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Messages - Bloogonis

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301
DF General Discussion / Re: Fan art competition!
« on: November 24, 2009, 10:24:16 pm »
i would think waves would be the extent of the curliness of elf hair. curls get stuck in branches way to easy.

302
DF General Discussion / Re: Comic to share with DF community
« on: November 24, 2009, 09:57:26 pm »
soooooo... Santa is... Captain Ironblood?!?!?! MY GOD!

303
DF General Discussion / Re: Fan art competition!
« on: November 24, 2009, 07:53:33 pm »
I think a dwarfy elf could pull off one of those big, poofy sideburns looks.
You know what I'm talking about? There's some British actor with that look.

I love his outfit, though. The Tuatha. Er, the boots don't do much for me, but the rest is totally hot.
Mutton Chops. yyes that would fit, and be awesome! now I see Cacame with mutton chops! wooo

304
Wait... Our liaison is still alive?!?!?!?!?! How the hell did we manage that?

305
DF General Discussion / Re: Visual Fortress: another 3D visualisation app
« on: November 24, 2009, 12:08:37 am »
I've gotten that a couple times, move the mouse around a few times and then move the camera with the wasd and then move the mouse again. then cycle through the preset cameras. thats whats worked for me.

306
DF General Discussion / Re: Fan art competition!
« on: November 23, 2009, 09:23:56 pm »
I like the look of the female goblin face in that last image. Im having difficulty with the body pick, then again, it might be because you intentionally posed it with a strait back to better show proportions. would love to see one posed properly with poor posture and all that, seeking the blood of some fisherdwarf not paying attention (seemingly my only losses to goblins any more in early forts.)

307
i looked in it, and OMG! so many stacked channel designations! I just let it sit and run while I was working to see what would happen. and I got several cave ins and two miners stranded due to being stupid about what channels they dug out.

channels are crazy for constructive digging.

308
DF Dwarf Mode Discussion / Re: The Underworld Challenge
« on: November 21, 2009, 01:07:39 pm »
what I would do with the HFS would be to carve the outside into Dwarf faces, making the mouth a fortification and having a small HammerofArmok connected to a lever at the very top to pierce the head releasing the demons, but leaving them for when you share the save, or some way to leave it for the comunity to play with it. and easy way to view the layers and sites is to use the 3D-visualizers.

I have actually tried this several times over the past several months, but due to the size of the challenge I always seem to get bored. but now that I can make it a competition against other players (as well as a race to beat the new release.) I think I will try it again!

309
DF General Discussion / Re: Thank you, Tarn!
« on: November 19, 2009, 11:18:28 am »
I actually like linear storylines. :o

more precisely, good stories! Bioshock was excellent! and the revile of "Would you kindly" gave me chills. I havent gotten a chance to play DA but it didn't wow me with the adds and I am yet to see someone rave about it post release(that didn't have money involved).

for the catch all world/mind/fabric of time bending game I've got DF, and in the future for the world bending and multilayer(But sadly without the 4th finger on the left hand flying off in a bloody arc) I will have Infinity:The Quest for Earth. so im happy.

310
so no one finished the last 5 statues for the tower? oh well.

The problem with the fluid growth that spark gear has, is that eventualy you have someone who starts their turn not knowing what they want to do and starting several projects and not completing them, or gets everyone killed leaving the next set of 3 to 4 players with cleanup. God forbid one of those 4 has a short attention span and decides it would be funny to tear down everything instead of making things work better.

I suggest that Seal release his mod before SG8 so people can practice.

311
DF General Discussion / Re: Fan art competition!
« on: November 17, 2009, 04:16:50 am »
I had always imagined them as really small Knarloc (of 40k design)

Not exactly but similar.

 It really should have a beak though.

312
DF General Discussion / Re: Boatmurdered comic strips - writers needed.
« on: November 15, 2009, 12:54:26 am »
so whats next? the mandrill attack or the Moat plans? I suggest you stretch out the mandrill attack over multiple updates. one they show up and start steeling shit-> two they beat the crap out of the first dog and the others prepare to fight-> then the dogs combat, give birth, and get their various wounds. I always felt that the gruesomeness of that event set the tone for the rest of the fort.

313
!!!! who tore down the tomb stone/pump! does no one use the freaking notes? and it was spare copper parts! I thought there was a general rule of not tearing down other peoples works without a reason?

About the slow fps. Its because we have piles and piles of junk everywhere! each one takes up a little pit of memory. We need to QGD a lot of our extra equipment and the trash and the spent bolts whenever we get a chance. especial if the trash is causing tile swap (blinking between multiple items)

also... who the balls would do that to the Reborn? If you are doing something with a noted character, say it. or else you kill a lot of the fun for people following along.

314
Werewolves don't lockpick. that is key to defending against them.

1.have your lever pullers and children locked in.
2.Micro the opening of the entrances to force them along the drop trap. That's the only way i got them.
3.drop them on their heads of shoot them from the walls.

You have to get them to group up as one big group before you leave any door open for to long. and you want to pull the drop lever the second one hits the flat part before the bridges or else they will get over the bridge. You need champions to take on the wolves in combat.

315
Sorry for Modding your courthouse, but remember it was corrupted by dark forbidden magicks! I fixed the holes in the floor and the only modification beyond the 18z tower with holding tank above was a shaft into the center of the main room, that I gave to the !!Reborn of Blood!! It is now his shrine to the White Mountain as well as Armok (the two statues on either side represent them respectively) and the Building itself is sort of a reprisentation of a white mountain coated in the blood Gods will.

The Prison and justice area is fully functional and the office in the rear left is unassigned and can be given to the CoG if the DMs dining arrangements ar changed and can return to its original function.

See! told ya the wolves are hard! you have to micromanage well to defeat them. the fall trap kills about 80% of them. leaving the rest mostly crippled unless they are a local or squad leader.

Good show Lord Shonus!

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