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DF Modding / Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« on: December 11, 2009, 07:22:33 pm »
Brrrreawleferagal! another outpost lost to incompetence. this time though it was probobly all mine. I didnt get the security gates hooked up in time, so I tried to wall in my fort in an effort to save my 13 survivors. with one segment remaning the zombies got to close so I had to send out my 5 trained marksmen to draw them away. it worked the zombies chased the pellet spewing guys and I set the wall back to active and the entire civ population to masonry.
No one finished the wall... out of 8 guys 3 were on break 2 were sleeping and 2 were storing items in stockpiles. the last one just sat there in the dining room with "No Job" listed. eventualy the warriors ran out of the bolts they were carrying and returned for more (two opting for the quick death of close combat) draging the squad of zombies right into the camp. the dogs did there best, but 4 war dogs and 5 puppies simply wasn't enough to slow the shambling foes down.
that brings me to a question, is speed or strength more important against the infected? war dogs or hunting dogs?
No one finished the wall... out of 8 guys 3 were on break 2 were sleeping and 2 were storing items in stockpiles. the last one just sat there in the dining room with "No Job" listed. eventualy the warriors ran out of the bolts they were carrying and returned for more (two opting for the quick death of close combat) draging the squad of zombies right into the camp. the dogs did there best, but 4 war dogs and 5 puppies simply wasn't enough to slow the shambling foes down.
that brings me to a question, is speed or strength more important against the infected? war dogs or hunting dogs?


and i smashed them)