Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Intelligent Shade of Blue

Pages: 1 ... 6 7 [8] 9 10 ... 19
106
The syndrome is resistible, meaning that dwarves with high disease resistance can avoid contracting it. However, continued exposure would not increase said resistance AFAIK.

107
Thanks! I assume you're talking about the flesh blocks?

108
Hey all, thought I'd let everyone know that this mod is currently on hiatus.. The laptop that had all the files I was working on for it has been terminally fried. Luckily, the hard drive itself escaped unscathed, but I won't be able to remove the data from it until this coming weekend when I borrow some cords from my friend. So, it shouldn't be too long of a hiatus.

109
DF Adventure Mode Discussion / Re: A quite literal facepalm.
« on: May 03, 2010, 10:18:45 pm »
I had a hunch this thread would land on the topic of the twig and berries eventually.

110
Other Games / Re: Video Games Can Never Be Art
« on: May 03, 2010, 05:08:28 pm »
Pin the tail on the David?

111
Other Games / Re: Video Games Can Never Be Art
« on: May 03, 2010, 03:48:41 pm »
The very first sentence from wikipedia's entry on art: "Art is the process or product of deliberately arranging elements in a way to affect the senses or emotions." I feel this definition clearly captures my opinion on art and its purpose.

I fail to see how video games or the process of creating them cannot be classified as art, as such. A tiny doodle, a picture of a ruler on the cover of a math book, some paint splattered onto a canvas - it's all art. It's fallacious to omit video games from this, as they can evoke many of the same feelings that other mediums can. The algorithms behind a game might not be art individually (as they are not typically meant to be seen by the viewer) but the game as a whole must be art. You wouldn't call paint art, but when an artist uses that paint for something, puts it through some sort of process of creating art, it becomes art.

In my eyes, DF is a true example of this. Toady dedicates himself to the craft of the game, not the marketing/sensationalizing that the big game companies rely on. But, in the end, I'd say even their games are still art.

112
DF General Discussion / Re: What does this look like to you?
« on: May 03, 2010, 12:46:28 am »
The top of a yellow jalapeņo and a green gamma symbol facing the wrong way.

113
DF Dwarf Mode Discussion / Re: Volume of a "square"
« on: May 02, 2010, 01:09:02 pm »
Even D&D screws up there - an adult dragon is 2 squares x 2 squares, yet is described as being the size of an elephant.

Elephants are bigger than that, people. Some people are nearly that tall.

You know a lot of 10 ft. tall people? Also, two things: some adult dragons are 15ft x 15ft, and IRL many elephants are usually around 10-12 feet tall at the shoulder. The sizes of creatures in D&D are left abstract on purpose in order to reduce unneeded complexity. I'm sure that's the case in DF as well. The sizes of dragons in D&D, for instance, doesn't include their wingspan or tail, which are usually much much longer than 10 ft.

114
DF General Discussion / Re: April Donations Betting Pool
« on: May 02, 2010, 12:43:36 pm »
Im now hoping at least one of the 2 does that. that would be crazy!

and then everyone will feel silly because Toady would take it all to Vagas and bet it all on black!

But what if he wins

He could stuff it all into a backpack, go to a stripclub, and make it rain. Just a thought.

115
DF Modding / Re: 2010 barrels of water
« on: April 30, 2010, 12:49:22 am »
Chicken fried elf? Sign me up.

116
Oh man, I forgot to add moss dwarves' hair/eye/skin definitions when I've made the templates for others :P. It's easy to fix, thank you for pointing it out.

It's a pretty minor thing, for sure. I'm having fun with the mod in any case.

Currently my adventurer is a gloomer axedwarf named Deler Cavescorch, the Thirst of Confederacy :)

117
Hi, Deon. Been trying out the new version of your mod (only adventure mode so far), and I noticed something odd with the dwarf castes. Specifically, moss dwarves (and maybe another caste too, but definitely the moss ones) seem to lack hair/skin colors... When I examinine them, all that's described is hairstyle & facial features. Looking at the raws, it appears that their colors aren't given anywhere, so that's the probable cause.

118
DF Adventure Mode Discussion / Re: What was your most violent kill?
« on: April 28, 2010, 11:33:08 pm »
Just a second ago in adventure mode, I was roaming around a goblin fortress and killing everyone. A dwarf child, stupid as can be, attempted to attack me. I proceeded to use my silver battle axe to cut his left lower leg off, then his whole right leg, then what was left his left leg, then his left lower arm, then the rest of his left arm, then his head...

119
DF Gameplay Questions / Re: Is armor overpowered in DF2010?
« on: April 28, 2010, 05:49:47 pm »
Jep, while Silk might not be able to be cut by an axe/sword/dagger ,
it probably still (RL) wouldnīt offer any protection to it...
the silk of the clothes would just wrap around the blade,
with silk+blade still being thin enoughto cut through the underlying flesh.

Not to mention piercing weapons (like arrows), which just might pass through the silk fabric by pushing the silk strands aside

Yep, basically what I was thinking. It's a bit hard to accurately model items composed of individual threads woven together, so clothing probably functions like a solid layer, which in turn would make silk clothes quite impervious.

120
DF Gameplay Questions / Re: Is armor overpowered in DF2010?
« on: April 28, 2010, 05:13:21 pm »
You'd have to include a soldier's pack, firearm, and other gear to get close to (or maybe exceed) the weight of a suit of plate armor. This certainly is somewhat due to the fact that modern body armor doesn't have nearly as much coverage as full plate (no coverage for arms, legs, or feet), but c'mon - they're made out of kevlar and ceramics, not steel. Most helmets used by US soldiers weigh around 3 lbs, while body armor systems like the IOTV and MTV weigh around 30-35 lbs in size medium.

Anyways, I think the problem with silk is that Toady used its actual tensile strength (which is admittedly high), but there's probably not enough checking for how thin a piece of clothing is and how much energy would transfer through.

Pages: 1 ... 6 7 [8] 9 10 ... 19