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Messages - Argonnek

Pages: 1 ... 106 107 [108] 109 110 ... 146
1606
A nice, easy way to end this war would be to dig under the towers and compromise their foundations. The great fall of Torment!

1607
DF Modding / Can I make a cheese poison?
« on: June 30, 2010, 06:55:17 pm »
I don't mean poisonous cheese, I mean a poison that forcefully changes the materials of the victim into say, cow cheese, so that I may dine upon my enemies flesh without changing everyone into plump helmet men.

1608
What kind of mac do you have? I'm using a mac right this second, and the "option" key is also the "alt" key and functions as it should. Also, mac keyboards do have an "esc" key.

1609
DF Dwarf Mode Discussion / Re: predestined life before birth?
« on: June 29, 2010, 06:06:39 pm »
Soooo... What exactly do you see that marks predetermination? I'm not seeing a pattern here.

1610
DF Adventure Mode Discussion / Re: How can i kill a bronze collosus?
« on: June 27, 2010, 12:04:29 pm »
I would suggest making an adamantine colossus with blade-arms and using that to kill it.

1611
DF Dwarf Mode Discussion / Re: Dwarven Sweet Spot?
« on: June 23, 2010, 04:33:49 pm »
For FPS reasons, anything >20 is too many dwarves for my poor computer to handle.

1612
DF Community Games & Stories / Re: Cavebrands
« on: June 23, 2010, 04:27:25 pm »
When using a door as a floodgate you should remember 2 things:
1) Anything that can pick locks is able to get through them, even if they are mechanized.
2) Dwarves are stupid and will try very hard to be on the wrong side of a door they are attaching mechanisms to.
1 can be counteracted by using floodgates, but 2 requires micromanagement.
Another thing is, if you're using doors as floodgates, it is better, IMO, to mine out the wall holding back the water or magma before attaching mechanisms to the door. This way, you don't have to fiddle with lever configurations.

1613
DF Community Games & Stories / Re: Cavebrands
« on: June 23, 2010, 02:44:42 pm »
Is it alright if I post some general advice on the use of doors as floodgates? Or would that be bad?

1614
DF Community Games & Stories / Re: Cavebrands
« on: June 20, 2010, 08:53:49 pm »
1: A dormitory is essentially a communal sleeping area.
2: I don't know, but they didn't in the last version. Try it out!
3: Lowering your G-FPS cap in the init options might help, but I don't know for sure.

EDIT:
The Nemesis unit load error was a known bug in 40d, it means that an enormous amount of files have been simply removed from the save file for no apparent reason. The only known cure is to go back to a save that still has the files.

1615
DF Modding / Re: 40d : heeeeeavy...
« on: June 18, 2010, 04:34:57 pm »
Well, a similar issue occurred for 40d a while ago before the release of .31.X. It had to do with a giant worm leather coat I do believe. The solution was to add the tag [STANDARD_FLESH] or something to the creature's raw entry.

1616
We must not let the elvish spy escape! He'll lead them and their damn clergy right to us!
((How the hell did he escape from the compound?))

1617
Yeah, I've ended many a fort for no reason other than having nothing better to do with it. :(
I would make megaprojects, but I'm not patient enough.

1618
Don't worry, there are many of us reading your wonderful story, it's just that most of us are lurkers.

Scribblings of Argonnek:
I find myself to be in a leadership position among the marksdwarves. How odd.
Must remember to make more bolts.
I wonder if adjusting my angle of fire might give me longer range... nah
That is
great dining room.
bubble bubble oh, how I love the magma flow.
I think I need some new socks.

1619
DF Community Games & Stories / Re: Cavebrands
« on: June 08, 2010, 07:33:15 pm »
wait wah...



THATS OVER 9000!!@!1112 1 1 1 eleven12 2!!!!@#$@!!!   

is it supposed to be like that? I haven't played DF for a while but I don't think I remenber that...

This information comes from someone who has researched and played the new version many times.
Spoiler: Eplaining the 15000 (click to show/hide)

1620
DF Dwarf Mode Discussion / Re: Poll: What temperatures do you prefer?
« on: June 06, 2010, 10:41:23 am »
I generally like cold or scorching biomes. One of my favorite things to do is allow the temperatures to reach 0-1000 degrees, just to allow me plenty of options.

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