1501
DF Suggestions / Tricks of the trade
« on: February 22, 2010, 03:10:53 am »
Currectly, skills are just flat number that grows and makes things "better".
I would suggect making this a bit more interesting: Each skill should have linked several "tricks of the trade", differentiating between different dwarves a bit more.
Trick is small "meme" that adds efficinecy in some way to skill usage, either general or very specific. Trick is hard to figure out and it is not incredibly obvious: Dwarf could reach legendary without ever discovering any trick of the trade.
Tricks could be learned by several ways:
* Learned from other dwarves. It would not be easy thou: As trick gives dwarf professional edge, he should be recluctant to let stranger learn it. Father would teach his tricks to his son, very good friends would share them with small hesitation, but new migrant who just arrived will not really be in sharing mood, and neither will your experienced worker be likely to teach his tricks to newcomer.
* Discovered by working. Inquisitive or Percentive dwarves might figure some Tricks on their own. Even dumber ones would eventually figure out how to do something better after thousands of repetitions. Dwarven personal likes/dislikes could play important role too ... after all, someone really liking bone bolts would likely end up figuing how to make better ones.
* Bonus from mood. Moody dwarf would be likely to end up with a tricks as bonus, and maybe two or more if they have possessed mood (since they would learn from entity that posseses them)
* Philosopher dwarf could "observe" dwarves at work and then "research" new tricks, producing about ~ 1 trick a year if everything goes perfectly.
Tricks can be "autogenerated" per this: there are three by three types of tricks:
* Material-trick - it is related to material that is being worked on. Example: Oak-working-trick. Dog-bone-trick
* Process-trick - it is related to task which is being done, mostly corresponding to reaction in workshop. Example: Woodcutting-trick, Chair-making-trick
* Result-trick - it is related to final product. Example: Food-trick. Ore-trick.
and they are combined with:
* Efficiency-trick. This trick will increase output/decrease needed input.
* Speed-trick. This trick will increase speed of production.
* Quality-trick. This trick will increase quality of output.
For example:
Oak-working-with-efficinency-trick will increase output of oaken products (larger wooden bolt stacks, chance to have two tables from one log).
Chair-making-with-speed tricks will increase speed with which any chair is being made.
Food-quality-trick will increase quality of food any being made. Ore-quality trick will increase chances of retaining Ore while digging.
Tricks could also be overlaping for some tasks: bone-efficiency trick and bolt-quality trick could both come into play when making bone-bolts. You'd want to keep that crafter around!
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As you can see, some tricks can be very valuable.
Dwarf with Steel-quality-trick will be priceless as anything he makes of steel will have chance for bumped quality. And who wouldn't love guy who knows how to make a bit more bone bolts from cat bone than others?
While some other, like Maple-speed-trick would be kinda meh (so me knows ho to make things out of male a bit faster? Yawn.) but still nice to have.
And of course, do not forget combat tricks! I am sure dwarf could figure out very specific and effective way to cut off goblin left hand with axe.
I would suggect making this a bit more interesting: Each skill should have linked several "tricks of the trade", differentiating between different dwarves a bit more.
Trick is small "meme" that adds efficinecy in some way to skill usage, either general or very specific. Trick is hard to figure out and it is not incredibly obvious: Dwarf could reach legendary without ever discovering any trick of the trade.
Tricks could be learned by several ways:
* Learned from other dwarves. It would not be easy thou: As trick gives dwarf professional edge, he should be recluctant to let stranger learn it. Father would teach his tricks to his son, very good friends would share them with small hesitation, but new migrant who just arrived will not really be in sharing mood, and neither will your experienced worker be likely to teach his tricks to newcomer.
* Discovered by working. Inquisitive or Percentive dwarves might figure some Tricks on their own. Even dumber ones would eventually figure out how to do something better after thousands of repetitions. Dwarven personal likes/dislikes could play important role too ... after all, someone really liking bone bolts would likely end up figuing how to make better ones.
* Bonus from mood. Moody dwarf would be likely to end up with a tricks as bonus, and maybe two or more if they have possessed mood (since they would learn from entity that posseses them)
* Philosopher dwarf could "observe" dwarves at work and then "research" new tricks, producing about ~ 1 trick a year if everything goes perfectly.
Tricks can be "autogenerated" per this: there are three by three types of tricks:
* Material-trick - it is related to material that is being worked on. Example: Oak-working-trick. Dog-bone-trick
* Process-trick - it is related to task which is being done, mostly corresponding to reaction in workshop. Example: Woodcutting-trick, Chair-making-trick
* Result-trick - it is related to final product. Example: Food-trick. Ore-trick.
and they are combined with:
* Efficiency-trick. This trick will increase output/decrease needed input.
* Speed-trick. This trick will increase speed of production.
* Quality-trick. This trick will increase quality of output.
For example:
Oak-working-with-efficinency-trick will increase output of oaken products (larger wooden bolt stacks, chance to have two tables from one log).
Chair-making-with-speed tricks will increase speed with which any chair is being made.
Food-quality-trick will increase quality of food any being made. Ore-quality trick will increase chances of retaining Ore while digging.
Tricks could also be overlaping for some tasks: bone-efficiency trick and bolt-quality trick could both come into play when making bone-bolts. You'd want to keep that crafter around!
---
As you can see, some tricks can be very valuable.
Dwarf with Steel-quality-trick will be priceless as anything he makes of steel will have chance for bumped quality. And who wouldn't love guy who knows how to make a bit more bone bolts from cat bone than others?
While some other, like Maple-speed-trick would be kinda meh (so me knows ho to make things out of male a bit faster? Yawn.) but still nice to have.
And of course, do not forget combat tricks! I am sure dwarf could figure out very specific and effective way to cut off goblin left hand with axe.
)