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Messages - cancel.man

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121
DF Gameplay Questions / Re: Help. Bearsplosion.
« on: April 13, 2011, 08:23:21 pm »
No, you put all unwanted animals into a cage and link it to a pressure plate or lever. An enemy steps on the pressure plate and releases all the animals, which proceed to maul him.
I find it a little ironic that this solution is suggested by a guy named "Lagslayer." Your FPS is gonna go straight back in the gutter when that cage opens. Otherwise it's a fun trap.

122
DF Gameplay Questions / Re: Having trouble setting water sources
« on: April 13, 2011, 08:00:55 pm »
Make sure "zone drinking only" is turned off- just in case they can find a place they want to drink before dehydrating.

Make sure your drinking zones are on the edge- and cover some ground the dorfs can stand on while they're drinking.

Wiki tells it all:
http://df.magmawiki.com/index.php/40d:Water#Salt_Water

123
DF Gameplay Questions / Re: Help. Bearsplosion.
« on: April 13, 2011, 07:52:05 pm »
Build a cage. Assign all the cubs & puppies to it.

If you haven't yet, use "train war dog" at a kennel to turn all your grizzlies into war grizzlies (yes, it works, I promise).

Build chains and assign your war grizzlies and war dogs to them.

Butcher the black bears and devour them/turn them into leather- they can't become war animals.

As the cubs & pups mature (become adult grizzlies & dogs), release them long enough to train them then either chain them or put them back in the cage until you need them somewhere.

124
DF Gameplay Questions / Re: An ambush! Curse them!
« on: April 13, 2011, 07:46:01 pm »

125
DF Gameplay Questions / Re: An ambush! Curse them!
« on: April 13, 2011, 07:41:40 pm »
I would save them if possible both to get better animals next year and because I hate cleaning up all the wood piccolos
Seconded on both counts. Unless you're full up on giant scorpions and war grizzlies, keep the skinny bastards happy so they bring you more animals next year.

126
DF Gameplay Questions / Re: Capybaras "swimming" in a brook?
« on: April 13, 2011, 07:39:04 pm »
I think "buggily passable" is my new favorite descriptor.

I successfully killed off the baby and one of the adults just by placing marksdwarves next to the ramps into the brook. The remaining adult left shortly thereafter, likely saddened by the loss of his family... OR TO CALL FOR REINFORCEMENTS!

The next beasts that spawned on the map? Capybaramen and Capybarawomen seeking revenge for their under-evolved brethren! Fortunately they stayed out of the pool. They're much easier to kill out in the open.

All in all, animals in the water are a pain in the butt- next I have to figure out how to lure the giant toad and cave croc into firing range so that my cave level will start spawning new animals.

127
DF Gameplay Questions / Re: Capybaras "swimming" in a brook?
« on: April 13, 2011, 05:25:27 pm »
Damnit now they're breeding!

You are not invading my lands, underwater capys! This is war!

128
DF Gameplay Questions / Capybaras "swimming" in a brook?
« on: April 13, 2011, 04:40:48 pm »
I have 2 wild capybaras on my map and they're in the brook. No, not on the brook- like how everybody else walks across it- but in like in the 7/7 water brook tile. And they're not drowning... they're just hanging out.

I'm pretty sure they got there because I channeled a couple tiles upstream leaving ramps they probably wandered down then got swept downstream.

So three questions:
  • How does that happen?! I thought a "brook" tile was solid- like rock but with water flowing through it. Or is this fortifications with water flowing through- animals can get pushed through?
  • Don't animals drown in 7/7 water? Are capy's amphibious? What gives?
  • What's the best way to get rid of them? My hunters wont hunt them 'cause they're under water. New animals wont spawn because the capy's wont leave. The brook doesn't freeze so that's not gonna kill them.

129
DF Gameplay Questions / Cock Fights?
« on: April 11, 2011, 10:33:55 pm »
I have a rooster who sits in my meeting zone and randomly attacks... everything. Hens, dogs, idling dwarves... Nothing is ever killed by it, but lots of things get injured- bruises and such.

In my last fort it was an injured wolf that did the same thing- sat in the meeting zone and randomly attacked.

So what gives? Why are they attacking?

130
DF Gameplay Questions / Re: Idoit Dwarves
« on: April 09, 2011, 07:42:39 pm »
Use burrows:
http://df.magmawiki.com/index.php/Burrow#Civilian_Alerts
Make a burrow in a safe place and an Alert state that uses that burrow (I call mine "emergency"). When the baddies come, m->a->emergency and all the civilian dwarves scramble back to safety

It used to be as easy as "dwarves stay indoors" in the Orders menu, but now that there are subterranean caves with baddies the indoors is just as deadly as the outdoors.

131
DF Gameplay Questions / Re: Hunter, no Hunting!
« on: April 09, 2011, 07:38:19 pm »
Digging a shaft, building cages, assigning things to pit, and cleaning up the mess aren't time consuming?

Hunting is set-it-and-forget-it. My hunters just go do their own thing and bring back meat (while also getting rid of animals on the map that may be harmful- even the ones in the deepest caves). The forbidden bolts scattered about seem to be the only major drawback, IMO. And it's a lot slower than sending in the military to take out the pack of crundles, rutherers, elk birds, etc.

When it comes down to it- hunters are badasses that stalk and kill things. Traps are the weak sauce approach.

132
DF Gameplay Questions / Re: Feeding my Yaks?
« on: April 09, 2011, 01:29:18 am »
Its not in a refuse pile. It hasn't even been touched
Did it have a name? Likely turned into someone's pet so they wont take it to a refuse pile. You'll need to make a corpse pile or a coffin designated for pet burial.

133
DF Gameplay Questions / Re: Hunter, no Hunting!
« on: April 09, 2011, 12:51:08 am »
Fixed!

After trying a few dozen different things and a few years hunters doing nothing, I finally found a solution and I'm happy to report I have hunters hunting again.

I unforbid all the ammo on the map. A short while later my hunters picked up their equipment (single bolts, not stacks) and got back to work.

This is in spite of the hundreds of stacks of bolts in stockpiles (that the military would make use of). It was the hundreds of forbidden spent bolts laying all over the map (from sieges and years of hunting) that kept the hunters from hunting.

Really frustrating. I guess that's what I get for trying to take the lazy way and not reclaiming the spent ammo. I think I'll dump all the single bolts in magma so that the hunters are forced to use the stacks.

Update: and after shooting a few single bolts, now they're picking up fresh stacks of newly made bolts. so weird...

134
DF Gameplay Questions / Re: Hunter, no Hunting!
« on: April 07, 2011, 07:02:40 pm »
Having the same trouble.

I had two hunters who hunted successfully for several years- lots of kills, one even became a legendary hunter.

The one stopped and a short while later had a baby- so maybe pregnancy stops hunting?

Then the second one stopped- haven't figure out why.

Then I got frustrated and took both of those hunters off hunting and assigned a new hunter. No other labors, no military, lots and lots of ammo. He has his quiver and crossbow but never picks up bolts and never goes out to hunt.

Several animals on the map to hunt including easy ones like goats & elk birds.

135
DF Gameplay Questions / Re: Chests and cabinets
« on: April 07, 2011, 12:32:02 am »
I know cabinets can store clothes, but I still don't see the need.  The active set is on the dwarf.  If they claim new clothes, why do they want to keep the old set?
No idea, but they do. Lots of my dwarves have a cabinet full of extra clothes in their bedrooms. If they don't have a cabinet they just leave the clothes all around the fort.

My military dwarves don't store their items in cabinets- likely because they're always on duty.

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