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Topics - Warlord

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DF Gameplay Questions / Dwarf dies for no reason
« on: March 27, 2009, 09:36:13 am »
Ever have a dwarf just up and die on you?

1. I had one that "suffocated" and after searching my fort found him, dead, lying on his bed....  Maybe a murder? *cue ominous music*

2. What does "drowsy" mean?  Had a dwarf with little more than a spine injury in bed for a few years become "drowsy", then "very drowsy", before he eventually got up, dehydrated (dwarves were feeding and watering him before this), and wandered the halls until he died.  How can you get drowsy after being bed-ridden for 2 years?

Unrelated question:
3. How can I clean up the misc socks and cloaks littering my barracks?  They're all champs now, and with nothing better to do they just keep ripping the clothes off others

Last question:
4. My oh my, do my dwarves like giving each other spine injuries.  I've got 5 of my 15 military down for the count because of a spine problem.  Short of a massive construction project to move water from the brook in the opposite corner of the map to my fort to make a Kevorkian room, how can I dispose of them?

2
DF Gameplay Questions / Rules regarding caged enemies
« on: March 27, 2009, 08:56:16 am »
How exactly do the rules for caged hostiles work, when transporting them around?  Explanation follows:

For some reason, a horde of about 8 mountain gnomes decided to explore my dungeon.  They were scared of any dwarf that came by, but eventually the traffic died down enough that one by one they'd get caught in a cage trap.

Once in my animal stockpile, I thought I'd dump them into my pit, where my pet dragon is locked up (out of line of sight of anything flammable) so he could have a bit of fun.  The instant a dwarf arrived to cart it off to the pit they ALL broke out.  And this time, my dwarves were deathly scared of them, causing unbelievable amounts of "scared by mountain gnome" job cancellation messages, and even then my military weren't too worried about quick kills.

My question is, when caged goblins don't break out when ordered to be pitted, why did mountain gnomes?  Is it because the gnomes are "neutral" so my dwarves pulled them out rather than drag the cage itself?

3
DF General Discussion / Those darn cats
« on: March 25, 2009, 12:39:49 pm »
-Starting with random configuration nets me 4 cats.
-All four adopt to one dwarf.
-After giving birth, and before cages can be built, kittens proceed to adopt.
-All kittens adopt to the same dwarf.
-Said dwarf is female.

Now, how can I instill insanity that is non-lethal to herself or others?  I want to encourage a dwarf running around with 30+ cat pets, but no jobs/harm.  I suppose I can just call her the Crazy Cat Dwarf, but it's not as fun when she's not actually, you know, crazy.

4
DF General Discussion / Just had my first megabeast!
« on: March 25, 2009, 12:02:04 pm »
A dragon.  Very scary!  I set up my military on alert, ordered them to put on their best gear, and forbid anyone to go outside.

It stomps ever closer, ever closer, when....  KACHUNK! It gets capped in a cage trap.  Very anti-climactic.

I'm going to try to tame him now.  Call him Gorbash, or something.

Edit:  Hi!  Been reading the forums for some time, finally decided to register and contribute.  Yes, came in with the wave from PA.

Btw, does anyone else find themselves making sounds to go along?  Like cage traps being sprung (my first siege was hilarious) or marksdwarves firing *thup*.

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DF Gameplay Questions / Dwarf driven insane
« on: March 25, 2009, 12:00:01 pm »
Had a dwarf driven insane because he couldn't get the items he was asking for.  I had plenty of them.  Bug?  Or was he just picky?

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