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Utilities and 3rd Party Applications / Re: Roses' Script, System, and Utilities Collection (04/06/2020)
« on: May 21, 2020, 09:48:45 am »
Some fun new stuff I'm working with;
1. Reactions that create miasma and smoke when completed
2. Reactions that take variable amounts of time and produce variable amounts of output
3. Reactions that remove a unit from play for an amount of time
4. Multistory buildings
Still not quite ready for a release, but hopefully within the next week I'll have the Enhanced Buildings and Items fleshed out, and the initial Enhanced Reactions system in place, along with some cool examples.
EDIT: While I'm thinking about it, are there certain things people would like to see in the Enhanced Buildings, Items, and Reactions systems? Things that I can build in before a release. Feel free to request anything you think might fit, if it seems to out of scope or to much work I'll just put it aside for now. (An example might be wanting a trigger for Enhanced Items ON_DODGE, this would be a great suggestion, however, triggering something on a dodge is much more complicated than triggering on other actions due to the way DF handles it, which is why this isn't included yet)
1. Reactions that create miasma and smoke when completed
2. Reactions that take variable amounts of time and produce variable amounts of output
3. Reactions that remove a unit from play for an amount of time
4. Multistory buildings
Still not quite ready for a release, but hopefully within the next week I'll have the Enhanced Buildings and Items fleshed out, and the initial Enhanced Reactions system in place, along with some cool examples.
EDIT: While I'm thinking about it, are there certain things people would like to see in the Enhanced Buildings, Items, and Reactions systems? Things that I can build in before a release. Feel free to request anything you think might fit, if it seems to out of scope or to much work I'll just put it aside for now. (An example might be wanting a trigger for Enhanced Items ON_DODGE, this would be a great suggestion, however, triggering something on a dodge is much more complicated than triggering on other actions due to the way DF handles it, which is why this isn't included yet)