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DF Gameplay Questions / Visitor/patient/prisoner bedrooms?
« on: June 23, 2020, 08:28:17 pm »
I understand that, with prisoners, chaining them and giving them a "bedroom" environment will keep them cheery while they serve their durance vile.
Does the same apply to long-term hospital bedcases?
Does "stress" effect long-term visitors to the fortress? (at least, such that I should care?)
With each of these, do they want the standard "cabinet + chest" pair to go w/ their bed? Easier to dig/furnish the minimum 1-tile niche for guests if I can get away with it, but perfectly fine w/ expanding if that's the safer route.
I try to make standard bedrooms 4 (or 5) tiles big, to include the default "bed, cabinet & chest" trio, with the extra room for an item (or two) for preferences. Is that a plan for visitors and long-term patients as well?
Any other "design" suggestions for hospital rooms/visitor rooms?
Does the same apply to long-term hospital bedcases?
Does "stress" effect long-term visitors to the fortress? (at least, such that I should care?)
With each of these, do they want the standard "cabinet + chest" pair to go w/ their bed? Easier to dig/furnish the minimum 1-tile niche for guests if I can get away with it, but perfectly fine w/ expanding if that's the safer route.
I try to make standard bedrooms 4 (or 5) tiles big, to include the default "bed, cabinet & chest" trio, with the extra room for an item (or two) for preferences. Is that a plan for visitors and long-term patients as well?
Any other "design" suggestions for hospital rooms/visitor rooms?

