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Messages - Albedo

Pages: 1 ... 207 208 [209] 210 211 ... 248
3121
DF Dwarf Mode Discussion / Re: Child Labor?
« on: May 05, 2009, 12:20:44 am »
(Not with the DM utility.  Only "jobs" that you could select in the labor sub-menu.

You can train their attributes, but not set them to spar.)

3122
DF Dwarf Mode Discussion / Re: What I did at work today.
« on: May 05, 2009, 12:11:21 am »
In a usual 8 hour shift, I'll do about 1 hour of work, and 7 hours of Dwarf Fortress / TV / Movies / etc etc.

I love my job ;D

Security, software, or mid-level management?  ;D

3123
DF Gameplay Questions / Re: Needing some help with pump operations.
« on: May 04, 2009, 11:04:31 pm »
<d, b, f> is your friend.  Can use the keys to designate huge squares, or pick and choose with a mouseclick.

<d, b, +...

f = forbid
c = reclaim forbidden object (sounds so mysterious....)
d = dump
D = cancel dump

3125
DF Dwarf Mode Discussion / Re: Crocodile vandalism
« on: May 04, 2009, 05:20:17 pm »
He's not at all hostile though, and doesn't even have a name. Which sucks, as I now have no way to single him out for butchering. :(

Yes you do. 

If he's the 3rd croc you have listed under the < u > menu, then he's the 3rd in every other similar menu.  You might have to use <c> to figure out which one he is, but how many can you have?

3126
DF Dwarf Mode Discussion / Re: About Souls
« on: May 04, 2009, 04:58:05 pm »
Can we collect them from dying creatures and use them to MAKE stuff?

More durable shoes and boots.

3127
Naming a critter is just a recognition that it's somehow significant, even if it's not a big threat.  (Altho' creatures that have killed will often get names.)

If the gremlin can, it will get into your fortress and pull levers.  Hunt it down.  With extreme prejudice.

3128
DF Gameplay Questions / Re: Possessed Dwarf.....doing nothing
« on: May 04, 2009, 02:39:31 pm »
(Never let the truth get in the way of a good story. - Mark Twain)

Better recruit some tough dorfs and station them close to the possessed one.

Waste of good dwarf-power.  They should be breaking each others' spines in the training room.

Use war dogs, either assigned to the ticking dwarf, chained near him or locked in the same room. 

3129
(edit the subject of this thread)

I take it you loaded to DF and it created some headaches? Perhaps in the names of professions?

Yep.

Go back to DF, and do it all manually - then load from DF to DManager, and you should be set.

It's easy (for me, anyway) to forget to write to DF after changing DManager. I get into the habit of "load from DF" before making any real changes, so I'm sure I'm looking at reality and not a wishlist from my last (never-uploaded) changes, and that it includes any in-game changes I made the standard way.


3130
<shrugs, nods>

3131
DF Gameplay Questions / Re: Yet another Noob Question
« on: May 04, 2009, 02:30:48 pm »
People don't like to make multiple entrances for several reasons:
    1) They have to defend every one, somehow.
    2) One good entrance is "good enough"
    3) They are afraid they'll forget and leave the back door open... like last time...  ::)

If you don't buy in to that logic, then there's no reason not to have more than one entrance.

I have multiple entrances, but I'll admit I only feel perfectly safe with the additional ones if they're a "controlled area" - walls or (more often) terraces that have been sculpted to remove all slopes and access.


Imo, a long straight valley is a great entrance for a couple reasons. First, it looks cool - yeah, but there is an element of aesthetics in this game. But more, it gives you great control over your entrance, especially if you reserve the first couple z-layers under that valley for tricks and traps. 

Siege engines can only fire along their z-level, and they shoot far, and ballistae shoot thru multiple enemies - so, you're creating an easy funnel that channels all the enemy into a thick mass that engines can fire into - nice.  The side walls are perfect for fortifications and x-bow stations, and since there are levels within those "walls" you have areas to build barracks and practice ranges and whatever - convenient.

(The path will take a dive into your fortress at the end of that valley, under a "balcony" that has the siege engines watching over it, and shooting down the length of the valley.  There are other threads and some good wiki articles on this.)

If you're going to build a death-trap, you have both an area above the target for the liquid, and the containment pre-built - handy.

The only drawback is that, when you send dorfs out into the wild world to cut trees or hunt or mine distant hills or whatever, the entrance is not where it comes out of the ground, but where the valley exits.  Which gets us back to your question of multiple entrances.

Lots of approaches, lots of solutions.  Have fun!


3132
@Puck: Think of it as playing hard mode, without cheats  ;D

I'm not sure I would call one drill site, a few levels down, in the middle of each area block "hard". 

Or, just go back to a clean copy of your world folder (you saved one, right?) and re-find the same location (you made notes, right?).  NM - you made a couple notes about the map before you embarked, where everything was... right? 

Shouldn't have to go more than maybe 6 levels down, usually half that at most.  Magma is large, a rough circle about 20-25 tiles in diameter, and it has to be completely within the area block.  Big easy target, esp if you include the obsidian that's around it, so it's hard to miss if you drill the center of each block. 

3133
DF Gameplay Questions / Re: Will animals heal in cages?
« on: May 04, 2009, 06:03:50 am »
Of course, very few players ever have any dorfs with the Animal Care skill, at any level, so that may be a factor as well.  :-\

3134
DF Gameplay Questions / Re: Spoilers - HFS Coffin problem
« on: May 03, 2009, 08:40:27 pm »
I always make 30 coffins per dwarf in my fortress.

Okay, I'll bite.  Why?...  :-\

3135
DF Gameplay Questions / Re: Cancels Train War Animal: No creature?
« on: May 03, 2009, 08:39:30 pm »
Hm... 

(Yeah, that's how a lot of people feel.  But somehow the game still is worth it!)  8)

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