Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - IronyOwl

Pages: 1 ... 43 44 [45] 46 47 ... 1500
661
Roll To Dodge / Re: Foul Ichor
« on: April 12, 2022, 03:36:28 pm »
Give my best kaiju roar and lay waste to the surrounding structure.

662
Forum Games and Roleplaying / Re: (SG) Underling, a Supervillain Game
« on: April 12, 2022, 03:34:51 pm »
Quote
With that in mind, I say we play to our strengths and seduce Heston with wild debauchery, but then worm our way into the remaining family's good graces. Talk with Chase about business opportunities, and Brock Sr and Nora about flight and the possibility of developing our own hellpowered aircraft.

We have our own helpowered aircraft. We can pretty easily give them a piggyback ride on a Stone Shell.
Probably not very fast, high, long, or comfortably, though. In all likelihood they appreciate the art of controlling an aircraft themselves more than yelling at a minion. Or at least the two flying now probably do. Maybe the others would like a gargoyle chariot or something.


Why befriend these people? It would be simpler, and satisfying to at least one of our henchmen, to just hold one or two family members hostage until we're done.
We don't know how long that'll be. Keeping a high profile hostage for six months is no small feat.

It introduces complications to everything we do. Remember that Phase 2 is getting Cajun Jack on board, and if his rich friends are looking stressed and nervous while introducing us that might not be great. This also scales with the above time issue; the longer a precarious situation holds, the bigger the odds of something about it going sideways.

Finally, playing nice gives us more side opportunities. Maybe we really can start developing zero emission flight craft for the rich and evil. Maybe there are business opportunities waiting for a demonic investor. Maybe Brock Jr would make a great torturer and prison guard. Schmoozing gives us all kinds of options that threats probably don't.

663
Forum Games and Roleplaying / Re: (SG) Underling, a Supervillain Game
« on: April 12, 2022, 03:26:42 am »
Looks like the best time to meet them and inquire about using their hanger would be while their at an air show.

Also making the more of the not get eaten stuff sounds like a priority thing.
I think we should test Ginger Brogue's solution before committing to it, but I'm not sure how we'd do that. Deinosuchus is unpredictable and hard to read, so we might not be able to tell if he can sense our minions or not. On that note, our suspicion that he's playing us is making me real nervous.

Don't think we want to wait around for an air show, especially out here. Probably better to strike with what we have.

As I see it, our openings are as follows:

Brock Sr (Patriarch): Tied for most avid flyer. Anything involving flight might catch his eye. Like a fancy aircraft, or the means to fly without one.
Chase (Businessman): Interested in making money, possibly in sleazy or illicit ways. Approaching him as a potential business partner should work out.
Heston (Playboy): Hedonist. Probably shouldn't whore out Zero-E, but a wild night on the town should get us in his good graces, especially if we insinuate we could set him up with villainesses in the future.
Brock Jr (Animal Abuse Twin): Has at least a distant episode of cruel or indulgent behavior, so fair chance he's got darker impulses we could leverage. Might also have been a fluke or misunderstanding.
Nora (Flying Twin): Tied for most avid flyer. Anything involving flight might catch her eye. Like a fancy aircraft, or the means to fly without one.


With that in mind, I say we play to our strengths and seduce Heston with wild debauchery, but then worm our way into the remaining family's good graces. Talk with Chase about business opportunities, and Brock Sr and Nora about flight and the possibility of developing our own hellpowered aircraft.

The latter also has the advantage of interesting and possibly placating Zero-E.


Speaking of investments, we should probably give Pete an answer regarding the nightclub. We're probably going to be too busy to attend interviews, so he should just go ahead with it. I'm still in favor of making the staff aware of our demonic nature. Increases the risk of defection or word getting out, but reduces problems with waiters stumbling into rooms they're never allowed to leave.

664
A

We've got work to do, not locals to wrangle.

665
Forum Games and Roleplaying / Re: (SG) Underling, a Supervillain Game
« on: April 11, 2022, 01:21:13 am »
Otherwise we don’t really need an advanced plan. We’re a super charismatic demon. Do a quick social media crawl to find the best target, give them a fun night or two on the town to befriend them, then ask to use it as a friend. Agonize them until they agree if that doesn’t work.
This. I say we have Brogue and Phreak investigate them independently as well, so we have a good pitch for showing up at their doorstep. But once we've got a compatible excuse for our interest in their family and airfield, we should be able to negotiate the rest over nice drinks.

We also have $1.5 million in the bank, so we can say with complete honesty that we're a businessman looking to expand, if that fits.


As for Cletus, ask about the area and make smalltalk about relevant hobbies. He'll either tell us to shut up or enjoy mentioning various fishing spots while giving us ideas for crazy schemes.

666
Roll To Dodge / Re: DEEP SPACE: Space vampires and work safety
« on: April 10, 2022, 03:42:41 pm »
"Well you heard the man, let's keep lootin'! Gyahahahaha!"

Look for creatures to stuff into my autocage with Hobo Bob.

Spoiler (click to show/hide)

667
Punch through, they ain't got shit

668
Roll To Dodge / Re: Foul Ichor
« on: April 09, 2022, 05:52:24 pm »
I feel like this is kinda dragging, so maybe you should go for the "main" idea rather than a test game.

Otherwise, help graft/glue things to my armless teammate.

669
Roll To Dodge / Re: Extinction
« on: April 09, 2022, 05:47:22 pm »
We should ask Uncle about wyverns and aurora creatures sometime.


We already scanned Dorren, but knowing his current buff loadouts could be handy. I'd like to get a read on that robot, because robots are cool and Trence makes good decisions we don't know his capabilities or class.

Getting a read on the speardwarf or hat mage could be handy, but most likely they're more or less what they look like. I say it's kind of a tossup between getting a full read on one of them and a refresh on Dorren.

670
Roll To Dodge / Re: DEEP SPACE: Space vampires and work safety
« on: April 09, 2022, 01:59:26 pm »
"This," Gambatta rasps. "This is why I couldn't do this before retirement. Gyahahaha!"

His laugh sounds a little more ominous than before.

"You guys ready to cut out, sell the loot, and head back?  I think these boxes are cursed."
"I can't carry any more, so aside from trying to capture something in my autocage I've no further benefit from staying."

He glances at Jim's sprawled out form.

"I wouldn't object to dragging him to a doctor either. But there's only one boat, and we came to party, so I don't feel comfortable cutting the spoils of others short."

He turns to look expectantly at the other members of the boat club.

"Compatriots I'm pretty sure we are being watch- oh how unfortunate... hasn't anyone ever told you to not touch mutagen bare handed?."

Just stare in awe at the ignorance of Gambatta
"Gyahaha, apparently not! I'd look into some gloves when we get back, but," he wiggles his clawed fingers, "I seem to be stuck making a fashion statement!"

Spoiler (click to show/hide)

671
Forum Games and Roleplaying / Re: (SG) Underling, a Supervillain Game
« on: April 08, 2022, 11:56:13 pm »
Quote
Hunting and fishing without a permit, cooking meth, consuming meth, robbing stores for meth ingredients, brutally murdering drug dealers who object to him giving away his spare meth, and eating hitchhikers. Once in a while, when gets particularly hungry, angry, or low on meth, he will assume his 7-story tall monster form and rain hell upon some hapless city until a coalition of Super Heroes forms to stop him.
This is an amazing rap sheet. He's just a meth-addicted crocodile in human(?) form.


Anyway, there's no way he's paying us a million and a half dollars just for takeout. He might nibble on them anyway, but that's clearly not his main goal.

Lets segway from the past conversation. We just talked about demon batteries, how about trying to see if we can use Ginger's magic to allow our three minions to use some of our heavier equipment.

We can start by having him modify a stone shell with his geomancy. Since we know he is capable of messing with them we can have him physically modify them so they can be used by humans. If he can manage that then none of our minions will get eaten, since our employer will assume they're inedible as we are.
Could potentially have him render everyone inedible or unappetizing via simple enchantments or illusions of some kind. Stoneskin, smells-like-plants, tofu armor, etc. He seems rather blunt and simple-minded, so if something doesn't look or smell like food he probably won't bother eating it, even if intellectually he knows he could. If we knew more about his tastes I might even suggest keeping bad-smelling herbs in their pocket or something.

In the short run we could also just have them not be here when he arrives, but that won't hold for the mission as a whole. Might be able to make sure there's something tastier than they are on hand at all times, but without knowing his preferences that could be tricky, and he probably wouldn't appreciate us asking.


ALSO he is almost certainly going to give our henchmen meth. There's probably not a lot we can do about that.


I feel like it'd be unprofessional to keep him waiting, so I'm in favor of calling him as soon as we have the document. We should wait on either phase 2 or being told it's not ready yet before making a decision with Pete, but in general I'm thinking the staff should be in on the demonic cult aspect.

672
I'm not thrilled about burning an antimatter key every six months. How many of those things do we have, anyway?

673
Forum Games and Roleplaying / Re: (SG) Underling, a Supervillain Game
« on: April 07, 2022, 11:54:08 pm »
Let Super Phreak acquire it. Treat him to a coffee or something afterwards.

Pete use signup bonus for business?

Talk with geomancer and ecoterrorist about potentially replicating and mass producing demon batteries so we three can potentially become billionaires and also save the planet.


Literally what we have Super Phreak on our team for so might as well use his expertise.
Use SP to get the document, but show some initiative and look for a way to crack the codes while he is doing it. Since this is an obvious next step (and if he doesn’t need it we can make a wish list for later).

An obvious way would be to make a list of people we can kidnap/mindread
+1 to all this, though more likely good ol' fashioned detective work will be the only way to really "crack" the codes.

674
Roll To Dodge / Re: Extinction
« on: April 07, 2022, 02:25:36 pm »
I like the idea of having the sword champion party with us.  Is that an option?  It is.  Do that.

If that can be done, split the other mooks into three groups.  First is two melee plus two ranged, the next two are one melee two ranged (basically what Irony said).  The first group, of four will try to engage with us.  The other two groups maybe join in, but more likely trickle in.  This gives us six after-first-round attackers, which should be decently significant, and also gives us a fairly hard group to open up with.
+1

675
C

We'll figure it out later. Or not care.

Pages: 1 ... 43 44 [45] 46 47 ... 1500