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DF Modding / Re: 7th Lower Tooth: Essential
« on: May 09, 2009, 01:05:17 pm »
Ever had a tooth knocked out? It's quite painful! Maybe he's just got a really low pain threshold.
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Thanks for the answer, but it seems like just making more stuff has cleared most of it. I now have a pile of 200 rock blocks, none of which ill actually use, but ah well.
A 3-tile wide, 10-tile long paved road takes 8 blocks, and will prevent trees/shubs from growing, so I usually try to pave at least one path to my trade depot.
It might be something that could be tied to the smelting skill (Furnace Operator?) -- an amateur will make mistakes, introduce contaminants, spill metal, etc that would reduce the amount of material recovered. On the flip side, a very experienced smelter might know tricks that increase the recovered material (such as the example of adding carbon when reclaiming rusted iron..) Maybe the base amount would be 50% of the original materials, modified by skill (dabbler = -40%, legendary +40%, for a yield of 10-90% of original material?)I would say the un-recovered materials should be in a slag. That way later on, more experienced metal working can figure out how to get them out.
This is a Chestnut earring. All craftsdwarfship is of the highest quality. It is encircled with bands of Chestnut. On the item is an image of a Chestnut earring in Oak.It's actually an earring SHAPED like a chestnut. (fresh chestnuts are encased in a spiky outer husk, which looks TOTALLY dwarven... http://en.wikipedia.org/wiki/File:Chestnut03.jpg)
Is that epic or what?
Just curious.. how do you make an image of a chestnut earring with oak? Is that like painting a picture of a red car with only blue paint?