Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Paranatural

Pages: 1 ... 45 46 [47] 48 49 ... 64
691
Ok...I send the archers to the west Cyan. One unit of swordsmen to probe the north white, and one unit to the NE ...er..dark cyan? I'm no good with colors. The big one in the nook of the river.


You sure you don't want to probe West cyan first? also, Center dark cyan is already probed (look at the neutral units).

Nah, west Cyan sounds good. I guess since Center Darky Cyan is already probed I uh...guess I can't do anything much. That's all the countries I boarder. I guess I have them train.

I did post my turns :P

692
Roll To Dodge / Re: Question on New RTD
« on: May 03, 2010, 01:05:23 pm »
Where is there a Star Wars RTD?

693
Roll To Dodge / Re: The Rising Empire
« on: May 03, 2010, 11:39:03 am »
I'll ask the Storyteller about what he knows of the cities and magic of Teric Ora

694
Forum Games and Roleplaying / Re: Warhammer 40,000 on teh Interwebs
« on: May 03, 2010, 10:58:54 am »
What is Gametable?

I'd like to try it but I'm not sure how it would work.

695
Hint: If you're typing turns in notepad, toggle wordwrap before copying the text to get rid of the annoying spaces.

I was wondering about that. Thanks!

696
Roll To Dodge / Re: An Evolutionary RTD (Turn 7)
« on: May 03, 2010, 10:04:50 am »
Even with a 5 I can't hurt it, I don't know how much help I can be here.

I guess I'll heal myself and try and distract the one going for Maxi. If it already gets distracted/disabled I start chowing down on any of the dna resulting from this fight.

697
Roll To Dodge / Re: The Rising Empire
« on: May 03, 2010, 10:00:09 am »
Name: Sargoth
Sex: Male
Age: 18
Appearance: Tall, dark hair, broad shoulders, green eyes
Natural ability: Fire Magic

698
Don't take off just yet guys, I haven't even made it on board!

I'll chat with others on the transport ship and talk about the abilities and features of the Yeti Class transport I am on, and the Swan class light cruiser to anyone who will listen to me. If no one will listen, then I'll play my simulator thing for a while.

When I get to the ship I'll keep my head down at first and report to my Superior Officer and meet the rest of the tactical people, and try and get on their good side with jokes and the like.

699
Turn 13

PCs Turn!


Quote from: Kat (Katsuun)
Waltz through the door. WALTZ.

[3] You head towards the doorway. However, you cannot simply *walk*. You must *Waltz*. As you move in a 5/4 Time waltz. Or, try to, anyway. Your stance falters,

your rythmn is off, and generally it is a very sloppy affair. Still, you make it through the doorway, and find yourself in a cold hallway, with clwar windows

displaying various creatures. Some are insectoid, some are aquatic, one looks human. The hallway extends for some distance, and it's fairly creepy. You feel pretty

comfortable here.


Quote from: Frederick XVI (Nirur Torir)
I use thick vines to create a thick rope ladder style construct, then tie it to a tree and throw the loose end into the

hole.

[3+1] You find several vines, mostly fairly thick. Your knowledge of engineering leads you to braid the vine and tie it securely to a large tree, which will hold

it secure. You throw down the length of your vine rope, and it drops down to the floor of the cavern underneath. You pull on the lenth of rope and it feels secure.

You are pretty certain that it will work as a rope.

Gained: Mechanical Engineering +1 Exp

Quote from: Daniel Carrion (Flintus10)
Take the claw I ripped off and see if I can combine it with my stick to fashion a better weapon.

[2] You decide that the claw would make a pretty awesome weapon. Much better than, say, a gun. Nope, you want to beat the fuck out of stuff with a big ass claw you

ripped off a giant crab/lobster thing. You make your way to shore and grab some vines, and tie your claw to your stick. Excited with the prospect of beating stuff

with this thing, you wave it around in the air. The claw falls off the flimisly created club/claw thing, and you look sad. Awwww!

Quote from: Markus (inteuniso)
Drag the creature out of the water, with help from my fellows.

[1+1] You grab on to what is left of the shellfish creature ajnd start pulling on it. Ugh! So heavy! You pull and pull, but your feel slip in the sand, the water

pulls at your clothes, and you generally kind of suck. You fail to help any with getting the creature out of the water. Noticing Jets, though, you decide to help

him and pull him up.



Quote from: Jets (Jetsquirrel)
Drag that thing back into base and drink some water

[1 (CritFail Guard because of your teammates)] You are thirsty. So thirsty. You are pulling on the husk of the creature, thinking of only satiating your own

thirst. You slide around in the muck of the river, splashing around. You fakll in and start gulping down water, because hey, why not? You are drinking down sweet

brown river water into your lungs when Markus grabs you and pulls you out, letting you breathe some. The nerve!


Quote from: Jess Brown (Fortis)
Help drag the thing out of the water. Try and carefully remove the exoskeleton for later crafting.

[5] Watching Markus flounder around then save Jets, and Jets general incopetence, you sigh, inwardly. You grab the shell of the thing, and pull! You drag, and

heave, pulling the heavy beast up onto the shore, with your compatriots 'helping' by gulping down river water and almost killing themselves. You move to the

carcass and start butchering it, setting aside the exoskeleton for later use, the hard shell collecting in a pile near you.

Gained: Butchering: +2 Exp


Quote from: Kenton (dragnar)
Try and get this gunk off in the river.

[6] You start castng about for a way to get this gooey crap off your clothes. You run around, rather randomly, then hear the sound of rushing water! You run for

the water and find the bank, jumping in! You start pulling at your clothes, hoping the high reactivity of water will help you get this gunk off. You pull at your

clothesm using tem to wipe up the goo, until you pull them all from your body. You are now gunk free, but naked and carrying all your gear in your hands.

NPC's Turn!

All dead.



Spoiler: 2. Kenton (dragnar) (click to show/hide)
Spoiler: 3. Jets (Jetsquirrel) (click to show/hide)
Spoiler: 4. Markus (inteuniso) (click to show/hide)
Spoiler: 6. Kat (Katsuun) (click to show/hide)

Spoiler: Unclaimed Goods (click to show/hide)

Spoiler: NPCs (click to show/hide)


Spoiler: Locations (click to show/hide)

700
Roll To Dodge / Re: Magical RTD turn 3: ZZZZOOOOMMMM
« on: May 02, 2010, 06:48:09 pm »
With my new find, I head towards the cave the two men were talking about

701
Ok...I send the archers to the west Cyan. One unit of swordsmen to probe the north white, and one unit to the NE ...er..dark cyan? I'm no good with colors. The big one in the nook of the river.
You sure you don't want to probe West cyan first? also, Center dark cyan is already probed (look at the neutral units).

Nah, west Cyan sounds good. I guess since Center Darky Cyan is already probed I uh...guess I can't do anything much. That's all the countries I boarder. I guess I have them train.
No offense, but I hope your archers die. :P

With the way my luck has been, they will. Every country I have seen could easily take me.

702
Ok...I send the archers to the west Cyan. One unit of swordsmen to probe the north white, and one unit to the NE ...er..dark cyan? I'm no good with colors. The big one in the nook of the river.
You sure you don't want to probe West cyan first? also, Center dark cyan is already probed (look at the neutral units).

Nah, west Cyan sounds good. I guess since Center Darky Cyan is already probed I uh...guess I can't do anything much. That's all the countries I boarder. I guess I have them train.

703
Ok...I send the archers to the west Cyan. One unit of swordsmen to probe the north white, and one unit to the NE ...er..dark cyan? I'm no good with colors. The big one in the nook of the river.

704
Ok, I was confused as to what all we could do. I send my other longsword out to probe the light green to my east and the archers to the wesy (What is that? Light gray? Light blue?)

705
Roll To Dodge / Re: An Evolutionary RTD (Turn 7)
« on: May 02, 2010, 12:48:06 pm »
I have a penalty anyway so I'll probably just impale myself on a tail or something.

Pages: 1 ... 45 46 [47] 48 49 ... 64