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Messages - Soulwynd

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406
Other Games / Re: Tribes: Ascend
« on: June 28, 2011, 10:49:47 pm »

407
Yeah, the new bat is for people that don't melee.

408
Oh, I said the sniper, not sniping. As in, it's a weapon the sniper has and the technique works with both the rifle and the huntsman. To be fair, it works with pretty much any weapon if the target is far or if you have a high speed and the target is close. Doesn't really work with the heavy, of course.


You guys should find a server running the MGE mod. It has 4 (if I remember well) training courses. One of them is specific for the scout jumping.

409
The trick I've found is that instead of using your mouse to aim, use your movement to aim. Place your crosshair in a place you know the enemy will cross if you jump on a certain direction, then shoot as soon as that happens.

I also use this with the sniper a lot. Instead of moving the mouse, I strafe for fine adjustments to the aim. Very very effective with the huntsman. At least for me.

410
Getting a lot of kills with the scout is somewhat like chainstabbing with the spy. Takes a mix of skill and luck. Neither of which I possess. I mostly work on getting medics and lone people as the scout, plus helping cap.

411
Scout + pocket medic... Good luck with that. :P

412
Nope. It has a tighter cone, fires less pellets, shares the same ammo as the pistol (which is why you should use one of the drinks or the milk as secondary) and each pellet does twice damage of the scattergun.

This means the deadcenter damage of the shortstop is 12 while for the scattergun is 6. The scattergun fires 10 pellets and the shortstop fires 4 (one on center and 3 random). The scattergun does more damage up close, but the shortstop retains a bit more damage on mid-long distance.

I normally use it with the crit-a-cola. You will be doing around 40-60 damage at mid range per precise shot with it. Not only that, but the shortstop fires 25% faster, which means you can fire 8 times before the minicrits wear out.

413
Scouts are generally good against everyone, except pyro.

Wait wait wait, what? Scouts border on a hard counter versus Pyros - keep your distance (which is easy thanks to your speed), and you can pistol them to death without fear of serious retaliation. I mean, sure, they can scratch you with their shotgun, but unless they get you with two successive flares (in which case, dodge more!) or you're unlucky enough to start the battle already within flamethrower range, it's a pretty easy battle.

Compare with Soldiers, who only need to aim near you to damage you (seriously, in competitive play Soldiers are the main defense against Scouts). Or an alert Heavy, especially one of those Natasha Heavies (or the new Tomislaw, which gives you almost no time to retreat before they're wound up and cutting you down) - if you aren't at point-blank ambush range before they spot you, you're toast.  :o
I believe I play against harder pyros than you do. Most of the pyros I know break your double jump and you're hanging in air. Even if you're at the limit of their air blast, which gives them enough time to shot gun you out of the air.

I suppose that if you use the shortstop, you're at an advantage as far as range goes, otherwise the scratch you mention goes both sides and the scout has less hp than the pyro, so he's not at any advantage. Plus I've never seen any of those pyros give you any pistol opportunities. They're all ambush and only stick to tight places with enough turns and cover, they burn people and run before they can react, usually taking one or two along.

Then again, I play in a server where some competitive players go to and that sort of shapes your experience a bit, pub pyros are probably much easier for the scout than I've experienced. Soldiers rarely spam the ground  there to kill a scout, as they're more worried about not dying or wasting hp. They usually just shotgun you back then rocket when you're about to land or in middle air. Otherwise, soldiers at long range are really easy to dodge.

414
Scouts are generally good against everyone, except pyro.

They're also good to break the medic+heavy combo as well.

Now, the trick with the scout is:
You don't want people facing you. Ever. If you're far away, your dodging only means a slight movement. Scouts should jump onto people and constantly make them do 180 turns to try to face you, jump over their heads, shoot, do it again. You also shouldn't be going into groups of more than 2 people unless you have backup. Furthermore, when you pick an area to attack someone, make sure there aren't other people watching your assault, because then they can spam-kill you.

As for the weapons:
Original Scattergun - This weapon is specially good when approaching targets. It has a nice tight arc of fire, so if they suddenly face you, you can shoot and dodge. Plus like the shottie, you can reload shot by shot.

FaN & that new shootie - This is the ambush weapon. Run up to someone's back or side and shoot them once and then while they're in the war, do the second shot. It's insta kill for most light classes, doing around 200hp of damage with both shots. Worthless when far away, so hold tight to that pistol for a missed second shot or people trying to get to you.

Shortstop - This is the mid range weapon. Has the tightest arc and shoots less pellets with each bullet. With this thing you can pretty much ditch the pistol and use some of the fun drinks and the mad milk. Note that it does slightly less damage than the scattergun, but shoots faster and reloads 4 bullets at once, so take that in consideration. This is great for popping hurt heavies out while behind some cover, being able to do around 160hp of damage with the four shots at mid range.



Ps. I'm only a good scout in 5 point CPs for some reason, so if what I said doesn't work in PLs, you know why.

415
This vid showed up in the TF2 blog, you guys probably have seen it, but it's really well made. I like it.

http://www.youtube.com/watch?v=S19GO3Xgz2w

416
PC, of course.

Probably through steam or something similar if it ever pops up there.


That's a condition as well. I not sure if I will preorder... My last few preorders sucked. -_-
V

417
Lemme call my lawyers. The Saints.

Just a minute.

418
You forgot to cover!


Ps. I'm getting this game and cooping with you multi-thread fools! Just to smack you with giant dildoes and then launch each other with that silly car!

419
It needs less threads on the same game. e_e

420
Other Games / Re: OccupationCS
« on: June 26, 2011, 07:41:43 pm »
Now I fear for my eyesight. :(

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