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DF Gameplay Questions / Re: Testing Traps? And ambush tactic questions.
« on: March 23, 2009, 08:05:47 am »
Re: Re: Hunters: I thought that well trained soldier would be waste as he would not survive ambush alone anyway, but i will try it.
Re: Re: Dogs: So I guess I will just keep one dog on each critical spot and surround him with weapon traps and keep one cage stuffed with all other dogs connected to some pressure plates. bwahaha. I wonder if similar thing could be done with cats? I am suffering from serious cat overpopulation and they could serve as nice distraction too, if released in middle of goblin army ... as well as solving their overpopulation problem.
Re: Re hauling: Will wagons go downtrains?
Re: Wall: currently, my fortress is surrounded by two moats (one fully enclosing it with drawbridges, other leaving five tiles wide entrance, making my fortress island on penisulla), guess that would work, lets see next time goblins appear ...
Anyhow, thanks for help!
Re: Re: Dogs: So I guess I will just keep one dog on each critical spot and surround him with weapon traps and keep one cage stuffed with all other dogs connected to some pressure plates. bwahaha. I wonder if similar thing could be done with cats? I am suffering from serious cat overpopulation and they could serve as nice distraction too, if released in middle of goblin army ... as well as solving their overpopulation problem.
Re: Re hauling: Will wagons go downtrains?
Re: Wall: currently, my fortress is surrounded by two moats (one fully enclosing it with drawbridges, other leaving five tiles wide entrance, making my fortress island on penisulla), guess that would work, lets see next time goblins appear ...
Anyhow, thanks for help!
Re: Hunters. It's one of the risks with hunting. If you don't want them to die while they're out in the wilderness, you can deactivate them, or give them military training and weapons.
Re: War dogs. The purpose of war dogs is to distract the enemy and soften their numbers for your military dwarves. They are never meant to be more than disposable weapons, although your dwarves get unhappy thoughts from their deaths.
If you want your war dogs to suffer less casualties, try setting them all into one cage and releasing them all at once on unsuspecting goblins.
Re: Interrupted hauling. Put your depot underground, and make sure there's wagon access. Then your dwarves will still bring items to the depot, but will not venture to collect items outside.
Re: Leftover equipment. Any metal equipment you can melt down if you have enough fuel or magma. Clothes can be redecorated and sold to caravans as if you made them yourself, or just sold the way they are. The bones can be used for crafts and bolts.
You can change the forbid options on the orders menu. You can reclaim items from the 'd' -> 'b' menu, option 'c'.
Re: Ambush and immigrant entry. Anything that can enter your map will do so at the edge, and there doesn't seem to be any pattern regarding how they enter. Caravans and migrants might enter from the same point, probably because the game just keeps track of where they enter.
Digging a channel around the edge would be unproductive, I think. You'll have issues with caravans arriving without wagons, and any migrants that arrive while ambushes or sieges are about will be toast.
Far better to create a curtain wall around your fortress, and funnel your enemies into traps using creative means.
Re: Water trap. You can set the system to operate by lever just to see if it works properly, and then you can deconstruct the lever and hook it to a pressure plate. Watch out for water pressure: that's ended fortresses.