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Messages - Graven

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376
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 05, 2014, 04:59:48 am »
Hey, would you look at this, I got a non-antimagic win!

This handsome fellow was probably my easiest actual win, since the poor bosses couldn't take down even one of my shields.

I didn't close any portals, or do anything much really, except for spam spells and try not to hit poor Aeryn too much [she survived in the end!].

Actually, nothing after level 40 posed any threat to me at all. Apparently after a horrifying early and mid-game, Archmages become Death Stars, only there aren't any goblin pilots lead by the Force to penetrate the shields. The actual turning point for me was levelling that 50% global speed sustain. It nuked my mana to sub-200 at first, but it was so totally worth it - this basically meant I got first strike in nearly every single fight, and the ones I didn't - against paradox mages - the morons sent me out of time and wasted all their cooldowns while I was invulnerable. Every fight against a caster was basically autoexplore -> AOE stun -> nuke. In the end I was hitting for about 600 in melee too, so I could spice things up a bit.

The most horrifying fight in the entire game was against the boss in the Charred Scar, who has the Wildfire tree and I didn't have the fire damage penetration then. I had to backpedal nearly a third of the way, running, entombing myself, and running again. I took only 100 turns on the counter to get to the boss [I specifically got a movement infusion for that fight, since I was scared I wouldn't make it], and probably half an hour fighting him. It was really the peak of my experience with this character, honestly, and quite a memorable fight.

It was pretty fun, but it took way too long to get going and I only got to feel powerful in the most boring part of the game. I'll probably get one more win in and close Tome4 up for a while, since it is pretty repetitive, all in all, and the end-game is really the worst part of the game.

Wonder if Cursed are still as god-awfully boring as I remember them? Or I might get a non-antimagic berserker and  go for Irresistible Fun. I do have that one Oozemancer, but I'm not having that much fun, since he's way too powerful already, and things probably won't get harder.

377
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 04, 2014, 05:26:55 pm »
So apparently there are some pretty wicked +fire damage artefacts out there.

My archmage is currently at 190% crit multiplier, +71% fire penetration and +98% fire damage, and I could improve half my gear.

I also have about 3-4K shielding available to me at any given moment. Let's see if this is enough for a win to happen.

378
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 04, 2014, 06:57:12 am »
Archmage trip report :

Dear Diary, today I died 3 times in the Dark Crypt. Because I am bad at pattern recognition. Even when the pattern is "Those 4 level 45 elite elven guards deleted you in one turn in melee. Resurrect and go stand next to them again Y/N?"

I also got to the east, but I only have one life remaining, and I don't really feel that comfortable with my character. Finally I do decent damage, since I found a randart staff with +36% fire damage, and with Wildfire and such I can at least clear stuff pretty fast. Single target damage is bad, prodigies are bad - went for Unbreakable Will, since I had nothing else worth going for.

If I die in the Vor Armoury I'll probably give up on this character, since I'm sort of tired of losing so much time to only die 4/5ths of the game completed.

At least I'm sort of starting to realise some of the mistakes I'm making and kind of try to avoid them in future situations.

Playing a mage in DCSS is still a lot more fun [except for Paradox Mage, that shit's wack]. I guess it's mostly because the spells feel more impactful and there aren't stupid LoS shenanigans, and a turn doesn't take 5 seconds and I don't have to constantly monitor 7 sustains.

379
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 03, 2014, 06:25:58 pm »
Yeah Yeeks get a bit shafted in the ending. No idea why - even if I never do anything with my winning characters after the win, I like the thought that they're alive somewhere out there. It's kind of "well I won and my time isn't exactly wasted" - a pretty dumb but pleasantly harmless thing after a win.

In other news, my Archmage is just about to fight the Master. Damn was exploring Dreadfell scary. My damage was horrible until I got 5/5 Wildfire and afterwards dared to bump my fire AOE spells a bit. Still died twice, but that's somewhat par for the course. Haven't explored the Dark Crypt, so of course everything can still come crashing down, but at least I can clear those undead rooms in Dreadfell with great satisfaction.

I also got the Light tree from an escort, so I have two shields to juggle, which also helps. God help me if anything gets to stay in melee range, though. Archmages are squishy. I also hate the whole "check every corner with Arcane Eye for monsters" since I find it a really bad design choice, so I don't do it unless I'm sure there is something scary behind the next door, or in areas with nasty stuff. If I were a bit more diligent with it, perhaps I wouldn't have died the second time [and the first was to the Chronotwins, and I find going there less and less worthwhile with every next character].

Here's to hopefully making it to the East with an Archmage!

edit : HOOOLY BALLS I just got the "That was close" achievement. You know, the one for killing an enemy with only 1 hp remaining. Problem is, I still have a cloak that lets me die at -50 so god damn. It was a Dreadlord or whatever those ugly invisible things that summon lesser ugly invisible things. I forgot that they can turn your sustains off, and smashed him with a Fireflash at point blank range.

I also didn't even kill the ambush. I had just equipped a new staff, so no +20% fire damage, my sustains were still turned off so I wasted 3 turns turning them on, and my teleport didn't bring me in a decent position to Stone Wall myself. So embarassing.

380
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 01, 2014, 03:11:44 pm »
Actually IIRC all rares and possibly uniques, are generated as Adventurers. And I was certain the Solipsist talents were excluded from the Adventurer class, since solipsist rares were also bullshit, but I just went and made an Adventurer, and they aren't? So I guess I'm finally going insane.

It would still be either a matter of excluding certain oozemancer talents, or possibly just limiting the maximum level of Oozemancer talents on the Adventurer to, say, level 3, if you wanted to balance oozemancer rares.

But yes, some rares are so much more powerful than others, running into the wrong type can absolutely crush your character.

381
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 01, 2014, 01:51:25 pm »
Well I'm running an Oozemancer and a Fire Archmage at the same time, and it's hilarious how much more powerful the oozemancer is. With the archmage I constantly fear for my life, fleeing at the slightest danger since it's just so damn fragile.

My fight against the Sandworm Queen was the absolute nadir, I only survived because I had a cloak that allowed me to die at -50 HP. I was below 0 three or four times, and the last encounter consisted of me being constantly blinded, throwing all my CC and damage at the place where I suspected the Queen was since my teleport was on cooldown, and my vision was range 2, which is hilarious when you think about it and horrifying when you are playing. I haven't died by some miracle, but I'm about to face the Minotaur, and I still can't find a source of removing mental effects.

The oozemancer just oozes his way through hordes of various enemies along with his merry oozes, while being constantly healed by two auto-use regen infusions.

I'm not calling for a nerf on the oozemancer, heavens forbid, I like that there are classes which are easier than others since sometimes you just want to blast stuff. I just wish the Archmage had a bit more high-range stuff. Fireflash is such a bad spell, damn.

382
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 31, 2013, 09:02:16 pm »
Wow... I guess resistances ARE fucking important.

Beat the crap out of the master, 3 shotted him each time, then went into the Dark Crypt and lost all of my lives. All of them. Except I guess one? Something like that. I guess I still need incredibly overpowered regen infusions to do anything in this game.

Gonna cheat-unlock myself oozemancer again [never did manage to unlock it normally] because that was insane. Lesson learned - ignore everything else when going into the crypt except for resistances. God damn elven shitmancers. I keep wasting so much time dying in the crypt I should long since know better.

edit : Started my Oozemancer, swept through the trollmire, already feeling so good. I will rain acidic vengeance upon the Dark Crypt oh yes my precious filthy elvesesses

383
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 30, 2013, 07:21:57 pm »
I think I've literally never tried a Summoner. Generally I don't like pet classes, especially ones where you need to micromanage your pets, like the WoW hunter.

Independent pets that just hang around and do their stuff I find great, for some reason - like the mercs in Diablo 2. I presume Summoner pets are like Oozemancer oozes in that you just plop them on the battlefield and they do their thing?

I think I'll still go for Oozemancer, though. I just loved the class the previous time I tried it. I hope it didn't get nerfed [much, at least] since the initial implementation? It was extremely powerful on release, but in roguelikes I don't necessarily endorse character balance that much. I find it's fine to have classes which are naturally easier than others, for newer players and for people who just want to have fun. And Tome 4 is a power fantasy with nearly all classes anyway, why bother  :D

384
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 30, 2013, 06:59:13 pm »
Oh, huh. Guess I dodged a bullet then, because I certainly wouldn't have liked to fight any sort of even vaguely OP boss with this nice Arcane Blade that's been going on. Thanks a ton for the info, people, will bear it in mind for future encounters.

Currently level 28, clearing out Dreadfell. Arcane Blades are definitely amazing. I only wish they were a bit tougher, but all manner of explosions with every attack, one and two-shooting uniques left and right, and bright colourful effects and I'm so happy. The guy whose build I'm copying -> this one -> has gotten both shield prodigies, but since he beat the game on Nightmare Roguelike with an AB, and I can barely get to the east, I'll assume he knows what he's doing and do the same.

After this I'm definitely playing an Oozemancer, though. I just want to be OP, and whoever designed the Oozemancer knows how to make a [ridiculously] powerful and yet still fun class, because Cursed is probably even more OP, but dear god don't get me started on Cursed. That or a Wyrmic, depending on whether I feel like melee. Hell, maybe even both!

385
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 30, 2013, 06:14:45 pm »
Ok I'm pretty sure something broke in my Daikara:4.

For the first time ever, I got the alternate Daikara, which was pretty awesome to watch, if a bit laptop-melting.

However, when the last level came, there was that event with the cultists around monoliths. Since I didn't know what it was, and cultists=bad, I started killing them, when a teleport brought me right to the boss, and some more cultists, though still friendly.

"Oh dang!" thought I and hit another teleport, bringing me to one of the cleared corners... when I got an update on my "Into the Darkness" quest and a congratulation on killing the firebreathing dragon... which I had barely glimpsed when I landed right next to it and a cultist before wildly teleporting.

So I got the experience and the loot, all the monoliths are glowing, no more cultists are left alive and I'm not really sure wtf was supposed to happen.

Can someone explain what the normal course of this whole mess would be?

386
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 29, 2013, 07:19:39 pm »
IIRC you can now upgrade the cloak to work from your inventory when you take possession of the Sher'Tul fortress.

Nowadays I just can't exist with an experience penalty, though. Thalore and Skeleton are incredibly powerful races but what's that is that a 40% experience penalty oh I think someone's calling me for business over at Cornacsville.

387
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 29, 2013, 01:59:33 pm »
I'm not sure why you would ever want to target yourself on purpose while using Assault.

Because the buttons I press are as follows : "1" - assault -> hover mouse over enemy -> space to cast on target being hovered over. Which works if the game is not lagging, but since it very often lags, it presumes I'm trying to target myself and asks me. Since I was used to pressing yes meaning nothing at all in the previous version, I thought I'd show the game whatfor and pressed yes again. God bless.

Also damn, that's a painful death  :(

I've just noticed that nearly all my early-game deaths come from a pretty god damn stupid "pooling" behaviour I apparently have. On most classes you can usually get to about level 10-12 depending on race without spending a single skill or stat point, with just the starting points. And while this works out relatively decent sometimes, and a lot of times it means going into the rogue tunnels on an AB without teleport. Or dimension door.

I guess I like the sudden boost in power when I finally do spend? This is even more stupid because in Tome levels are actually quite important. I don't even.


388
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 29, 2013, 08:52:43 am »
So... apparently in the previous version of Tome I had,  an option was either bugged, or somehow turned off [in which case I'd love to know how to turn it back off].

When I got tired of Assault endlessly asking me if I really want to target myself, I finally clicked yes. Because in the previous version it plain wouldn't do anything, at least with melee abilities.

Not in the newest version! My Arcane Blade boldly stood up against the coming darkness, and smacked himself in the head for about 3 times the total HP I had. Dumbest death I've had in a while.

389
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 28, 2013, 02:33:21 pm »
And my Reaver is now dead, at 46, in the Slime Tunnels bullshitted to death by that Lich thing that comes out of the orb of undeath.

Apparently he has 99% Blight resist, and Impending Doom, and my teleport didn't quite work out on the 13th try to kill it.

Should've gone away and levelled up, but I was getting sick of Reaver - it turned out to be just another autoattacker because Vim is the dumbest resource ever and if something [say a gigantic pack of antimagic orcs] drains your vim you can't really regenerate it, and while it hits relatively hard and has pretty decent survivability with the Anorithil tree and Bone Shield, it's just not that great alltogether.

Would've liked a win with a non-antimagic character, though.

Oh well.

What's the most OP melee class in Tome? I'm guessing Sun Paladin for the survivability, and Cursed for Antimagic, but I've won a Cursed and it was horrible. I just want to be able to clean up vaults as they come by and jump in the middle of packs and AOE stuff and not give a shit.

390
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: December 28, 2013, 10:57:46 am »
Welp, I did it. My reaver is 42 and in the Prides.

My game is finally turned into an endless shitstorm of 1 frame per second and spending 9 out of 10 turns staring at a black screen because I'll be fucked if I know how to gain Blindness immunity and the orcs know it and revel in my misery as they spam sun infusions and fuck you Tome 4 whoever designed this is so far removed from the concept of fun he exists on an entirely different dimension.

Also apparently my saves are bad, and I don't know whether to prioritize resistances, or status resistances, or saves, or armour, or penetration, so my confusion immunity is 20% and the precious few turns I can see what is going on I have to do that through a smudged filter as if someone with really greasy skin has been rolling over my laptop.

I also messed up a bit at the Vor Armoury and currently have only 1 life left, and no Blood of Life, so I probably won't be winning a Reaver this time.

Ugh.

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