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Messages - spokehedz

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16
i'm having some problems, i logged into my server, everything seems ok, i can chat, but... the commands to the game does not work, simply nothing happens when i input something to the game, but the chat works normal...

anyone has any idea what the problem could be?

When you resize the terminal and see your nick to the right, does it turn red when you press CTRL+A? Means you have input.

And in case this does happen but you still get no input...

Take your configuration file (see manual) and write "VERBOSITY: 1" there. It will make any keypresses from clients to be outputted to the server console. See if the keypresses go through (almost certainly will...but I guess it could be double-checked). I've heard about this bug(?) once before, but at the moment I have no idea what could be causing it or if it's really dfterm related. Also check if input works on the same machine where you run dfterm and in DF window itself. If nothing works, I could take your information on what software you have (Operating system/DF version and dfterm version at least) for future reference if this comes up again.

I am also having this problem, so here's my info.

Server side:
Dwarf Fortress 0.31.01
DFTerm 0.1.3a
Operating System: Windows 7 64-bit

Client side:
Ubuntu 9.10 64-bit
Running telnet in gnome-terminal
I also tried running it from the server machine via PuTTY with the same result.

I turned VERBOSITY up to 1 and verified that the server is indeed receiving the keypresses. Like lokis, I can use the chat interface, but when I hit Ctrl-A, my name goes red and I can't do anything.

I have tried both starting DF before launching DFTerm and launching from DFTerm. The game starts just fine and I can see the menu, but I can't interact with it.
When you upgrade to the latest version of the DFTerm, you must include the new 'glue' DLL and read the instructions.

17
While the DF Accelerator is nice, it will soon be rendered obsolete. THANK ARMOK.

18
DF General Discussion / Re: Dfterm, Dwarf Fortress in a terminal
« on: March 18, 2010, 06:20:54 pm »
My server blew up in the middle of the night apparently... So now we have some quite unhappy dorfs on the server. XD

It is back up and running now.

19
DF General Discussion / Re: Dfterm, Dwarf Fortress in a terminal
« on: March 16, 2010, 11:15:16 pm »
Ive had other problems with it as-well as this.
Well, you can try it out by using my server which is in my sig.

20
DF General Discussion / Re: Dfterm, Dwarf Fortress in a terminal
« on: March 16, 2010, 11:11:44 pm »
well that's a bummer, I knew getting a 64bit PC was a bad idea.
Considering that this is the only thing I have been unable to do so far with my 64bit computer... That is a bit hasty.

21
DF General Discussion / Re: Dfterm, Dwarf Fortress in a terminal
« on: March 16, 2010, 11:08:52 pm »
I think it has something to do with the fact that 64bit puts all 32bit programs into a special memory mode so that it can run them. I don't think it will be possible to run it unless both DF and dfterm get recoded for 64bit

22
DF General Discussion / Re: Dfterm, Dwarf Fortress in a terminal
« on: March 16, 2010, 10:56:04 pm »
Run DF by itself and then exit. Try opening DFTerm and see if that works.

23
DF General Discussion / Re: Dfterm, Dwarf Fortress in a terminal
« on: March 16, 2010, 03:30:31 pm »
i have noticed with putty that you have to select 'terminal' instead of SSH otherwise you spend your saturday looking for reasons why it won't connect. this is not a bug, this is an 1D-10T error. :D

24
DF General Discussion / Re: Dfterm, Dwarf Fortress in a terminal
« on: March 15, 2010, 03:45:23 pm »
Features I think would be handy:

Send a bell to all terminals (or at least the administrator) whenever a new client connects and authenticates.
Have a 'chat hotkey' that you press when you want to chat when you have control, without giving up control. (when there are timers for control, this will be important.)
Showing the bandwidth usage/stats under where the client names are.
Instead of color, could we put standard IRC symbols for OP/Admin Voice and just regular users? that would make more sense to most people I would think.

25
DF General Discussion / Re: Dfterm, Dwarf Fortress in a terminal
« on: March 14, 2010, 10:32:27 pm »
The server is now up, and I have put the proper rules in the firewall. I was able to ping the port from an external proxy.

Any more issues, be sure to let me know.
You can't ping a port.
You can however try and connect and see if you get a proper TCP handshake between a host and the client... Which is what I did.

I used http://www.canyouseeme.org/ as my external proxy.

Thanks for making me clear that up for you. :P

26
DF General Discussion / Re: Dfterm, Dwarf Fortress in a terminal
« on: March 14, 2010, 05:31:33 pm »
Would it be possible to have it send a terminal bell command whenever someone connects to the server? I tried to edit the file, but it did not like when i put ^G into the line where you have 'CTRL+A' when the client connects.

27
DF General Discussion / Re: Dfterm, Dwarf Fortress in a terminal
« on: March 14, 2010, 05:19:32 pm »
Anyone using this on the mac, and able to share the how to connect?

trying $ telnet dfterm.servegame.org:43722 and getting
Trying 8.15.7.107...
Connected to dfterm.servegame.org:43722.
Escape character is '^]'.
Host/Domain name is invalid
Connection closed by foreign host.

edit: the terminal window is set to UTF-8 and vt102 emulation.
Try the IP of 99.13.40.36 which may or may not have updated in the DNS records yet... It should have, but it might not have.

Yes! That indeed did fix it! I love it when simple errors are repaired by simple means.

My server is now up, and I welcome anybody to join in and try it out. I am admin, and automatic restart is running.
I'm unable to connect as well, are you behind a router/blocker/firewall?
The server is now up, and I have put the proper rules in the firewall. I was able to ping the port from an external proxy.

Any more issues, be sure to let me know.

28
VPN you say...
OpenVPN (or Hamachi) and you can map drives from anywhere so long as you have a semi-reliable internet connection. Just turn off saving every season, and your game never even knows it is running over the internet.

29
DF General Discussion / Re: Dfterm, Dwarf Fortress in a terminal
« on: March 14, 2010, 11:31:15 am »
Currently hosting a game. dfterm.servegame.org:43722

This is on my server, so it should be running 24/7 if anybody wants to jump in and play.
I just get "connection timed out"...
Edit: Saw your error message. I assume that's why I can't conect.
Yeah, it is a little FUBAR at the moment. you can connect, but you don't get chat or anything. Kind of pointless.
I was not able to reproduce the error you gave me (Lua script error). However, I have received the same error report from an entirely different user. I'm guessing this is because some versions of Windows or some locale settings are causing the script engine not to read the script file correctly (BOM for UTF-8 from a faulty text editor?). I've uploaded a new version (0.1.2b) that has the script file in a plainer format which may, or may not help. You can try loading the file in a text editor and saving it in different formats. Other than that, everything on the console seems correct.
Yes! That indeed did fix it! I love it when simple errors are repaired by simple means.

My server is now up, and I welcome anybody to join in and try it out. I am admin, and automatic restart is running.

30
I really only ever play DF off my USB. Portability outweighs save times.

Truth. And that it takes a whole season for DF to copy off a low-bandwidth USB drive. So...many...files...
If you guys would buy really high quality flash drives instead of the ones that are tossed in the bin at your local electronics store (or the ones you buy on ebay for really cheap from China) you would be amazed at how fast some drives are.

I have one from OCZ that gets me anywhere from 45-60MBS versus the 20-35MBS one that i bought in the bargain bin.

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