1480
« on: March 02, 2010, 03:08:39 pm »
Some ideas:
* hotkeys should be grouped by category (navigation (<>,arrows), inspection (k, t, u ...), building (p, i, d, b ...), management (z, q, ...) )
* Ideally, you will want keyboard clipart where keys are highlighted with lines collecting them to short text description.
* Flowchart is good idea, but as noted should be restricted to special cases, if only because building/production part of game is quite complex and any detailed info is more likely to confuse rather than help. I think building well is a must and equiping/setting up military would be huge help.
* I would keep building descriptions bullet-point because they make it easier to look for things. For example:
Wood Burner, b-w-b
* Inputs: wood
* Outputs: charcoal fuel
Masons Workshop, b-w-m
* Inputs: stone
* Outputs: furniture, construction materials.
Maybe even make table out of this.
Similar for materials:
Wood, d-t
* Uses: Furniture, Construction, Fuel
* Exclusive material for: Beds, Barrels, Buckets
Again, a table would be best.
I would not worry about space, I think we can go for four a4 pages (two sheets):
* keyboard/keys page
* material page
* workshop page
* flowchart page