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Messages - Mount

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196
DF Suggestions / Re: Nets, Lassos or Bolas
« on: April 12, 2009, 09:51:03 am »
gods yes.  SUCH a pain trying to guess where the random critters are going to wander...  I lost a black bear last night because the caravan guards spotted him before he hit my traps.

197
DF Modding / Re: Coldness!
« on: April 12, 2009, 02:01:57 am »
You probably could create a stone that 'burned' at a low enough temperature to freeze water. However, if the water is naturally unfrozen, then it will just unfreeze immediately once the stone stops burning. Also, any temperature that is cold enough to be able to effect water without being in the same tile as that water, (which in effect instantly destroys the item, with the water immediately freezing to destroy the item, then immediately unfreezing into water with the item gone) would be unable to be handled by dwarves without suffer very rapid death by cold. Maybe if you create some type of clothing with super high coverage they might survive, but otherwise they probably couldn't.
mmmm delicious dwarfsicles..    I'm Urist McMount, and I approve this carnage.

198
Lol, Aspren, that's horrific.
and yet, I lol'd.

199
depends on if McBattlan throws a tantrum and kills an innocent passerby with an epic sock-toss...

200
Sounds like he was in the mood for some Rhesus Pieces.

Urist McMount is hit with a vicious pun!
Urist McMount has been struck down!

201
I believe you're correct, but I vaguely remember there was a significant downside as well?  Can't farm, or something equally inconvenient?

202
DF General Discussion / Re: Show us YOUR dwarven beard!
« on: April 11, 2009, 11:17:33 pm »
I have an.. elven beard...

203
DF Dwarf Mode Discussion / Re: Stupid coal tricks
« on: April 11, 2009, 11:16:39 pm »
As far as I can tell, it doesn't make them mad.. 

The downside is, steel stuff is very valuable, and immigration is apparently partly based on the value of items in your fortress..  if you strip a large caravan naked, you're liable to have a 40-dwarf wave next season.    :o

204
DF Dwarf Mode Discussion / Re: Underwater Fortresses.
« on: April 11, 2009, 11:14:40 pm »
Thanks, I think I'll try making my own bed for that.

Just remember.. if you make your bed, you have to lie in it...

205
I think you'd still be half-disappointed, because I don't believe scorpions leave skulls?
Quote
named creatures hides

I'm all for named hides..  of course, I'd also be cool with being able to make hides from sentients, too..  Goblin-skin cape, elf-hide loincloth (sooo silky smooth!)  o/`  seeeee my vest, see my vest...o/`

206
DF Modding / Re: Sanity Cheating (Creature_Domestic.txt)
« on: April 11, 2009, 11:06:19 pm »
well dangit.  >:(

at least dogs don't generally tear up your furniture and poop in your shoes.

207
DF Modding / Re: Red Glass?
« on: April 11, 2009, 11:05:36 pm »
Given that we have red, black, yellow, and white sand, I would LOVE it if they would make glass of their respective colors.. 

Black sand is (at least in the 3D world...) generally either volcanic (obsidian!) or due to iron impurities, red sand may be due to garnet, white sea sand is generally some form of calcium (coral, limestone) and white land sand is most likely gypsum.  Admittedly, your standard yellow/tan sand DOES make green glass;  I've seen some really beautiful fulgurites --"petrified lightning" -- back home in the Nebraska sandhills.

Anyway, back to my point...  Sand gets its coloration from its chemical composition, so it seems logical that the coloration would carry over to the glass:  red sand would make red glass, black sand would make black glass/obsidian, yellow sand would still make green glass, and white sand would either make clear glass, or be usable as a flux stone.

208
DF Modding / Coldness!
« on: April 11, 2009, 10:55:07 am »
I tried generating a world using a mintemp of 10 and a maxtemp of 50, hoping to create a planet-wide ice age, but it apparently violated some of the more basic requirements, because it went to over 3000 iterations without ever creating a playable world (eventually I aborted it..)   So, is there a way to weight your world parameters to favor environments where water will freeze in winter? 

Secondly, I've seen similar threads about making cold rocks (mostly on how It Doesn't Work), and was wondering, would it be possible to create a combustible stone that 'burns' at a very low temperature?  I've seen posts about how lignite in a bin will burn hot enough to vaporize water two tiles away, and I'm hoping I can make a similar setup that will freeze water instead.  (I'm at work, don't have access to the data files at the moment, and Dwarf Fortress Wiki doesn't contain the file data for stone..)

209
Somehow, I DID manage to have a grate structure like this:

Code: [Select]
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#+#
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...where I had 8 Grates surrounding one tile of constructed floor.  Maybe I had originally had the floor atached to something else, and then removed the connector?  I was horribly disappointed to find that I couldn't grate my entire 7x7 drowning chamber.  :(

210
DF Modding / Re: Sanity Cheating (Creature_Domestic.txt)
« on: April 11, 2009, 10:43:14 am »
Mod dogs to be vermin hunters, and simply don't BRING any cats!

haha such a bad idea. Then you just get a dogsplosion instead?

The thing that makes cats so obnoxious is they choose their own pet status, so a major contributing factor to catsplosions is that you have dozens of cats who have "adopted" a dwarf, and thus cannot be butchered (and who, if killed 'accidentally,' may trigger an emospiral..)

Dogs are quite content to remain strays forever, which means even if you have oodles of puppies, you can just drag 'em to the meat shop and make puppy-fur coats, Cruella.

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