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Messages - EagleV

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1471
ASCIIdraw? Let me google that for you.
Hint: press f1 to start, and also save often.

Lift: Every non-wing tile of your ship (eg wall, floor, stockpile, whatever) has a weight of 1 (unless you'd have a tile filled with some really heavy stuff, then it could be 2). Every wing/rotor/lifting mechanism/upward thrust tile has a lift of 1. Total lift - total weight = excess lift, which causes your ship to go up.

EDIT: It suddenly strikes me that above link can be seen as an insult to someones intellect, if you take it very strict. It was never my meaning to do this, consider it a joke at most :)

1472
Protip: don't accidentally type ctrl-break instead of ctrl-ins while using ASCIIDraw. It kills.

Redrawing the whole goddamn thing that took me an hour now.

EDIT:
The Ship
Spoiler (click to show/hide)

Symbol: @

1473
Forum Games and Roleplaying / Re: Picture Fight
« on: November 29, 2009, 03:12:47 pm »
I just cried a little inside when someone thought Darkwing Duck beats the Transformers... Even if he was joking.

Oh, I wasn't  :) What's wrong with darkwing?

1474
Forum Games and Roleplaying / Re: The Flying Machine (Discussion)
« on: November 29, 2009, 03:05:13 pm »
Drawing it top-down and calculating stuff might take a while... When do you plan to start?

Also, bigger ships automatically win over smaller ships. (more crew, more thrust, more weapons.) Simply scaling a smaller design to make it twice as large will effectively double the excess lift and thrust, the firepower, etc, while the ship could still fly just as long without refueling/landing. In my opinion, there should be either a maximum and minimum size (either maximum dimensions, or a maximum number of total tiles), or a penalty for larger ships.

1475
Forum Games and Roleplaying / Re: The Flying Machine (Discussion)
« on: November 29, 2009, 08:14:47 am »

Side View

    __           _
   /___           |
  _____\          |
    ||           _ => Propellor. Think/google "Da Vinci Helicopter".
  /]**====<              Water (W) is heated with magma (M) in chamber (X).
 |OOA°HHH|<              Steam goes up via backside (|), left via pipes (=),
 |OOOWWWX|<              where it powers the steam wheel (**). Excess steam
  -.WWM.-                goes back via other pipes (=) to thrusters (<).
 [  ¨¨¨  ]   


Crew sleeps in Barracks (H) and food is stored in (O).

The cockpit ( /] ) contains al necessary levers, eg. cutting of steam to the left side thrusters will let the ship turn left, closing both side pipes will, well, explode the ship unless water supply is shut of first.

Landing gear ([ ]) is retractable via side engines, requiring very little steam.

Magma can, in case of emergency, be dropped via the emergency grates (¨). This wil give the ship a quick lift as the weight lessens, however this is a temporary solution. If the engine cools down, the propellor will become less powerfull, thus  negating the advantage of having less magma. Water supply can also be dropped, if a large part of it is dropped this will mostly give the ship enough emergency lift untill the next lake/river.

Note that only water is consumed in the process of propelling the ship, magma levels normally stay equal during the trip.

Defences include ballistae on the side (°), ammo is stored in (A).


Also, nice idea, hope it works out as well as it sounds.

1476
Forum Games and Roleplaying / Re: Picture Fight
« on: November 29, 2009, 07:37:58 am »
Spoiler (click to show/hide)

1477
Creative Projects / Re: +The Engravers Guild+
« on: November 23, 2009, 04:11:51 am »
If he's half-dwarf, what's the other half?
Midget

1478
Forum Games and Roleplaying / Re: Picture Fight
« on: November 19, 2009, 08:28:56 am »
Spoiler (click to show/hide)

1479
Forum Games and Roleplaying / Re: Fun Facts
« on: November 16, 2009, 12:12:19 pm »
Fun fact 72: Lice are so fertile, they get born pregnant.

1480
Forum Games and Roleplaying / Re: Picture Fight
« on: November 10, 2009, 11:53:20 am »
Spoiler (click to show/hide)

1481
Forum Games and Roleplaying / Re: Picture Fight
« on: November 10, 2009, 05:10:16 am »
Spoiler (click to show/hide)

1482
Forum Games and Roleplaying / Re: Picture Fight
« on: November 07, 2009, 05:36:25 pm »
Spoiler (click to show/hide)

I hope this is clear.

If it isn't, just check the percentage of team fortress/warhammer40k/random modern weapons in this thread. It is frightening.

1483
DF General Discussion / Re: Fan art competition!
« on: November 04, 2009, 12:29:47 pm »
Moki. Can I worship you?

1484
Forum Games and Roleplaying / Re: Picture Fight
« on: November 02, 2009, 02:07:32 pm »
Spoiler (click to show/hide)

1485
DF Dwarf Mode Discussion / Re: Prison
« on: October 31, 2009, 04:20:57 am »
Make a room with 3 tiles: a retracting spike, a glass wall (NOT window, or your dwarves will flee), and a lever. Door to lever opens to guardhouse, door to spike opens to jail. Let your dwarves 'interrogate' nasty prisoners.

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