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Messages - Kalphoenix

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1
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 24, 2012, 04:21:56 pm »
If you embark on multiple binomes (say, a tropical shrubland and a tropical marsh that abut one another), do you gain the benefits and penalties of each?  Can you only farm certain things IN that specific area?  Do you have multiple biomes of animal types?  Just curious, thanks.

2
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 21, 2012, 03:50:18 pm »
Alright, thanks, that makes me feel bunches better!  I have two worlds with decent seeming embark sites (with volcanos in non mountain binomes, yay), so I don't want to be compulsive about whether the site has it or not.  I don't know why I am worrying about it, it's not like I ever make it that far, but I would like to, at some point.

3
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 21, 2012, 03:27:24 pm »
So basically I just have no way of knowing for sure?

Am I okay in just thinking that if I don't find any, I can request the traders to bring some (or just bring steel or whatever)?

4
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 21, 2012, 03:23:23 pm »
Is there an issue with the search site option?  I'm not getting a message saying it's finding sites that are only a "partial" match, and yet, sometimes my area info does not actually say "flux stone" on it.  Does this mean there IS flux stone, or that there isn't and my site finder is lying to me?

5
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 19, 2012, 09:45:41 pm »
Can anyone give me a newbie rundown on Magma (IE: Pressure/Safe digging)?  I embarked on an area with a volcano and would like to tap it for magma forges, but I'm not sure what a "safe" way to do it is.  If I have to (since I don't know if I have access to magma safe materials or how to use screw pumps and the like), I am willing to build the forges on a higher level if I must, which would not be too hard since the volcano is completely surrounded by stone and not free standing.  Thanks for any thoughts!

6
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 15, 2012, 08:03:00 pm »
Are Volcanos and related items (pool/pipe/etc) really rare in the most recent version?  I just genned three worlds and am having a heck of a time finding any.

What's the trick for finding them?

7
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 08, 2012, 06:47:05 pm »
I am having another weird problem.  I embarked in an interesting looking area where four water sources meet (I think one is called a stream and the other is a river), that seemed to meet all my requirements and is in a temperate area and had some interesting elevation.  It is not a mountainous binome.  On embarking, everything was frozen, snow covered and the game actually PUT my wagon ON one of the frozen rivers, so if it did thaw come a season change, I'd be in some trouble.

I am using LazyNewbie and the only other thing I did was give Kobolds the need to not eat and drink.  Should I actually be looking for a WARM area instead of temperate?  Kind of a bummer since the dwarves I had for the embark were REALLY good and I spent a lot of time putting my party together.  Any ideas why this happened so it doesn't repeat?

8
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 08, 2012, 02:43:38 pm »
Excellent, thank you all.  Sounds like I am making farming overcomplicated.  I haven't seriously played since...three or four years worth of builds ago, and I haven't farmed since the 2D version, I think?  I was just using 31.12 the other day to find out that this was NOT the case, and you pretty much had to irrigate regardless of soil type.  My biggest headache is irrigation, and while I don't mind trying to learn to manage it at some point for FUN reasons, I'd much rather just get my farms up and running (And learn to manage OTHER aspects of the game) without having to worry about funneling water to a farm correctly (I'm not very good at making use of mechanic-produced machinery).  Your comments really covered all my questions on farming at this point, thank you.

9
DF Gameplay Questions / Re: How to mod starving kobolds?
« on: January 08, 2012, 02:35:40 pm »
Thanks for all the tips.  I've noticed where people have made some pretty extreme adjustments and now I can see where that would be pretty easy (although possibly resulting in FUN) to do as long as you know all the commands for doing so.  I don't want to do any of that at this point, I just want to put a "bandaid" on kobolds for the time being.  :D  I'm sure my dwarves will live to regret it, but we'll see.

10
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 08, 2012, 01:15:50 pm »
Can you build a farm on the soil layers listed on this page:  http://df.magmawiki.com/index.php/Soil without having to muddy the tiles?  Thanks!

yes, with the possible exception of the ocean floor types, BUT plants will only grow on soil if the terrain that holds this soil can grow those plants.

If you settle on a mountain, the outside of the mountain may have grass and soil - and you can place an outside farm.  But the game will not let you pick any plants to grow in that farm - because there are no mountain biome farmable plants.  In general, if you can see -any- shrubs and you are outside, then you can make a productive farm there - harvest many of those shrubs to find plants that definately will grow in that area.

If you are underground, in a place where light has never touched, you can build a farm without needing muddy tiles.  And any inside plants will grow, no matter what the outside terrain is.  Sadly, you cannot roof over some outside grass

Thank you.  Sorry to sound boggled...I'm mostly concerned with early inside farming...does this mean that you can only grow SPECIFIC underground plants in specific types of soil?

I'm looking at http://df.magmawiki.com/index.php/Plants and I see Wet Cavern listed for most of the beginning plant types I am interested in growing (IE: Plump Helmets/Quarry Bush), will any soil layer qualify?  Or does it have to be in a specific type such as Loam, Clay, ETC?

Thanks for the if you can harvest plants in a specific are - you can build a farm there comment, that makes outdoor farming a lot more comprehendable to me.

11
DF Gameplay Questions / Re: How to mod starving kobolds?
« on: January 08, 2012, 01:06:09 pm »
Thank you!  Do they need to be formatted any certain way?  Like do they need to be on separate lines?

12
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: January 08, 2012, 12:48:11 pm »
Can you build a farm on the soil layers listed on this page:  http://df.magmawiki.com/index.php/Soil without having to muddy the tiles?  Thanks!

13
DF Gameplay Questions / How to mod starving kobolds?
« on: January 08, 2012, 12:39:44 pm »
Do Kobolds still all starve to death during worldgen in the most recent version?  I'm not much of a modder, I heard you can add farming to them, or the ability to not have to eat or drink to increase their survivability, I found their entry in "Creature_Standard" but I am not sure how to go about "fixing" them from here.  Any direction would be greatly appreciated.  Thank you!

14
DF Gameplay Questions / Re: I think I am Ready to Try Again
« on: January 08, 2011, 07:48:51 pm »
Thanks for the advice.  I wasn't sure if that was INDEED the case, where you had a general pool of points to use between skills and embark items.  So that's a good point.  And especially given that skills decay now, it's kind of hard to justify putting points in a a skill that won't see much use for awhile when I could buy things like dogs, supplies or equipment.

And a long time ago I started knocking off the anvil...I just never get a metal industry going that early anyway, or need one so dire that I can't wait until a caravan brings one.

Thanks!

15
DF Gameplay Questions / Re: I think I am Ready to Try Again
« on: January 08, 2011, 04:51:09 am »
I generally have two full-time miners when I play.  My question is whether or not I should bother to give them any secondary skills?  Maybe armor-use because they are the most likely (with my outside dwarf) to be relatively strong if I need emergency defenders early on?  Are picks in any weapon category?  Should I give them some sort of attack skill?

Is your suggestion then (because I do plan on having more leather stuff than metal), that I double-up on butchers/leatherworkers at embark?  It's probably doable, but I just figured it would be a little bit before I had much to butcher/leatherwork.  Suggestions?

I 'll try not to be over-anal about my skill picking (The power of positive thinking), because I am told via the wiki that you can technically start with nothing and be ok, but I DO enjoy this aspect of the game too.

Manager.  Check.  But I have NO idea how to make one.  Shouldn't that probably be whomever is MAYBE my expedition leader with all the social/organization abilities?  It doesn't have to be, but I see that dwarf probably being best suited to it.

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