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DF Suggestions / Re: The interface...
« on: August 06, 2012, 08:31:50 am »Yes, ability to search for both commands and items would go long way in making game more pleasant to play.I think its awesome that this game has so much complexity, but I'd really like to see sorted menus and searches. When you're adding a new job you can just type in what you want and the game sifts through everything until you get a match. Its fast and efficient. With the huge size of most of the menus a lot of time is spent searching for what you want just because everything is unsorted.This. The controls make sense to me. D for designate, b for build. Its easy, but the worst part is looking for individual stuffs. I hate having to scroll through pages upon pages of crap. The bring stuff to the depot page has a search, and the manager new job page, as well as the embarking page. I just want to be able to search my stock page, the names on my military positions page, and the units page.
But it only helps players who are familiar with game already. It does little for newbies because they do not know what to look for.
I train animals in i-area (formely in b-building) and place then in i-area. however, caged animals are put in p-stockpile, some animal handling is also done in b-buildings.
I b-build bed and make dormitory from it, but i i-zone hospital.
I designate individual trees to cut down and herbs to pick, but hunting and fishing automatically picks targets and commences action, collecting webs is triggered by workshop job and picks target on its own and sand/clay is triggered by workshop job but requires i-zone.
There is unified vision about what features are being added, but no unified vision how they are to be accessed by player.
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Besides this, UI is missing rather simple quality of life things: I would, for example, expect that holding right mouse button and dragging mouse would move map and that mouse wheel would change z-levels (and scroll full-screen lists).

