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Messages - Paranatural

Pages: 1 ... 9 10 [11] 12 13 ... 64
151
Roll To Dodge / Re: The Future is Yours Turn 1: On a Team
« on: August 05, 2010, 08:47:35 am »

Nominate myself, and suggest the name: Team America.

Try and sweet-talk the chief into giving us better weapons or maybe some armor.

152
Roll To Dodge / Re: Magical RTD Turn 21: Not-So-Clever
« on: August 05, 2010, 12:01:54 am »
Use my kopesh to cut him free, then lead him out of the cave.

153
Forum Games and Roleplaying / Re: Monster Defence (Fourth Age)
« on: August 04, 2010, 10:32:43 pm »
I move two north and one northeast to D6, if it is clear and it will have a clear LOS to the zombies.

If it is still there I shoot the Zombie at E7. If not, I shoot at the next closest zombie.

154

Butcher some of the dead demons, collecting anything that looks useful. I know their eyes, but anything else would be good, too.

Then experiment with another eye, I want to see if I can use it to see what the demons have seen. Maybe I could combine it with the
crystalline white stones?

155
Roll To Dodge / Re: Roll To Die, die to win!
« on: August 04, 2010, 04:32:14 pm »
In as ½

156
Yeah but even with all that you're still in second.

157
Roll To Dodge / Re: The Future is Yours Turn 0: no spots available
« on: August 04, 2010, 03:05:09 pm »
I'll take 'Robot Recognition', basically I want to know one when I see one, but also know stuff about the model or type like weaknesses and abilities.

158
Roll To Dodge / Re: The Future is Yours Turn 0: no spots available
« on: August 04, 2010, 08:52:37 am »
Explore the station while waiting on the Chief

159
I'll take that.


Command Igor to pick up SHADOWdump (Given Igor's track record, good luck, SHADOW), and urge my cats on to great speed while having Reginald fire the cannon at anyone who threatens us. IronyOwl. Good call, Shadow.

160
Roll To Dodge / Re: Paranoia
« on: August 03, 2010, 10:29:35 pm »
I've GMed it before, but I have had some epic times playing it. There was the time we obliterated an entire sector just trying to walk up to the damn information desk. Good times.

161
Roll To Dodge / Re: The Future is Yours Turn 0: spots available
« on: August 03, 2010, 04:46:55 pm »
Name: Paranatural
Gender: male
Race: White (German)
Occupation: Mechanical Striker
Skills:
Major: Driving
Minor:  Car Mechanic, Ranged Weaponry
Ability: (if a robot)

162
Roll To Dodge / Re: Magical RTD Turn 20: Five Demons
« on: August 03, 2010, 10:11:23 am »
Cast a sturdy Forcefield to protect myself, arm myself with the mace, and head down the corridor to see what's down there.

163
Forum Games and Roleplaying / Re: Monster Defence (Fourth Age)
« on: August 02, 2010, 11:19:12 pm »
there are two people without valiant that are hurt rolan, check the statuses
I'll still shoot SW twice, hopefully clearing C6, and try to move to D7 instead of C7.  Para was going to run into me halfway through his turn anyway.
Editing my original post.

Whoops, I didn't even notice that.

164
Forum Games and Roleplaying / Re: Monster Defence (Fourth Age)
« on: August 02, 2010, 09:49:58 pm »
Move SE to C7

Shoot the unhurt Zombie at D6

If he is dead for any reason, shoot the next closest zombie.

Move down to C9

165
Forum Games and Roleplaying / Re: Monster Defence (Fourth Age)
« on: August 02, 2010, 04:03:13 pm »
The second wave is gone?

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