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Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: July 17, 2010, 03:12:57 pm »
Or maybe that gives you an Uncooked Apple Pie, and then you put it in the furnace for 4 steps and out comes an apple pie.
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I thought apples grew in trees, not chests.
Wow... I just took another look at the wiki's crafting page... the new update added apples and golden apples. Golden apples require 8 gold blocks to make. That's 71 gold bars!
They can be crafted from a regular Apple and 8 Gold Ingots surrounding it. There is no way to get red apples except for generated chests in dungeons. Gold apples can also be found the same way.
Well, Farming would have to be balanced out, since obviously it's not easy to farm for yourself and others in a zombie apocalypse. Maybe it would require a skill, and when plants finish growing they have a chance to survive based on A. how many times water reached them, B. How many times stepped on, and C. Farming level of character who planted them. It would take a few days to grow the crops yes, and they would go bad faster unless stored in a fridge, but it'd be a self-sustainable thing.
Possible: http://www.cinemassacre.com/2007/02/27/ghostbusters/Ghostbusters. It was on a pack of old games, so I'm not sure which console it was originally for.there are two ghostbusters games, an old, pixelated one, and a 3d one. which one?
But god it was bad.
Final Fantasy 4, the most generic JRPG that ever existed. It was actualy the first instance of a RPG for the casual player I saw. Basically square dumbed down the plot and the mechanics (if thats possible) to try and attract new players. It was a disaster.
Really? Maybe if you weren't around when it was first released, but in 1991 on the SNES it was pretty revolutionary. When I was about 13, I remember my friend and I rented it and we played it non-stop for about 30 hours. At the time it was the greatest gaming experience of my life.
I won't argue that going back to it now (remake or not), it feels incredibly generic and boring. Through the prism of time, it has become less impressive, but I certainly wouldn't put it among the worse games ever.
No no wait, we may be talking about different games. I'm reffering to one which barely has any intro, you're just thrown into a crumbling mountain thing in a generic fantasy setting, not the one that lets you change class or the one involving Cecil and Co.
You must be thinking about FF: Mystic Quest. I haven't really played it much, but my programming group wanted to base our game off of it. The game itself really wasn't that great, from what little I played, but the idea was that it was simple enough to base our own project off of. It really was a very simple game. And we didn't wanna reach too far for our newb programming efforts.And it definitely was dumbed down for new players.
Then again, I was playing Dark Cloud 2 just earlier today. I've owned it for years and never got past chapter two. I really want to like it, I really do. I think it has great potential. But running around snapping 10 million pictures and trying to invent things through sheer trial and error gets really old. Really, the main thing I like is the weapon upgrading system. Even the Georama gets annoying sometimes. I just wanna kiiiillll things.![]()