Other Games / Re: Minecraft: Nations at War
« on: May 22, 2012, 09:50:50 am »
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WordsI understand what you mean, but at some point you either have to explain enough to us for us to understand the situation and form useful opinions and recommendations over it, or consider what you can tell us and then phrase your questions in such a way that you can get useful data out of the results.
Like, in the gods and biome infodumps, it seems like Cyster's gone back and explained some things she probably should have (and evidently could have) from the beginning. Some of this was easy to overlook- the number of blocks that will be affected by tinting is easy to assume one way or the other, for instance- but other times it seems like she either didn't bother to actually explain anything or only bothered to go back and explain things when it became clear that it was causing problems or not accomplishing the goal to not explain them.
I mean, if you feel what you've got now is better than the alternatives, then I guess there's nothing you can do, but I sometimes get the vibe that you haven't really made up your minds as to whether we're part of the development team or the survey group, and so are providing info and expecting answers that don't really line up.
More words!This is a good example of information that maybe should have been mentioned from the start. "We're going to stuff you in boxes, deal with it" and "We're going to feed you through a random sorter from where you can, through methods we haven't decided yet, crawl into a more favorable bin assuming there's space" are considerably different, but I hadn't previously noticed any information pointing to the second option until now.
I am familiar with the issues of population imbalance in a PVP context, but I'm also familiar with the issues of shoving people into distinct, theme-heavy factions they have no interest in and then telling them to go kill the team they actually want to be on in an RP context. I'm wary about blunt mechanics that potentially shaft players in order to achieve a desired effect, even if the effect itself is desirable.
HAHAHA, EVEN MOAR WORDS!Perhaps "building style" is too strong a phrase, but if I'm worshiping the Fire God, I can only build so many fountains and lush gardens surrounded by graceful, blue and green themed walls before it starts looking kind of strange. I may have also been thinking of building temple-cities or otherwise running with the god motif far more than is strictly necessary.
As for why I'd do something like that in the first place, presumably because I like fountains and gardens and cool colors but happened to end up worshiping and living in the lands of the God of Fire, as opposed to the God of Water or no one god exclusively.
I'm..I'll be honest. I was hesitant to pop in here. I don't want you guys to feel like I'm trolling your space or anything. But these are concerns that I think are worth addressing, and ones that I can address. So I'm here, and this is what I got.I consider it a compliment that you care enough to come over here to talk to us about it.
Blah?Blah Blah.
Chalk it up to not being privy to the talk going on behind those fancy admin doors, with a side of "Cyster often comes across as condescending". No hard feelings; I merely wanted to vent some frustration somewhere that it wouldn't have the potential to hurt her feelings.
my question:
can you be independant of a nation/deity trader or bandit or something?
the trader was my first plan, second plan was going with the most B12ers.
In seriousness, it's like Cyster has made it her personal mission to seek out every good idea to address the server's problems and shoot them down, while throwing in a passive attack or two on the people who made them. I didn't notice it until I was on the receiving end of thisthreefour times in one week, but sheesh!
I'm pretty sure she's going to drive the server into the ground, if Sheez and Emp don't have the gumption to tell her to stop freaking out about change, and address these problems on their own.
The first quote worries me. I don't particularly think it was meant that way, but it came off sort of like "We want worship numbers to be balanced, so we'll be arbitrarily cramming people into the boxes we want them to be in in order to make that happen."
Next two make me kind of sad; instead of building grand temples to all the deities, we'll have to pick just one concept/perk setup and all roll with it. What if we want lava everywhere but don't want to worship Fire? What if we want torches everywhere but still want to worship Night? What if we want to worship Air but like building everything below ground? If our entire nation is devoted to a deity, either we're going to have to cram our building style to suit that deity, or it's going to be kind of strange that half our fortress is on fire but we're still at war with Fire's worshipers.
Rival issue makes me concerned and a bit sad, since our allies and enemies are pretty much going to be preset and immovable. Could be neat, but I hope this isn't just a heavyhanded attempt at making war more likely by forcing everyone to be EnemiesTM from the get-go.
Lots and lots of it?
Personally, I start off with two herbalist/grower/(occupation, either cook or brewer)s, and a carpenter. Oh, and at least 60 tower-cap logs. Then I pick the local flora until I get a goodly number of plants and then brew them. Start a farm plot and grow the seeds from those plants, which gives me more plants growing than I originally picked. Continue on perpetually...
Uthartirist Dakon, "The First Rim of Omen", a tin crown
This is a tin crown. All craftsdwarfship is of the highest quality. It is decorated with cave crocodile leather. This object menaces with spikes of tin.
There are two great things about this crown. The first? The dwarf grabbed raw ore and smelted it without the use of a smelter, or fuel of the standard sort? What did he melt it down with, as I did not have a furnace up and running at the time? My guess, pure dwarvish spite. That said, my world is somethingsomethingcomplicated, the Land of Omen, so it seems particularly appropriate.
[ December 12, 2006: Message edited by: Sheez ]