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Messages - Bloogonis

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286
DF Modding / Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« on: December 11, 2009, 07:22:33 pm »
Brrrreawleferagal! another outpost lost to incompetence. this time though it was probobly all mine. I didnt get the security gates hooked up in time, so I tried to wall in my fort in an effort to save my 13 survivors. with one segment remaning the zombies got to close so I had to send out my 5 trained marksmen to draw them away. it worked the zombies chased the pellet spewing guys and I set the wall back to active and the entire civ population to masonry.

No one finished the wall... out of 8 guys 3 were on break 2 were sleeping and 2 were storing items in stockpiles. the last one just sat there in the dining room with "No Job" listed. eventualy the warriors ran out of the bolts they were carrying and returned for more (two opting for the quick death of close combat) draging the squad of zombies right into the camp. the dogs did there best, but 4 war dogs and 5 puppies simply wasn't enough to slow the shambling foes down.

that brings me to a question, is speed or strength more important against the infected? war dogs or hunting dogs?

287
DF General Discussion / Re: Digging Dwarf Tunnels
« on: December 08, 2009, 01:49:11 pm »

You know, all this makes me wonder. If all you need to tunnel is some wood or stone or cement for structural support, and a shovel - why arn't we all living underground?

Its feasability really depends on where you live, what kind of soil you have, where the water table is, and lord knows what all else. also - airflow. also - it is frikkin' expensive, and usually takes way more than just "a shovel". also - windows.
also mold. our lungs dont take kindly to prolonged exposure and it grows pretty darn well underground. and depending on where you are, radon might be a problem.

288
DF Modding / Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« on: December 07, 2009, 03:32:31 pm »
what would pills be? I mean, there isnt a way to use them. I guess an extract (to vial) item?

289
DF General Discussion / Re: Visual Fortress: another 3D visualisation app
« on: December 07, 2009, 03:23:50 pm »

my fort from Neoadepts zombiemod.http://www.bay12games.com/forum/index.php?topic=24878.0

was great fun, I savescumed once because the population glitched and for some reason wouldnt pull any levers, and then the secont time, my retarded recruit bum rushed the zombies(killing the squad leader) and knocking several zombies into the fort scaring the civies away from the lever to close the kill hall. so the kill hall ended up being the OMGZERGRUSH hall. and everyone died.

290
DF Community Games & Stories / Re: Sparkgear VIII - Behind the Eight Ball
« on: December 05, 2009, 02:32:42 pm »
wow not a single picture of whats going on and the only actual feedback we are getting is "Grrrrr! Microlineitasia!!1!!"

How about a screen cap?

291
DF General Discussion / Re: Fan art competition!
« on: December 04, 2009, 10:55:08 am »
Not realy, due to the [stout] nature of dwarves, even though taller a Dwalf would be and appear shorter due toe its proportions and broadness. that being said, in a physical (sexual) relationship, the Dwaven partner would have to take special care not to accidentally break his/her elven partner. That coupled with the differentiating manner of reproduction (Spores vs pollon) I find it highly improbable that a hybrid could form.The most likely creation of such an abomination would be ta a) Apply science, rigorously or, b) Magicks of the foulest variety.

This coupled with the penchant for elves to take on aspects of the Civ they live with, as well as the dominant genetic trait of [stout] (Beards are recessive traits) I would believe the average Dwalf would look like a sickly beardless(or thinly bearded) dwarf. of course as a rule, there are exceptions to every rule, so the ocurance of a Dwalf such as Deons, could be possible.

292
DF Modding / Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« on: December 03, 2009, 04:03:40 pm »
well, my village has fallen to the ravages of the plague!
Spoiler (click to show/hide)

293
DF General Discussion / Re: Attack of the Dreaded Hydra!!!..... corpse.
« on: December 02, 2009, 08:02:45 pm »
Same with me, and I usualy like to capture the Megabeasts and give them their own personal pit that I through prisoners into. I've only had one mega beast come in with wounds, it was missing an eye. so Im guessing mangled heart and when it showed up the wound started bleeding.

294
DF General Discussion / Re: Fan art competition!
« on: December 02, 2009, 07:56:58 pm »
"Olon Use big arm to hold down little man,
Use little arm to punch little man in face.

Olon need not armor! Olon Champion! Olon is Smashing Incest of Rainbows! RUGHHHHHHHHHOUHAOUO!"

that is what I heard when looking at that image.

295
DF General Discussion / Re: Fan art competition!
« on: December 02, 2009, 01:22:22 am »
I wish fell moods were more common! so far I've had a bat chunk bracelet and a dwarf bone idol (he stole the bone from a grave) I've never had the ones where they kill someone.

296
DF Modding / Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« on: December 02, 2009, 01:13:45 am »
Love this mod and hope neoadept comes back and finishes it. seeing the thread up I decidded to run a new camp, and its doing fairly well, except that my sending my millitary out to eliminate a solitary Brute and instead of shooting it they bum rush it, I lost my two strongest marksmen and am now hoping against hope that I dont get my first seige for a while.

297
DF General Discussion / Re: Fan art competition!
« on: November 26, 2009, 06:02:03 pm »
An elven retreat. Without any elves, as they are somewhere else, dancing and singing, or whatever it is elves do:

Spoiler (click to show/hide)

Fixed! (I don't know what came over me, I'm generally pro elf... except that one time when they came with 5999 lbs of cloth and nothing else >:( and i smashed them)

I really do love the original, and hope you make more  ;D

298
DF General Discussion / Re: Fan art competition!
« on: November 24, 2009, 10:58:44 pm »
more like actual lions tigers and bears then Humans emulating lions tigers and bears.

299
DF General Discussion / Re: Fan art competition!
« on: November 24, 2009, 10:54:45 pm »
Not homeless, that would imply they don't carry it well, more animalistic and wild, like the feeling you get when you are looking at a bear or some other large predator in the wild.

300
DF General Discussion / Re: Fan art competition!
« on: November 24, 2009, 10:43:20 pm »
I was thinking of DF elves as being more feral, so short sticking out in every direction, to long and unkempt with various forest refuse in it (twigs, leaves, pine cones, etc.) and I know having long strait hair that it graps every low hanging branch it can find, and if it wasn't strait, I would probably be bald. dreds would also be a viable option.

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