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Other Games / Re: Shores of Hazeron(Planepacked)
« on: August 18, 2010, 10:53:31 pm »
Hazeron sounded like it might be neat to do co-operative empire-running, or having a player run a fleet of ships as an admiral or the like (I wasn't interested in running a colony, myself), but I wanted to see what the initial gameplay was like first, and if it was possible to set yourself up as a merchant or whatnot, and so I joined the Tyranical Suns (which was posted about in the other thread), did the tutorial (having great difficulty in picking up the torch, as the tutorial dragon was standing on it and I had to stand directly on top of it myself in order to even be able to pick it up - and normal movement would not let me get close enough to it to grab it), and then after I finally had the torch, I walked off to see what I could find. (I read most of the webpages in the hazeron manual prior to starting the game)
Unfortunately, my impression of the game so far has been thoroughly negative. I've found it pretty much impossible to find any given building in a city except by randomly wandering into it; although the buildings have icons (when you're in the 'backspace' view) that indicate what kind of building they are, they don't have names, so I was left guessing as to what the icons actually meant (most are rather blurred and vague, but a few made sense, such as apartments... which I didn't need to be able to find). Even if I knew what the icons were, I don't see any way to zoom out in the backspace view so I could see all of them at once (and then hunt in the field of icons which I would then be looking at, to find the one that I wanted). It's incredibly frustrating, when they could have simply provided a list of buildings and let you click one to GO DIRECTLY THERE - it feels like they want you to waste time running around the laggy city to no purpose.
Similarly, I have no idea what most of the different items/actions I can mousewheel-scroll through are, since they all have icons instead of descriptions!
From what I've seen so far, the gameplay as a player-citizen of an empire seems to consist of sitting in a building and waiting 7 minutes for it to pay you for waiting while the building researched something which it would not have researched without you (for example, better police technology!), and wasted city money which it would not have wasted without you (It doesn't seem that you can use your own money; it wouldn't pay you enough to make back the cost anyways).
I didn't see any way to spend the money which I had (You would think I could just order items like the buildings can), or sell the rocks I picked up (having no spaceship, I couldn't trade with any space stations), although I knew that if I found a particular kind of building I would theoretically be able to design a spaceship, have it saved to a disc, and then have it constructed elsewhere and go flying off into space to do merchanty stuff. Finding said buildings proved impossible in the 2 or 3 hours I played, however (I did wander into the airport after seeing a likely-looking icon in the backspace-view, however, but there didn't seem to be anything to do there).
Alternately, you can presumably run off into the wilderness and play a survival game by yourself, assuming there are trees, animals, and rocks on the planet. I was almost tempted to, but the game was too annoying for even that to be fun - the lagginess and inability to reliably activate objects without being right next to them were a bit too much. (In order to be able to activate anything, I had to go prone to make movement precise enough to get next to or on top of the object.)
The last issue I have is that I take a step and the framerate seems to drop to around 10 FPS for the next second or two, and the character continues walking/running in that direction even if I turn while holding down that movement key. It's like the thing is suffering from extreme lag, and that's somehow slowing down the graphics when I move as well. (I don't see how it could actually be the framerate dropping due to the graphics, considering it's smooth when I'm not walking, and I have yet to find a game that I couldn't run on the maximum possible settings with 8xAA and 2xAF without the framerate being capped by my refresh rate (60, due to an LCD monitor) at 1680x1050. (Though I haven't tried anything that uses PhysX yet)
Unfortunately, my impression of the game so far has been thoroughly negative. I've found it pretty much impossible to find any given building in a city except by randomly wandering into it; although the buildings have icons (when you're in the 'backspace' view) that indicate what kind of building they are, they don't have names, so I was left guessing as to what the icons actually meant (most are rather blurred and vague, but a few made sense, such as apartments... which I didn't need to be able to find). Even if I knew what the icons were, I don't see any way to zoom out in the backspace view so I could see all of them at once (and then hunt in the field of icons which I would then be looking at, to find the one that I wanted). It's incredibly frustrating, when they could have simply provided a list of buildings and let you click one to GO DIRECTLY THERE - it feels like they want you to waste time running around the laggy city to no purpose.
Similarly, I have no idea what most of the different items/actions I can mousewheel-scroll through are, since they all have icons instead of descriptions!
From what I've seen so far, the gameplay as a player-citizen of an empire seems to consist of sitting in a building and waiting 7 minutes for it to pay you for waiting while the building researched something which it would not have researched without you (for example, better police technology!), and wasted city money which it would not have wasted without you (It doesn't seem that you can use your own money; it wouldn't pay you enough to make back the cost anyways).
I didn't see any way to spend the money which I had (You would think I could just order items like the buildings can), or sell the rocks I picked up (having no spaceship, I couldn't trade with any space stations), although I knew that if I found a particular kind of building I would theoretically be able to design a spaceship, have it saved to a disc, and then have it constructed elsewhere and go flying off into space to do merchanty stuff. Finding said buildings proved impossible in the 2 or 3 hours I played, however (I did wander into the airport after seeing a likely-looking icon in the backspace-view, however, but there didn't seem to be anything to do there).
Alternately, you can presumably run off into the wilderness and play a survival game by yourself, assuming there are trees, animals, and rocks on the planet. I was almost tempted to, but the game was too annoying for even that to be fun - the lagginess and inability to reliably activate objects without being right next to them were a bit too much. (In order to be able to activate anything, I had to go prone to make movement precise enough to get next to or on top of the object.)
The last issue I have is that I take a step and the framerate seems to drop to around 10 FPS for the next second or two, and the character continues walking/running in that direction even if I turn while holding down that movement key. It's like the thing is suffering from extreme lag, and that's somehow slowing down the graphics when I move as well. (I don't see how it could actually be the framerate dropping due to the graphics, considering it's smooth when I'm not walking, and I have yet to find a game that I couldn't run on the maximum possible settings with 8xAA and 2xAF without the framerate being capped by my refresh rate (60, due to an LCD monitor) at 1680x1050. (Though I haven't tried anything that uses PhysX yet)
(Also a lot of posts don't really contribute at all, like this one.) It would be nice if we could condense the thread down to useful information for Toady to read.
. You have to have the binaries for the LGPL to require that you be able to access the source.