211
Creative Projects / Re: An Otherworldly Ark
« on: November 16, 2010, 03:14:08 pm »
No, there's something other than catastrophe that limits which mutations will stick around: the order of the mutations. Like I've said approaching a dozen times the first species that figures how how to do something has a great advantage, so great that they often close doors to other species that could physically fulfill the same role but just didn't do it yet. To mutate in the same direction means having to compete with the king of the hill and it's such a long arduous road to become good at something like that that species just don't. They either have to find some other place where they can do that thing or wait for some other time when they can do that thing.
I've explored this subject as a hobby and put in some serious effort to study the way life works- I wouldn't walk into something so fundamentally broken~
Probably.
-
I always meant for species creation to be a fairly quick process. If I could hover over your shoulder in person I'd just have you sketch a hundred little things- LITTLE things -and just kind of tell you to steer away from certain things. From the last thing I drew you can see that I'm not exactly aiming for a high resolution 3d environment with super detailed creatures. This is more like laying down the skeleton of what would be there. After an epic or so we could draw out fantastic art pieces of what some biome looked like, or really any time beyond that when somebody feels like it.
But as for months of struggle it's going to be easier for other people simply because they'll be able to look at what we already did. After we've got some better branches for stuff besides burger I'll feel better about rolling it all up in a nice package to stick in the first post.
-
I remembered another semi-prompt. I thought we might get more done if we left most of the behavior description off of what we present and let other people try to decide what the variation was useful for. Don't need to completely stay out of that after people have given some input but it ought to stir up at least a few of those interesting cross-person ideas that I'm fond of. What do you think those three I posted DO?
I've explored this subject as a hobby and put in some serious effort to study the way life works- I wouldn't walk into something so fundamentally broken~
Probably.
-
I always meant for species creation to be a fairly quick process. If I could hover over your shoulder in person I'd just have you sketch a hundred little things- LITTLE things -and just kind of tell you to steer away from certain things. From the last thing I drew you can see that I'm not exactly aiming for a high resolution 3d environment with super detailed creatures. This is more like laying down the skeleton of what would be there. After an epic or so we could draw out fantastic art pieces of what some biome looked like, or really any time beyond that when somebody feels like it.
But as for months of struggle it's going to be easier for other people simply because they'll be able to look at what we already did. After we've got some better branches for stuff besides burger I'll feel better about rolling it all up in a nice package to stick in the first post.
-
I remembered another semi-prompt. I thought we might get more done if we left most of the behavior description off of what we present and let other people try to decide what the variation was useful for. Don't need to completely stay out of that after people have given some input but it ought to stir up at least a few of those interesting cross-person ideas that I'm fond of. What do you think those three I posted DO?