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Forum Games and Roleplaying / Re: Dwarf: The Hammering, a play by post card game based on DF
« on: December 04, 2009, 09:23:52 pm »
I still want megaproject and artifact cards
First: Special resources and ores
Some cards, could produce a special resource. while not as practical, they could be used in some more powerful cards. Ores would be a normal resource, but a bit more unique.
Miner is able to produce Ore instead of stone every third turn.
Ore could be processed into metal by (X) ing a unit and paying 2 wood or having magma available. Furnace worker would be edited.
Special resources:
Deep Ore: This is a special Kind of Ore. It can only be processed by having magma available with a special method, as part of an Artifact, or by a Legendary dwarf
Gemstone: This special Stone counts triple for meeting nobility mandates. It is a valuable part of many artifacts
Rare Metal: This metal is processed from Deep Ore. Currently, no use other than artifacts.
Megaprojects & Artifacts: I mentioned these earlier, I think. Unfortunately, the post is just beyond what I can see in the pre-post. I'll edit the quote in.
New mechanic: Creature rows, similar to the military mechanic posted in the RAM thread. These could be activated by some card. Creatures in the second row could not melee and could only be attacked if the front row is open. Changing row would (X) the creature, and some creature actions would only be available if the creature is in a certain row. Some creatures would be limited to a certain row. Basically, think of this as the "outside the fortress melee defenders" and the "inside the fortress other guys.
First: Special resources and ores
Some cards, could produce a special resource. while not as practical, they could be used in some more powerful cards. Ores would be a normal resource, but a bit more unique.
Miner is able to produce Ore instead of stone every third turn.
Ore could be processed into metal by (X) ing a unit and paying 2 wood or having magma available. Furnace worker would be edited.
Special resources:
Deep Ore: This is a special Kind of Ore. It can only be processed by having magma available with a special method, as part of an Artifact, or by a Legendary dwarf
Gemstone: This special Stone counts triple for meeting nobility mandates. It is a valuable part of many artifacts
Rare Metal: This metal is processed from Deep Ore. Currently, no use other than artifacts.
Megaprojects & Artifacts: I mentioned these earlier, I think. Unfortunately, the post is just beyond what I can see in the pre-post. I'll edit the quote in.
New mechanic: Creature rows, similar to the military mechanic posted in the RAM thread. These could be activated by some card. Creatures in the second row could not melee and could only be attacked if the front row is open. Changing row would (X) the creature, and some creature actions would only be available if the creature is in a certain row. Some creatures would be limited to a certain row. Basically, think of this as the "outside the fortress melee defenders" and the "inside the fortress other guys.