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Messages - Michaelsoftman

Pages: 1 ... 8 9 [10] 11 12 ... 24
136
DF Dwarf Mode Discussion / Re: This bodes well
« on: July 30, 2009, 01:47:22 pm »
A bone bed menacing with spikes?

Sounds comfortable enough for a noble :3

137
DF Dwarf Mode Discussion / Re: Aquifers and Continuous Water Flow
« on: July 27, 2009, 03:50:02 pm »
Do be aware that large amounts of moving water can utterly kill your framerate.  :(

If it's below 7/7 then it kills your framerate... 7/7 water or magma doesn't have that much of an effect.

138
I'm not sure if fortifications can keep everything out.

I had a Fire Man slip through a fortification leading from a magma pipe, no idea how.  I'm certain it wasn't pushed.

139
DF Dwarf Mode Discussion / Bloodthirsty raccoon
« on: July 24, 2009, 08:10:21 pm »
So the Dwarven Liason arrives, missing a leg.  Thankfully, he's SUPERDWARVENLY TOUGH, so he's able to hop about on the one leg pretty good.  He jumps a few spaces, passes out for about half a second, then jumps again, and repeats.

He makes it about halfway to my fort by the time I'm trading.  I lose track of him to designate stockpiles for everything I just bought, and then I get tons of "interrupted by raccoon" messages.

So I look, and behold, a NAMED raccoon is chasing my Dwarves.  So I think uh oh, which one of my Dwarves is dead already...  But they're all there.

So I look for Stumpy the Liason.

He's scattered all around about 5 different tiles.  Chunks everywhere...  His corpse further along, he still tried to make it to my fort while being ripped apart.

The odd part about all this is that after the raccoon killed the liason, it seemingly charged right through the only entrance to my fort, which is a 5x10 bridge, and started harassing my Dwarves.

Once an animal gets a taste of Dwarven flesh, does it become more aggressive?

Also, I hate not being able to specify what the Dwarves should trade me :|

140
DF Dwarf Mode Discussion / Re: Great first impressions.
« on: July 24, 2009, 06:49:31 pm »
My current map has magma, 3 tons of bauxite, and aluminum  :)

Along with sand, tons of trees, a brook, and wild cougars I am attempting to catch.

141
DF Dwarf Mode Discussion / Re: Island for you!
« on: July 23, 2009, 10:02:11 pm »
I wonder if it's possible to gen a world to find an entire island you can fit into a 6x6 embark area?

142
DF Dwarf Mode Discussion / Re: Epic wounds
« on: July 23, 2009, 07:42:42 pm »
On my very first fort, I had a Hunter who was a Wrestler go up to a horse and beat it with his fists until all 4 legs were mangled, it's upper and lower body broken, it's head broken, and both eyes ripped out.  I think it also had a brain injury.

There was blood EVERYWHERE.

I was like THIS IS AWESOME.

143
I use a 7x7 to house my Trade Depot.

And my stockpile floor usually has one massive room taking an entire z level mined out.

144
For a moment I decided to go and butcher those that I have, but changed my mind and decided to wait until I got the 200+ others out of the way as I have less than 10 flying critters atm.

As for pathing to 3D, I have them chained in a livestock area that has several pet unpassable doors, so I'm not sure if that is the problem.

Are the doors also forbidden?  They will still try to path through it if it's only pet unpassable.

145
DF Dwarf Mode Discussion / Re: One freakin' imp
« on: July 13, 2009, 09:30:11 pm »
I find an engraver who is perfectly agile, I dig 1 z level below where I place my forges, and have him smooth 1 tile of the wall of the magma pipe, and then carve it into a fortification.  He runs, magma flows in, imps can't walk through.

146
DF Dwarf Mode Discussion / Re: Elite Bowgoblins!
« on: July 13, 2009, 08:51:43 pm »
Best ways to deal with enemy archers are

1. Magma or water trap
2. Long hallway with siege engines
3. Your own archers, but with pets / war dogs / babies to absorb stray arrows
4. An entrance with lots of twists and turns so they can't attack from too far away, and your Dwarves can rush them
5. Dumb luck.  I once had a single hammerdwarf somehow dodge 30 - 40 arrows before killling a squad of goblin archers.

147
DF Dwarf Mode Discussion / Re: The Inner-Locking Vault
« on: July 12, 2009, 11:14:34 pm »
Put the vault in the bottom z level.

Flood the next 14 z levels up with water and / or magma.

By the time he pumps it all out, it'll be your turn.

148
DF Dwarf Mode Discussion / Re: Puke City
« on: July 08, 2009, 03:39:24 pm »
am i the only one who wants to have vomitcrafters? first collect vomit (functions like collect sand) and get bags of vomit, then make stuff out of it.

This is a Tower Cap bed.  It is decorated with vomit, and menaces with spikes of vomit and microcline.

149
DF Dwarf Mode Discussion / Re: Puke City
« on: July 08, 2009, 12:49:35 pm »
Make a road to the edge of the map using vomit.

150
DF Dwarf Mode Discussion / Re: Possibly my most interesting map yet
« on: July 08, 2009, 10:47:09 am »
The moles didn't dig those tunnels, you embarked on a cave.

Try to catch the named leopard.

Or just fill the cave with magma.

On a side note, if the cave goes deeper than the aquifer, you can use that to get past it.

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