Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Grax

Pages: 1 ... 45 46 [47] 48 49 ... 59
691
DF Dwarf Mode Discussion / Re: Island for you!
« on: September 12, 2009, 04:00:06 pm »
As i said before, some days of sifting maps lead to more nanoislands.

Now its two-square:

692
DF Modding / Re: Starting Points
« on: September 12, 2009, 03:25:31 pm »
I was wondering is there any way to mod the game so you start with more points in the embark menu or the adventure starting menu
I'm just wonder in what do you need and you can't buy now with existing points?
Actually I just wanted to be able to by more and in adventure mode be able to start with higher skills
Cheaters go to http://www.artmoney.ru/  ;D

693
DF Modding / Re: Starting Points
« on: September 12, 2009, 01:04:58 pm »
I was wondering is there any way to mod the game so you start with more points in the embark menu or the adventure starting menu
I'm just wonder in what do you need and you can't buy now with existing points?

694
DF General Discussion / Re: Worldgen cookbook
« on: September 11, 2009, 11:58:37 pm »
Unfortunately embarkanywhere refuses to work with 40d0 and 40d9 on my computers. Don't know why.

695
DF Modding / Re: Dwarf Therapist (LATEST 0.3.1 8/19/09 see first post)
« on: September 10, 2009, 03:47:32 pm »
Attempted to use it... but didn't manage to get it to work. I admit I have no idea what I'm doing and an explanation would make it far easier.
Add the string "0x4A9B1A72 = v0.28.181.40d16" into the game_data.ini
It worked. Much appreciated.  ;D
Nothing. Glad to help. ;-)

696
DF Modding / Re: Dwarf Therapist (LATEST 0.3.1 8/19/09 see first post)
« on: September 10, 2009, 02:15:10 pm »
Didn't expect it would be released so soon after d15... here it is. I hope it works.

Attempted to use it... but didn't manage to get it to work. I admit I have no idea what I'm doing and an explanation would make it far easier.

Add the string "0x4A9B1A72 = v0.28.181.40d16" into the game_data.ini

697
DF Modding / Re: Dwarf Therapist (LATEST 0.3.1 8/19/09 see first post)
« on: September 10, 2009, 12:38:03 pm »
Want it for d16 ;-)

Page 14/15 or around there was the memory settings for it to work with d16 :P
14/15?! Here's only 6 pages!  ;D

Thanks, i've found .ini on the previous page. Good, playing gets easier. ;-)

698
DF Modding / Re: Dwarf Therapist (LATEST 0.3.1 8/19/09 see first post)
« on: September 10, 2009, 04:22:40 am »
Want it for d16 ;-)

699
DF Dwarf Mode Discussion / Re: Island for you!
« on: September 10, 2009, 03:39:12 am »
Sure:

Generating world using parameter set LARGE
 Seed: 1255582336
 History Seed: 992286784
 Name Seed: 1737441664

To make finding it easier, it's all the way to the west up by the top.

Changing volcanism with same seeds make different geographic results. (In my game, don't know for vanilla).

700
DF General Discussion / Re: FotF: Dwarf Fortress 40d16
« on: September 10, 2009, 02:25:37 am »
Faster processor freeze issue:

Intel E8400@4.4Ghz (and sometimes even @ original 3Ghz) makes game freeze when entering the legends menu.
Esc-Space helps it out and run further normally.

The higher the frequency - higher the chance of game freezing.

*This issue is for d16 only, modded and unmodded*
I thought that is a bug of overclocking but SuperPI, SNM and different 3DMark tests are running flawlessly for two hours each (without throttling).

701
DF Dwarf Mode Discussion / Re: Island for you!
« on: September 10, 2009, 02:11:53 am »
I think some days of generating and sifting maps will lead to 2 or 3 square islands.  ;D

Look what i get (don't slobber on your keybs):

702
DF Dwarf Mode Discussion / Re: Island for you!
« on: September 10, 2009, 12:26:33 am »
Do please read the thread before making demands.  He ALREADY gave the worldgen info.

http://www.bay12games.com/forum/index.php?topic=39264.msg753113#msg753113
http://www.bay12games.com/forum/index.php?topic=39264.msg753812#msg753812
Nope. ;-)
I didn't published the geninfo for nanoisland, as i said before - altering the stone layers raw nature and soil types ruined the worldgen seed fidelity.
So if you want to play nanoisland, you have to play my modded game. Sorry for that.
If you still want it, i'll publish here my mod.

Holy crap! Excellent work there.

I gotta try this out.

Any chance to have an island with some mountains on it? Mid-large size (6x6 min)?
Some chances are always here  ;D, but 6*6 island means 8*8 embark - and this 64 is about to twice slower than 36.

Quote
BTW, do these all have aquifers?
They all have aquifers in NON-modded game (i've removed such tag in my game long ago, so the screenshot don't display aquifers).

703
DF Dwarf Mode Discussion / Re: Island for you!
« on: September 09, 2009, 04:10:16 pm »
And... nanoisland!


704
DF Dwarf Mode Discussion / Re: Island for you!
« on: September 09, 2009, 03:54:37 pm »
Even smaller island, 4*3, but again no magma:

705
DF Dwarf Mode Discussion / Re: Island for you!
« on: September 09, 2009, 02:09:21 pm »
WARNING! ACHTUNG!

Editing of matgloss_stone_layer.txt way like this (alteration colored):

[MATGLOSS_STONE:SANDSTONE]
[NAME:sandstone][COLOR:6:7:0][TILE:'#'][REACTION_CLASS:FLUX]
[SEDIMENTARY][SEDIMENTARY_OCEAN_SHALLOW]
[ENVIRONMENT_SPEC:SAND_YELLOW:CLUSTER:100]
[ENVIRONMENT_SPEC:SAND_BLACK:CLUSTER:100]
[ENVIRONMENT_SPEC:SAND_WHITE:CLUSTER:100]


or

[MATGLOSS_STONE:MARBLE]
[NAME:marble][COLOR:7:7:1][TILE:178][REACTION_CLASS:FLUX]
[METAMORPHIC]
[VALUE:2]
[ENVIRONMENT_SPEC:QUARTZITE:CLUSTER:100]
[ENVIRONMENT_SPEC:DOLOMITE:CLUSTER:100]


...is the cause of changing SEEDS NATURE in world generation process - since i've altered the layers raw, all old seeds and geninfo became "invalid" - i'm now getting DIFFERENT worlds for those same seeds.

Pages: 1 ... 45 46 [47] 48 49 ... 59