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Messages - Eddren

Pages: 1 ... 13 14 [15] 16 17 ... 28
211
DF Dwarf Mode Discussion / Re: Lightspeed Repeater and Lightspeed Computer
« on: September 03, 2011, 04:33:57 pm »
So you're telling me we're going to need 24 of your computers to fully utilize the alphabet.
'Yo Dawg, I heard you like typing! So I put a keyboard in your keyboard so you can type while you type!

212
DF Dwarf Mode Discussion / Re: Dwarven... "Child Care"
« on: September 03, 2011, 04:31:47 pm »
Well, tell me..
..Can you open a Floodgate to allow a dwarf outside?
Can you then get that dwarf back inside?
Can you close the Floodgate again?
Yes?
Well, there you go.

213
DF Dwarf Mode Discussion / Re: Project advice: dojo
« on: September 03, 2011, 02:33:48 pm »
Also, you should literally make it a perfect sphere. And it should hover 6 z-levels in the sky, with only supports keeping it up.

214
DF Dwarf Mode Discussion / Re: Pet Ghosts
« on: September 03, 2011, 02:18:00 pm »
Who cares about Tantrum Spirals? MURDER 'EM ANYWAY!
Just make sure that you keep the MILITARY pets, and a few CIVILIAN pets alive.

215
DF Dwarf Mode Discussion / Re: Pet Ghosts
« on: September 03, 2011, 01:49:54 pm »
Broseph, start sacrificing peasents to Armok, master of the FPS.

216
DF Dwarf Mode Discussion / Re: Mother's day mood
« on: September 03, 2011, 12:52:11 pm »
And they shoot out dust that rots out your eyes in a most concerning manner.

217
DF Dwarf Mode Discussion / Re: Mother's day mood
« on: September 03, 2011, 12:46:53 pm »
"Well Mummy, I heard that Adamantine made a really great gift for Mother's Day, so I made you these!"
"Aww, thank you! Now I can go bash in a Goblins head with Zorashklllnithik, The Milk of Gleaming Elephants!

218
DF Dwarf Mode Discussion / Re: Dwarven... "Child Care"
« on: September 03, 2011, 12:21:33 pm »
'Waaaaah!' *splat*
'What is this, I don't even..'

219
DF Dwarf Mode Discussion / Re: How do you guys start a fortress?
« on: September 03, 2011, 12:20:46 pm »
Okay, you won't get any full-scale invasions until you've got 80 pop.
Having said that, your BEST bet in the beginning isn't to do the basics-If you've got a stream, you've got food. All you need is a farm for booze, and a stream for food.
They don't need bedrooms yet, that's optional. Begin laying out the whole Fortress. Take defense into account. In fact, you should probably design a unique defense system for every section of the Fortress.
Don't worry about stockpiles; for Food stockpiles, a good idea is to make it the same size, but span Z-levels. This also makes is a perfect center for your Fortress activities.
Refuse piles should be made INSIDE with a door. Don't let it go outside.
Stone won't effect anything. Trust me. Don't even bother to think about it. If it really annoys you, go get the Crafter to make pot pots out of it.
Wood, eh, that's sorta going to be a problem later on, when you don't want to send your idiots dwarves into the Forest, to go be terrified by a Raccoon. At about that point, you should dig down, breach a cavern, close it up, and watch your farming space sprout trees around it. Note: All Farms should be indoors.

220
DF Dwarf Mode Discussion / Re: Dwarven... "Child Care"
« on: September 03, 2011, 12:04:17 pm »
Yes...Now we have found a use for even one third of the failures!

221
DF Dwarf Mode Discussion / Re: Dwarven... "Child Care"
« on: September 03, 2011, 02:13:54 am »
Eh, in that case, use their murderous rage to create a better future for the Fort..Unleash them against your Nobles.

222
DF Dwarf Mode Discussion / Re: Dwarven... "Child Care"
« on: September 03, 2011, 01:45:32 am »
No, I mean keep it stationed Outside of the wall area.
That way, when the kid goes berserk, you can open the wall, let it throw its webs at the kid(Preferably from a chain,) and capture the kid.
You know, so you can release the enraged midget against your green foes?

223
That would be the problem, yes.
You'd need to put in a delay for it to work. Either that, or two separate Levers, carefully timed.

224
DF Dwarf Mode Discussion / Re: Dwarven... "Child Care"
« on: September 03, 2011, 01:08:46 am »
Replace said dwarves with tamed Giant Spiders.
No mods, same effect, although I can't recall if they are able to be tamed, or if they're exotic/downright impossible.
It's the same effect, anyhow. In fact, you could probably use a well-timed lever-pull and the deconstruction to make it a nigh-instantaneous conversion, even if you can't tame it..You know, release the Spider as your guy is leaving, lock and tighten the hatch, let it web the trap, let the enraged kid charge it..Watch him get caught in the web, and then get trapped.

EDIT: FYI, I'm using normal cats, which means they gain no skills, and are, for all intents and purposes, ordinary cats. I'll also use Vanilla gold, as Sun Gold is for equipment only.

225
Easier? Yes.
Until they, oh, I dunno, REACH THEIR DESTINATION.

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