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Messages - Roses

Pages: 1 ... 127 128 [129] 130 131
1921
Another comment on the sword, don't know if it's been changed since .16, but back then if you had materials that adamantite could be smelted into and also gave them the [DEEP] tag it would always choose the last one it reads as the material for the sword. (It's a fun way to get the sword made out of some otherwise unattainable metal, I made mine out of a metal I called Armok's, so that the sword would be called Armok's Sword of Champions).

1922
DF Modding / Re: Dwarf Mustard [0.31.16][v0.01]
« on: October 24, 2010, 01:03:42 pm »
Did you make sure to add them to the entity file as well?

1923
DF Modding / Init settings
« on: September 30, 2010, 03:25:45 pm »
Does anyone know if turning invasions off in the the init settings will also stop Megabeasts from coming, or just sieges and ambushes?

1924
DF Modding / Re: Runesmith - A DC like tool
« on: September 28, 2010, 11:03:08 pm »
No problems peterix, most of us know that everyone is busy and that the stuff they do for this game is done in their free time, and we are very grateful that you and others like you spend their free time helping us all. I may be of little to no help on the offsets and DFHack part of things, but I'm finishing up my Physics Ph.D. so if you need any help with math or physics let me know :)

1925
DF Modding / Re: Runesmith - A DC like tool
« on: September 27, 2010, 09:38:58 pm »
The one posted in the first post works for 31.12, but there was a big change in offsets in the 31.12-.13 change that many of them if not most still have not been found. The basics of DFHack are working, but the memory offsets are still a giant mess, which means Sizeak can do NOTHING until those offsets are found. If you absolutely MUST have Runesmith then play on .12 or what until the offsets are all found.

1926
So I just got a group of migrants, the first oddity is that almost all of them were legendary something or other (Hammerdwarf, Cook, Blowgunner, Clothier, and Appraiser) I thought migrants never really came above Proficient?

The more strange oddity is that one of the dwarves' profession is Master Thief. She is a professional knife user and professional ambusher. I can assign her a noble position, but other than that she is useless. Not listed in the military screen, no ability to change her professions. Any ideas what the deal with her is?

1927
Mod Releases / Re: Civilization Forge 2.23 Alchemy released!
« on: September 13, 2010, 04:20:58 pm »
Just got attacked by a 60 strong Chaos Dwarf siege with each one riding a different animal (although Rutherer is the most common). Their only leader attacked with them, the might Bearman wearing nothing but a cloak. I felt bad for all those Chaos Dwarves...

1928
Spoiler (click to show/hide)
Seems to parse fine up until it gets to my game start year, then a raft of those, is Genesis 3.03, 775mb xml, no idea what else might be useful to you, hope thats at least slightly helpful. Otherwise marvellous proggie, i may ofc have done something dumb, it's not beyond me, but afaik i chose the files in the right order, and is fine right up until it gets to the year i started.

Don't know if this is still being developed or what, but I encounter the same problem when trying to use the XML to go past my game start year. In addition to the above message I also get
Spoiler (click to show/hide)
I also seemed to get an Unknown error for almost every masterpiece item my site ever made. Clicked through it maybe three or four hundred times.

1929
I don't get how did you get it, I usually get 1 army per season. How did you achieve it?

Don't know, just have your mod with some stuff from Civilization Forge thrown in. But I usually get 3-5 armies every other season along with 3+ groups of ambushers. Right now I have about 100 hostile enemies on my map.

1930
Not sure if this is because of Genesis or not but I recently got sieges by four armies at once. Two from one civ (Goblins) and two from another (Chaos Dwarves from CF). Closed up my drawbridge and began to lead them to the killing pit. They all arrived about the same time and I thought to myself this should be fun! When suddenly they began to attack each other, but it wasn't Goblins vs. Chaos Dwarves it was Goblins vs Goblins and Chaos Dwarves vs. Chaos Dwarves. I check to make sure and there is only one civilization of each listed under my civs screen. Any idea why they decided to butcher themselves?

1931
I'm thinking of changing
   [REAGENT:A:1:WEAPON:NONE:NONE:NONE]
to
   [REAGENT:A:1:WEAPON:NONE:METAL:NONE]
And then changing the weapons produced from
   [PRODUCT:1:1:WEAPON:ITEM_WEAPON_AXE_GIANTS:INORGANIC:STEEL]
to
   [PRODUCT:1:1:WEAPON:ITEM_WEAPON_AXE_GIANTS:INORGANIC:STEELROCK]
Where STEELROCK will be a stone template with the same classifications of Steel and will only appear in this weapons.

Would that work?

EDIT: Looking through the raws I saw that Obsidian's melting point does not have [] around it.
EDIT2: Nevermind, didn't read the whole entry.

1932
Alchemy

1933
I know I can equip it, but the problem is if you have the Sacrifice Weapon running on repeat and you get one of the special weapons out of the sacrifice your guy will just use that for the next task. Was hoping there would be a way to stop him than checking the Altar after ever sacrifice.

1934
I was wondering if anyone knew of a way to block certain weapons being used in the Altar of War. It rocks getting the occasional nice 'artifact' weapon, but half the time my guy just turns around and uses that weapon as the next sacrifice. Maybe you could block certain materials from being used and then make all of the special weapons out of that material. I don't know, not the best modder when it comes to custom reactions.

1935
I'm using your mod (of course) and I have been experiencing some weird behavior. For some reason any time I kill an enemy (thief/ambusher/sieger doesn't matter) all of their drops are marked as forbidden, even though I have it set in the orders to claim the death items. I tried searching to see if this was a DF related bug or not but couldn't find anything. Any ideas?

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