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Messages - RedWarrior0

Pages: 1 ... 455 456 [457] 458 459 ... 525
6841
I am certain that PrinnyBaal and Org are two of the Cabal.

6842
Prinny: Are those PMs 100% accurate?

6843
Mafia / Re: One Lynch Mafia- The first day
« on: December 05, 2009, 11:13:10 pm »
I accidentally let it slip, so I suppose I'll give everyone the knowledge that there is NO lyncher.

6844
Roll To Dodge / Re: RTDX: The Insane Elf. Turn 1.
« on: December 05, 2009, 10:40:33 pm »
!xRTD in

On the replacement list, of course.

6845
Roll To Dodge / Re: Super RTD! Turn 130: Dude, where's my fortress?
« on: December 05, 2009, 10:37:06 pm »
Try to copy your power to copy powers.

6846
I think there was definately a subtle mage helping out Magma. I would be willing to guess water healing, but still...

What intrigues me is a WIFOM problem with the length: With Halmie attacking with air, he should have doubled his damage and won quickly. One would think that, therefore, he must have darkness as his element, as light means no side action. On the other hand, with his boosts, one would expect a quick win, not the drawn out battle they had. Thus, he couldn't be Cabal with the stat boost and the good deal of spectator boost.

I think he's a water mage. Why? It seems the Fire Attack Boost must not have done much. If Magma had subtle Water healing from scum, it would mean the battle isn't too quick.

6847
Mafia / Re: One Lynch Mafia- The first day
« on: December 05, 2009, 10:24:29 pm »
That is a list of possible town roles, which may be subject to variation.

6848
Mafia / Re: One Lynch Mafia- The first day
« on: December 05, 2009, 09:36:52 pm »
First: There will be roleflips. In this case, the Role PM.

Second: Note that this game was declared as balanced by dakarian. Just letting everyone know.

6849
Well, I'm off to check my house for cyanide.
No. Not cyanide. Arsenic. Give the panda arsenic.

6850
Roll To Dodge / Re: Super RTD! Turn 130: Dude, where's my fortress?
« on: December 05, 2009, 08:53:41 pm »
Shouldn't Cheetar's chin be on the NPC list?

6851
Basically, Ore is to make a viable metal production without the Furnace Worker.

Deep Ore/Rare Metal are special, and:
Deep Ore would be converted into Rare Metal instead of normal
Rare Metal would have an effect if used instead of normal metal in item production
Rare Metal would be required in some instances

Legendary is a trait that makes the unit produce one more of a resource when (X) ed to produce a resource. I haven't figured it out entirely, though. Some creatures would have {Legendary}, meaning that they act as though they have "Legendary" on them, but the bonus is incorporated into the stats.

Blacksmith would use either (Magma) or (w)x1 and an amount of metal (or Rare Metal) to produce a weapon or armor {Item}. Furnace workers would just be more efficient at converting ore into metal.

Artifacts would make a {Item} or {Construction} over time, making the dwarf (X) until its completion. Megaprojects would operate on a similar mechanic, but they would always produce a {Construction} and require both resources and labor: Labor would be added by (X)ing a dwarf, resources are self explanatory. The Fey and Possessed Mood event cards I suggested would make a dwarf Legendary (Add a "Legendary" token) and have some other effect (fewer turns, less resources? Something like that), respectively.

{Artifact}{Item} would have the effect "This card can only be equiped to {Military} creatures with either {Legendary} or a "Legendary" token."

A couple Artifact and Megaproject ideas:

Spoiler: Artifacts (click to show/hide)

Spoiler: Megaprojects (click to show/hide)

6852
Mafia / Re: One Lynch Mafia- Game set-up phase
« on: December 05, 2009, 07:52:44 pm »
The game has begun. Unfortunately, due to obscure laws and the wonders of beauracracy, an execution may only occur by sunset with a single shot pistol, officially designated. Conveniently, you have exactly one.

A no lynch counts as a vote in itself, so a lynch requires plurality, not majority.
The day shall end on Tuesday, as soon as I am able, barring extensions/shortening requests.
Night phase will be a non-negotiable period of 24 hours + whatever time it takes for me to get to a computer. Any actions not in by then will be skipped.
Voting begins now.

6853
Mafia / Re: One Lynch Mafia- Game set-up phase
« on: December 04, 2009, 10:41:29 pm »
Subtle rule changes you may not have noticed, just to be safe:

Lyncher Added as possibility
Jester/Lyncher win means SK loses
SK may or may not be NK-immune

Also, AN, did you still want the spoiled spectating?

6854
I think we shouldn't lynch CK. Why? Because, as was stated by you or one of the ICs in one of the recent Beginner Mafias, these arguments take up the whole focus of the town. We lynch CK, if she flips town, we lynch you tomorrow, and you might flip town

I still am of the firm belief that webadict is scum.

6855
Two new card types: Artifacts and Megaprojects.

          Artifacts: a dwarf is (X)ed for turns specified on the card. After that, the dwarf is -(X)ed, and the artifact can be used. At the beginning and end, costs are specified: food for the beinning, other for the end.
Two associated cards:
     Possesed Mood: On the next artifact you play this phase, you don't need to pay the food  requirement, and
     Fey Mood: The dwarf that is (X)ed for your next artifact produces one more of any resource it already produces as long as it is on the field

Megaprojects: similar to artifacts in that they are made over a course of time, however they are more powerful, are constructions, and and take many more resources.

Here we are.

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