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Messages - Paranatural

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286
Roll To Dodge / Re: The Dwarven Race III - Kobold on elephant action!
« on: July 03, 2010, 12:15:45 pm »
I'm kinda confused, I thought we were all moving at different speeds, but we're all in the same position?

Have the Henchdwarf Fire the cannon at anyone who seems to be pulling ahead.

287
Practice my Cannon skills if I have time, make sure to make it back to my station in time for launch.

I'm assuming it'll take time to fit the weapons to the ships.

288
I bar the doors and try to make the room dark (Not completely dark, but not well-luminated).

Does this shadow manipulation allow me to see better in the dark?

289
F4

290
My original idea was generic, but now I like the Aussie Defense Force hat idea. I must have missed that part, that you get extra income for having a sprite?

291
Forum Games and Roleplaying / Re: Shallow Space II
« on: July 02, 2010, 10:26:36 am »
Doubting that I can reach it myself, Will try to reach the jammer pod anyway if I am able to seeing as it would be infective to remain in the bridge any longer (unless needed for Special Cards to take effect)
A captain may not control a ship or use captain cards and then move out of the bridge on the same turn.

Nevyn, just stay on the bridge. I'll be able to get to the pod and shoot it this turn, then again next turn and it'll be gone. Even if you come you would make it the same round I'd shoot it the second time, so it'd be pointless.

I move to the left strut and shoot the jammer pod.

292
Nice, this will give us a lot more interesting things to do than just 'shoot 'em some more', good work :)

293
Roll To Dodge / Re: The Dwarven Race III - Let the race begin...
« on: July 02, 2010, 09:26:20 am »
Encourage the kittys to run as fast as their lil paws will take them.

294
Roll To Dodge / Re: RTD - Multiworld 2 - Turn 23 - Scorched earth
« on: July 02, 2010, 09:23:54 am »
If it's not too late for them to notice, then I try and darken the whole hallway a bit more with my shadow powers, then hide behind the tapestries and wait for them to pass. If they'd obviously notice the hallway getting darker, then I'll hide and hope for a 5. If they notice me, I'll try to get past them and probably die.

295
Meet with Frelock and train my body to be more like his. You know what I mean. Yeah, yeah you do.

296
Archangel, what is a Johnson hat? Google turns up nothing.

Paranatural, you start with $100, if you want to buy anything.

I bought leather armor

297
Then embrace Sargoth with my fiery hugz!

Hey now, I was trying for Sven, not my fault I rolled a 1. Anyway I killed the old man, didn't I?

Go after Sven with the axe, since it seems more reliable than my magic.

298
"If this is their armory, let us make sure they can't get to it." Then I find any sources of fire and set alight the boxes of wooden wool and head upstairs.

299
With our physical bond, do I get any of Frelock's regeneration?

300
Roll To Dodge / Re: The Dwarven Race III - Accepting players!
« on: June 30, 2010, 09:28:16 pm »
This sounds pretty fun.

'Ye Olde Cannony Death'
Iron Chasis (900)
Enclosed Cabin with Fortifications (500)
Cats (200)
Cannon (650)
Henchdwarf (250)




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