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DF Gameplay Questions / Re: Scrolling through Partial Canidates.
« on: May 02, 2009, 06:59:50 pm »
I wish there were a way to "weight" my preferences. If I'm looking for a site that contains an underground pool, a magma pipe, flux stone and a chasm... the finder invariably assumes that magma is the least useful option, and will find a site that contains everything EXCEPT that (even if it has previously found a site WITH magma but missing other criteria)
It would be great to be able to assign one Priority-1 choice, two priority-2 choices, and a number of priority-3 options. The finder could then look for all site containing the pri-1 choice, and discard all other sites, then re-sort the culled list for both Pri-2 options and discard any site that doesn't match at least one, THEN check for Pri-3 criteria. If it hits on P1, both P2 and all P3, it returns the site as an exact match. If it hits P1, both P2, and some P3, it returns a "near" match. If it has P1 but only one P2 choice it returns a "partial" match (or possibly a short list of them). It would definitely increase the amount of work being done by the processor for a search, but personally I would LOVE the increased precision.
It would be great to be able to assign one Priority-1 choice, two priority-2 choices, and a number of priority-3 options. The finder could then look for all site containing the pri-1 choice, and discard all other sites, then re-sort the culled list for both Pri-2 options and discard any site that doesn't match at least one, THEN check for Pri-3 criteria. If it hits on P1, both P2 and all P3, it returns the site as an exact match. If it hits P1, both P2, and some P3, it returns a "near" match. If it has P1 but only one P2 choice it returns a "partial" match (or possibly a short list of them). It would definitely increase the amount of work being done by the processor for a search, but personally I would LOVE the increased precision.