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Messages - Sleetmonster

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DF Dwarf Mode Discussion / Re: Eccentric player behaviors
« on: November 02, 2009, 12:33:49 am »
I've got a few eccentricities myself.
For one, my favorite area to strike the earth is in a recess on the cliff face with a small hill directly in front of it, making a sort of C shaped area. I'll wall the exposed sides up and remove the ramps within. And the hill gets turned into the main barracks, spanning its z-levels and ending in a tower (if I make it that far.)

Also, if I'm ever digging out a large area to eventually fill with water, I like to put some interesting feature in there, usually a statue. Just for kicks.

My fortresses seem usually to start off as a 2 or 3 tile wide hallway leading into a large room before branching off. That room usually ends up being a dining room, which is invariably oval-shaped and with four pillars (not actual pillars, just unmined stone that I can have engraved later.)

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DF Modding / Re: Kobold Camp
« on: October 24, 2009, 04:12:43 pm »
Entranced by both the primitive, above-ground aspects of the mod and the crazy levels of cute in these kobolds, I could not help but try this mod out.  Haven't been playing it long but even so it's great so far. :D

I seem to have some weird kind of luck finding waterfalls here [perhaps they're just that more frequent in heavily forested areas?] since I've set out on a few different maps - soon thereafter abandoning them because I felt like messing around in the raw files (I couldn't help but have them make cookies and pies instead of roasts and stews. I don't know why.) - I'm settled for good now and they're well into summer. But the waterfall on this map is really wide, and it's actually starting to flood everything downstream. At this rate they're going to have quite the waterlogged little camp before long :x Trying to stay true to a kobold's cave-dwelling roots, I'm going for natural looking subterranean rooms - all rounded and asymmetric. Aside from the bedrooms, which are carved with a pattern, it's starting to get a sort of open, communal vibe which fits the theme kind of nicely, I think.

On a final note, my fisher'bold has some mad skills. I have to keep cycling his fish labor on and off to get all this massive piles of fish prepped and stored before they rot. He is a beast.
I think he might actually be some kind of kobold Aquaman.

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