Sure, that's cool. By all means, make it your own.
Seeing a list of changes and reverts like that makes me want, more than ever, to get a proper gui for opting in or out of the everything. If only there were more time...
I was frustrated by the large number of changes made to the files, with a few notable minor changes generating a LOT of diff noise for little gain. This made me not want to use the Modest Mod for a while, because I just found it tedious to update it or merge it into other mods. I view Modest Mod as a base for further modding more than anything, so some changes were reverted for no reason other than to make integration easier.
[...]
• Every "changed by modest mod" comment has been removed. If you want to know what has been changed, download DF 0.43.05 and compare the RAW folders yourself in a diff utility. Not only do the comments generate a lot of extra diff noise, but the comments are inconsistent: Modest Mod already made many "undocumented" changes.
That's a good point about the diff noise. I started the Modest Mod before I knew diff utilities were a thing; I suppose that the "changed by" tags aren't needed any more. And yeah, like you said, being a base for other mods is one of the major uses of the Modest Mod, so ease of use is significant.
• Helmets are no longer shaped, deferring to the vanilla RAWs. This seems to have been a deliberate change, and it was the only item_* file being edited: unnecessary conflicts with mods that edit items (such as Grimlocke's work).
• Giant creatures now live just as long as their originating species again as all MAXAGE changes have been removed. These changes are pervasive and, due to a bug, difficult to apply, for very little gain. This was also inconsistently applied across the Modest Mod already: some giant creatures removed the original MAXAGE tag, some did not.
Huh, those are pretty strange changes we made. I guess I can sort of see the point of us lengthening the lives of very short-lived creatures, but how often do those even get used?
• Pandas now graze normally again: I couldn't find this bug in the bug tracker nor did I find discussion of it anywhere.
It's mentioned in the
wiki, and there's some old discussion
here. Maybe it's less of an issue now? I remember Toady changed grazer behaviour recently...
• Broken finger/toe bones should not make people pass out, so these bones have been removed. This is borrowed from DF Wanderer.
The drawback to having no bones is that people's digits get chopped off really easily, if I remember correctly? Plus, didn't Toady fix this
a while back?