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Topics - spokehedz

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Okay, I know this has been beaten to DEATH but I haven't seen anybody talk about this yet... And I am not asking about WHEN this will be implemented, I just wanted to have someone who has more programming experience than I do to explain if I am off my nut or not.


We all know that path finding is a big drain on FPS It might not be the worst (stone is my personal enemy) but it is certianly up there and it is an area where multi-core would really help out... But it's hard to do, and the CPU would really be suited to other tasks like managing memory and the like. Plus, even the best computers only have 12 cores in them, and I have hundreds of dwarves eventually... This got me thinking about what other sources of processing power we have inside the computers... CUDA! Why can't we assign each dwarf a CUDA thread on the GPU? They are only going to get faster, and have more CUDA cores to work with... I have two Geforce 275's which mean I have just over 80 CUDA cores to work with... Considering that is about which time most people's computes drop to 15-20FPS and they stop playing because of it.


Thoughts?

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DF Modding / How to get a bunch of stuff on embark in any version of DF.
« on: February 27, 2010, 12:56:21 pm »
First, watch the video. It explains a lot.

http://www.youtube.com/watch?v=_do9dgxvhZg

Let me know if anything is unclear, and I will reply back with an answer.

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DF General Discussion / Completely Dwarfy Wall Art
« on: February 22, 2010, 05:38:47 pm »
http://www.etsy.com/view_listing.php?listing_id=35326983

This Giant Spiked Cave Spider is immaculately preserved. It is framed with Redwood and Crystal Glass. It is of the highest quality.

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DF Suggestions / Idea for saving on Pathfinding CPU usage
« on: February 07, 2010, 06:54:40 pm »
Most of the time, the path from point A to B is pretty static. Sure, there are some incidentals like when a item is misplaced or if the bridge raises... But 99% of the time, it is just A-to-B in the shortest path possible.

Last I remember, DF recalculates the path with every step, does it not? If it does, why don't we just recalculate whenever an object gets in our way?

Also, if the dorfs would learn the rule of "walk on the right side" of a hallway then a lot of the congestion that we have now in hallways would be eliminated. It just seems logical--even though this game is not strictly about logic, it still tries to apply it as much as it can.

And lastly, if we could have pre-calculated routes that are highly traveled (such as where the booze is held) then it would also help a bunch.

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DF General Discussion / When life imitates DF
« on: September 27, 2009, 05:20:58 pm »
I'm going to guess that this is an artifact-quality piece.

http://www.nytimes.com/2009/09/23/arts/design/23spiders.html?_r=2&em

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DF General Discussion / Dorf House
« on: July 13, 2009, 02:25:44 pm »
Japanse Dorfs, but that is a CLEAR indicator for me on some really dwarven engineering.
 
http://www.yatzer.com/1773_primitive_living_in_saijo,_hiroshima

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DF General Discussion / So Dwarven, it boggles the mind
« on: May 31, 2009, 03:36:02 pm »
Especially the ending. Oh so epic.

http://www.youtube.com/watch?v=gs8cjYmoSUo

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