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Messages - Shoku

Pages: 1 ... 117 118 [119] 120 121 ... 130
1771
DF Modding / Re: Dangerous Wilds Mod
« on: April 26, 2009, 02:22:31 pm »
Ya, megabeasts will semi-frequently show up on the verge of death- they've been running around fighting stuff four hundreds of years :-\

On my most recent fort I got my carpenter bearspider-paralyzed  :'(

1772
DF General Discussion / Re: Dark Diamond interview
« on: April 26, 2009, 11:51:39 am »
Ah, yes apparently Europeans have the vice versa blindness Americans tend to have towards European topography. ;)
I may have misjudged the distances between Silverdale and Seattle... it looked to be less than 50 KM.
(I also judged US citizens to be more mobile than their European counterparts, but lacking car and public transport, your can hardly be called mobile ;) )
edit: actually, I figured Silverdale to be a suburb of Seattle complete with infrastructure.
Well, to give you some idea- I'm on the low end of daily driving with about a 13km route away from my house, though I should emphasize driving as I then ride public transit for something like 30km over to the city and a little less than another 10km over to where I'm getting a higher education. Most people look at me like I'm very unfortunate to have a commute of that length.

About the furthest I go opposite the city is about another 30km to where my sister lives, which is the next biggest city. If the space between wasn't so much marsh and other undesirable building area I'd probably have a range about the same size as Seattle.

1773
I got the error without ctr alt delete closing of the game. Only thing I can think of is that I had two copies of the game running and had them both save at the same time (was about to restart the computer.)

1774
DF Gameplay Questions / Re: Slow performance on Map, 0 FPS
« on: April 25, 2009, 08:59:22 pm »
None of those things should be a problem. Do you have this issue on other maps?

1775
DF Gameplay Questions / Re: Sand question.
« on: April 25, 2009, 08:58:05 pm »
You designate it off of the i menu and stairs are not available for sand collection.

1776
DF Gameplay Questions / Re: My first noble slaying
« on: April 25, 2009, 08:50:32 pm »
You can set some values in init to make children populations more reasonable.

1777
You know what? I think I just had a creature climb up and through a fortification against the flow of water -_-;

1778
DF Gameplay Questions / Re: Goblins vs. Goblins
« on: April 25, 2009, 02:45:36 pm »
Was there a question in that somewhere?

1779
DF Gameplay Questions / Re: Flow question.
« on: April 25, 2009, 02:44:40 pm »
For falling fluids just picture 7/7 like a sheet of ice that any further fluid can glide around on. Now, if a new unit of fluid falls on that and it can glide over to an open edge you'll get overflow.
If it has to go under a wall to get to such an edge then you're safe- it won't go down under the wall and then back up.

Though that's exactly what it WILL do if you've got a pump running.
*if you know how the program does it that's a lie but for conceptual purposes it's close enough.

1780
DF Gameplay Questions / Re: Carving Fortifications on edge of map?
« on: April 25, 2009, 02:39:07 pm »
Maybe he's wondering because he couldn't get it to work with a soil layer?

1781
DF Gameplay Questions / Re: Marksdwarves and weight
« on: April 25, 2009, 02:38:08 pm »
I got training them in hammer use out of my head when I heard about the bug that made them spar with crossbows instead of ever shooting.

Anyone know what versions that's present in?

1782
DF Gameplay Questions / Re: Obsidian Tower mold
« on: April 25, 2009, 12:53:48 pm »
Pumps make fluid flow pretty quick so with magma the limit is how quick you can get it out of the pipe.

This is the main reason people try to drain them- so that they can construct an overhang into the middle or so where their pump(s) will basically always have input.
But for the size of tower you probably want I'd say just try to stick the first pump on a narrow level of the pipe as close as you can get it.

1783
DF Gameplay Questions / Re: The Dwarf That Wouldn't Spar
« on: April 25, 2009, 12:04:20 pm »
Wounded dwarves won't spar and nervous injuries never fully heal.

The other use for them you hear a lot is putting them into the fortress guard so they can't turn into champions that hand out deadly beatings on the criminals of your fort.

1784
DF Gameplay Questions / Re: Blueprints/shadows of z-levels
« on: April 25, 2009, 11:54:54 am »
If you're ok doing it level by level you can mark the top as down stairs and let them carve those out which will show you the walls right below and every level after that you can use up-down stairs until the whole thing is an ugly mass of stairs-

but after that they can channel out the top level without any micromanagement and you can channel out level after level.

1785
I used multiple rows of fortifications in hopes of not having things practically stream through but it didn't make a difference.

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