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Messages - Shoku

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1936
DF Gameplay Questions / Re: Goblins stopped attacking?
« on: March 27, 2009, 10:36:38 am »
He means about how you said more goblins won't attack until the ones that are already there have been dealt with.

I would guess that there's some kind of flag that triggers when goblins don't have an available path to a dwarf yet there IS a path from a dwarf to the edge of the map.

If it's as simple as that it would be possible to set up a bridge to drop a goblin into a pit with pressure plates that would open and close the paths out to keep it running in a circle for forever to stop sieges.

1937
Speaking of there being two levers I forgot to mention that the other one in the language file is ¢
It wasn't so easy to spot that I could scroll through and eyeball the whole thing but find isn't so rough to use when you're only dealing with the accented o's.

1938
I finally decided to edit out accented O's today since levers in names were the only peculiarity in my tileset that bothered me very much.
And even then I only bothered with the language_dwarf file since I'm not going to see the other things so often. Turns out in notepad that one is written as the • character.

Chair/tree-bridges still kind of suck but I can mentally filter that out pretty easily.

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