceships. 
As for ground combat...  well there is probably nothing implemented to distinguish human troops and random alien troops....  and no way to phone home? 
It can be explained rationally. 
Ships, PDCs and the deep space scanner can be said to have built in comms/relays to send information from massive distances.... while ground troops don't carry around something powerful enough to even reach more then 1,000km distance...

7295
Curses / Re: Things to fix or do in the next release
« on: March 02, 2010, 12:01:25 pm »
Have the LCS continue doing what their previous job was after being interrupted. For instance, I had 2 squads which were getting donations for 5 days. Then I sent them out on site. When I got back, they were all laying around. I would have liked them to resume donation collecting.
Same thing happened on a grander scale when my base got raided. I had to set 100 members to resume what they were doing previously! OUCH.
There is a macro way to set people on jobs.  But, it still is troublesome when it defaults orders to something you don't want them to do.

7296
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: March 02, 2010, 01:53:13 am »
All this evidence suggests Oasis was but a portion of a larger empire. And oddly enough, my relations with the aliens haven't deteriorated at all despite the invasion and subsequent victory of my forces. I should report that as a bug.

Nah, that is your relation to them.  It does not reflect their relation to you.  Which you can only see the macro of... Hostile, Neutral, Friendly, and Allied...

7297
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: March 01, 2010, 10:26:16 pm »
Oh, it was a ground battle, so nothing too exciting. I commanded one of my frigates to fire her lasers at the enemy forces once, but dealt 0 damage despite actually hitting the target. Perhaps lasers aren't meant to be used as orbital strike weapons. :P
Only Mesons and Missiles work in orbit.  So laser weapons and the others will do zero damage.

Pretty close. Actually, beam weapons (save mesons) will have their damage reduced, based on the atmosphere. At 1 or more atmospheres, beam weapons deal 0 damage - but thinner atmospheres let some of the damage through.

So you can bombard Mars with lasers, before terraforming, but Earth starts out with 100% beam immunity.  ;D
Ah, thanks for the correction.  There is just so much to remember.

7298
Other Games / Re: PSN Is Down (Lol Nevermind)
« on: March 01, 2010, 10:18:42 pm »
You could close this before we awaken the console fanboy in B12.  It is up to you Urist... only you can save us now.

And as I said... Mileage may vary.

7299
Curses / Re: CCS now under development
« on: March 01, 2010, 08:17:59 pm »
Hah, just got in a discussion with coworkers about welfare people choosing not to work in favor of getting... welfare.

Fodder against the liberal agenda for the CCS.  We(the CCS) will fight against such injustice.  The hard working folk shall not bear the yoke of these freeloading hippies!

7300
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: March 01, 2010, 08:05:36 pm »
Oh, it was a ground battle, so nothing too exciting. I commanded one of my frigates to fire her lasers at the enemy forces once, but dealt 0 damage despite actually hitting the target. Perhaps lasers aren't meant to be used as orbital strike weapons. :P
Only Mesons and Missiles work in orbit.  So laser weapons and the others will do zero damage.

7301
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: March 01, 2010, 07:53:40 pm »
Success! ;D
Spoiler (click to show/hide)
Congratulations, looks like your first battle or skirmish went well against an NPR.  May your future encounters against other NPRall your foes bear the same results.

7302
Other Games / Re: PSN Is Down
« on: March 01, 2010, 07:46:52 pm »
Mileage may vary. 

I hear-tell its fixed...  I'll have to see when I get home...
Search of psn twitter on google be the hear-say.

7303
Other Games / Re: Mount and Blade
« on: March 01, 2010, 05:06:21 pm »
Europe 1200 actually sounds interesting... I'll give it a go.

7304
Curses / Re: LCS 4.01.4 Download - It's The Latest Release
« on: March 01, 2010, 01:13:53 pm »
For the next version, could the "profile of a liberal" page be modified a little? Don't have it display the car type. Or don't have it explain stolen or year or color.

The reason is because the name of the cars are too long, and they are overflowing into the skill tree, making the skill list harder to read. I can't see what my 10th skill is... annoying! And messy. And the name of the car in this page is pointless.

I normally just use taxis or some other cars with short names if I steal em.  If I buy em, I go for the sports car.

7305
Other Games / Re: PSN Is Down
« on: March 01, 2010, 01:11:48 pm »
Sony has made a HUGE deal about how the internal clock is absolutely, completely 100% read-only and unhackable.  Combined with "We can't get online to get any patches", this is going to be HILARIOUS.

But yeah.  It's not just online games at all.  It's tons of offline games, and even the ability to play blu-ray discs for at least some people...They're as good as bricked.

QQ  and this is my launch ps3...  I don't want to lose it.

Pages: 1 ... 485 486 [487] 488 489 ... 528