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Messages - Grax

Pages: 1 ... 12 13 [14] 15 16 ... 59
196
DF Announcements / Re: Dwarf Fortress 0.31.25 Released
« on: July 07, 2011, 01:44:32 am »
Does the broker has at least Novice in Appraiser skill?
You won't see the wealth even if you have a noble, but with no skill.
Broker was Expert.

197
DF Announcements / Re: Dwarf Fortress 0.31.25 Released
« on: July 07, 2011, 01:42:35 am »
if you have a save where this can be recreated
I think the 134M boundary can reach everybody just by changing the price of wood, for example.

198
DF Announcements / Re: Dwarf Fortress 0.31.25 Released
« on: June 26, 2011, 08:08:08 pm »
It is persists.

I've got no mantis account.  :(

199
DF Announcements / Re: Dwarf Fortress 0.31.25 Released
« on: June 26, 2011, 12:17:35 am »
After reaching the 134mln created wealth i've got this
http://gyazo.com/91873850b1b9cdada58cf4dadc9877f6.png
Change your broker?
I've tried every thing that could help:
1. change broker ...with another broker
2. ...by killing previous broker and setting new
3. ...by killing everybody and setting new migrant to broker place
4. deleting the broker room/place and creating new
5. flooding broker place with magma
6. ...with water
7. ...obsidianize all the place to remine the room
Nothing helps.

I think it's because the hex boundary around 7FFFFFFh or 8000000h that means 134217728 maximum in decimal.

200
DF Announcements / Re: Dwarf Fortress 0.31.25 Released
« on: June 25, 2011, 02:23:54 pm »
After reaching the 134mln created wealth i've got this

201
DF Modding / Re: DFHack 0.5.15
« on: June 14, 2011, 07:58:48 am »
Yep. It just fills all holes that were adamantine with walls again. Make sure your dwarves don't get stuck in the walls ;)
But the "readme" tells me not to fear the clowns!  ;D

Fills all the 'candy stores' with 'delicious candy'. No need to fear the clowns. Don't use if you haven't seen the hidden fun stuff yet ;)

They all spawn around the single digged tile that were empty before, but without tubefill they spawns on the slade floor at lowest zlevel.
That is the strange thing.

202
DF Modding / Re: DFHack 0.5.15
« on: June 14, 2011, 06:06:49 am »
Just encountered that TUBEFILL doesn't work as it intended.

The story:
1. Run DF, start/load game.
2. Run DFTUBEFILL.
3. Dig the blues in a place that were empty tunnel in the blues tunnel before TUBEFILL (reveal/unreveal to check at start).

4. Fcking PROFIT!


203
DF Modding / Re: DFHack 0.5.15
« on: May 30, 2011, 12:28:58 pm »
Ah, it's fuс king great.

Thank you, Peterix.

204
DF Modding / Re: HTML +JS path-finding simulator
« on: May 09, 2011, 04:07:00 pm »

205
DF Announcements / Re: Dwarf Fortress 0.31.25 Released
« on: April 07, 2011, 12:52:55 pm »
Will we ever have such places?


206
DF Modding / Re: DFHack 0.5.11
« on: March 31, 2011, 11:44:12 pm »
setting liquid level to 0 also sets temperature to 10015 to avoid the heat trap problem
Aah, that was so beautiful way to get rid of cats... ;-)

207
DF Modding / Re: Community Mods and utilities list.
« on: March 31, 2011, 07:53:09 am »
Can we somewhen have a somewhat SORTING feature for animals?..
I doubt that will be available for a mod. It would require coding changes to dwarf fortress.
I don't think it will require massive changes and rewriting, just a little procedure that sorts out array of animals on their name.
Now they're sorted in order of chronology of appearance on the scene, so they can be sorted in another order. ;-)

208
DF Modding / Re: Community Mods and utilities list.
« on: March 30, 2011, 03:48:57 pm »
It's somewhat inconvenient to decide who goes to butchery next - because of this:

209
DF Modding / Re: Community Mods and utilities list.
« on: March 30, 2011, 03:46:14 pm »
Can we somewhen have a somewhat SORTING feature for animals?..

210
DF Modding / Re: DFHack 0.5.10
« on: March 29, 2011, 02:14:42 pm »
Nooo... ...oooooo
 :-[
This is the case when third party utilities just adds some unpredictable FUN.  ;D
Not unpredictable. The thing did its job exactly as it was told.
I meant unpredictable for those who don't read manuals.

*but now i suddenly understand that i did the same facepalm long time ago when i used the revealer first time*  :D

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